
- Win Rate
- 42.0%
- Pick Rate
- 0.3%
- Δ vs Avg
- +28.2
Hammer Time Power
- Type
- Power
- Rarity
- Rare
- Cost
- 2
- Class
- Regent
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Whenever you Forge, all allies Forge as well.
Is Hammer Time good in Slay the Spire 2?
Hammer Time is a rare Regent power in Slay the Spire 2. In combat it resolves as: Whenever you Forge, all allies Forge as well. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 69 recorded runs, decks running it win 42.0% of the time, comfortably clear of the 13.8% average, by 28.2%. It’s a more selective pick, turning up in just 0.3% of decks that could run it. Taken in 26.4% of its offers, it still trails on the pick-versus-skip split: 46.4% for runs that took it against 50.7% for runs that left it, a -3.7% pick lift over 56 decided runs. Regent players keep it in 2.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to The Smith — together they post a +20.7% swing in win rate. It also has strong chemistry with the relic Vajra, which moves its win rate by +26.8%. At 2 energy, it’s upgraded in 49.4% of runs and usually joins the deck around floor 16.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 29 wins, 40 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 10.1% of its appearances. Read on for Hammer Time’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Hammer Time Win Rate & Pick Rate
Hammer Time’s 42.0% win rate clears the 13.8% all-deck average by 28.2%, the gap charted below.
Run Outcomes with Hammer Time
Hammer Time has 29 wins and 40 losses over 69 tracked runs (42.0% won); abandoned runs count as losses.
- Wins 42.0%
- Losses 58.0%
Pick or Skip: Hammer Time
Out of 235 recorded offers Hammer Time is taken 26.4% of the time, and taking it is worth -3.7% in pick lift — 46.4% for runs that picked it against 50.7% for runs that skipped, across 56 decided runs.
Taken 62 times out of 235 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Hammer Time
Hammer Time is strongest when it joins the deck in Act 1, where runs win 40.0% across 45 runs — one of 3 recorded pickup windows.
Win rate of runs by the act Hammer Time entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Hammer Time
Ranked by win-rate lift, Hammer Time performs best alongside The Smith (+20.7%), Seeking Edge (+18.8%), and Black Hole (+12.3%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Hammer Time Win Rate by Class
Hammer Time is drafted only by the Regent, where it holds a 41.2% win rate across 68 runs.
Best Relics for Hammer Time
Hammer Time pairs best with the relics Vajra (+26.8%), Regal Pillow (+12.3%), and Eternal Feather (+10.8%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Hammer Time Card Details
Hammer Time is a rare power costing 2 energy; it’s upgraded in 49.4% of runs and usually picked up by floor 16.
Whenever you Forge, all allies Forge as well.
Upgrade: -1 EnergyCost
What Ends Runs with Hammer Time
Hammer Time’s most common run-enders are Test Subject Boss (10.1%), Knowledge Demon Boss (5.8%), and Queen Boss (4.3%).
- Test Subject Boss10.1% of runs
- Knowledge Demon Boss5.8% of runs
- Queen Boss4.3% of runs
- Decimillipede Elite4.3% of runs
- Kaiser Crab Boss4.3% of runs
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Hammer Time – Frequently Asked Questions
Is Hammer Time good in Slay the Spire 2?
Across 69 tracked runs, Hammer Time has a 42.0% win rate — +28.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Hammer Time do in Slay the Spire 2?
Hammer Time costs 2 energy. Whenever you Forge, all allies Forge as well.
What class is Hammer Time in Slay the Spire 2?
Hammer Time is a Rare Regent Power.
Is Hammer Time worth upgrading in Slay the Spire 2?
Players upgrade Hammer Time in 49.4% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Hammer Time?
In tracked runs, Hammer Time has performed best alongside Vajra, which lifts its win rate by +26.8% over 15 runs together.
Should I take Hammer Time when it is offered?
Players take Hammer Time in 26.4% of its 235 recorded offers. Runs that picked it win 46.4% (56 decided runs) against 50.7% for runs that skipped it (136 decided runs) — a -4.3% difference, and a -3.7% pick lift once sample size is accounted for.
See Also
Compare Hammer Time with the rest of the best Slay the Spire 2 cards, relics, and classes below.