
Hammer TimePower
Whenever you Forge, all allies Forge as well.
Is Hammer Time good in Slay the Spire 2?
Hammer Time is a rare Regent power in Slay the Spire 2. In combat it resolves as: Whenever you Forge, all allies Forge as well. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.
Across 10 recorded runs, decks running it win 50.0% of the time, comfortably clear of the 18.9% average, by 31.1%. It’s a more selective pick, turning up in just 0.3% of decks that could run it. Necrobinder players keep it in 0.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.5 times in the decks that take it.
It performs best next to Big Bang — together they post a +11.5% swing in win rate. It also has strong chemistry with the relic Beating Remnant, which moves its win rate by +11.5%. At 2 energy, it’s upgraded in 53.3% of runs and usually joins the deck around floor 16.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 5 wins, 5 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 20.0% of its appearances. Read on for Hammer Time’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Hammer Time Win Rate & Pick Rate
Hammer Time’s 50.0% win rate clears the 18.9% all-deck average by 31.1%, the gap charted below.
Run Outcomes with Hammer Time
Hammer Time has 5 wins and 5 losses over 10 tracked runs (50.0% won); abandoned runs count as losses.
- Wins 50.0%
- Losses 50.0%
Best Cards to Pair with Hammer Time
Ranked by win-rate lift, Hammer Time performs best alongside Big Bang (+11.5%), Refine Blade (+6.3%), and Mad Science (+3.9%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Hammer Time Win Rate by Class
Hammer Time is played across 2 classes, led by Necrobinder (100.0%) and Regent (44.4%) by win rate.
Best Relics for Hammer Time
Hammer Time pairs best with the relics Beating Remnant (+11.5%), Orichalcum (+11.5%), and Vajra (+11.5%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Hammer Time Card Details
Hammer Time is a rare power costing 2 energy; it’s upgraded in 53.3% of runs and usually picked up by floor 16.
Whenever you Forge, all allies Forge as well.
Upgrade: -1 EnergyCost
What Ends Runs with Hammer Time
Hammer Time’s most common run-enders are Test Subject Boss (20.0%) and Knowledge Demon Boss (20.0%).
- Test Subject Boss20.0% of runs
- Knowledge Demon Boss20.0% of runs
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Hammer Time – Frequently Asked Questions
Is Hammer Time good in Slay the Spire 2?
Across 10 tracked runs, Hammer Time has a 50.0% win rate — +31.1% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Hammer Time do in Slay the Spire 2?
Hammer Time costs 2 energy. Whenever you Forge, all allies Forge as well.
What class is Hammer Time in Slay the Spire 2?
Hammer Time is a Rare Regent Power.
Is Hammer Time worth upgrading in Slay the Spire 2?
Players upgrade Hammer Time in 53.3% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Hammer Time?
In tracked runs, Hammer Time has performed best alongside Beating Remnant, which lifts its win rate by +11.5% over 3 runs together.
See Also
Compare Hammer Time with the rest of the best Slay the Spire 2 cards, relics, and classes below.