
HegemonyAttack
Deal 15 damage. Next turn, gain Energy.
Is Hegemony good in Slay the Spire 2?
Hegemony is an uncommon Regent attack in Slay the Spire 2. In combat it resolves as: Deal 15 damage. Next turn, gain Energy. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 49 recorded runs, decks running it win 25.0% of the time, comfortably clear of the 18.9% average, by 6.0%. It’s a more selective pick, turning up in just 1.3% of decks that could run it. Regent players keep it in 6.6% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Black Hole — together they post a +19.7% swing in win rate. It also has strong chemistry with the relic Fencing Manual, which moves its win rate by +28.1%. At 2 energy, it’s upgraded in 21.1% of runs and usually joins the deck around floor 14.
Upgraded, it gains +3 Damage, +1 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 11 wins, 33 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Bygone Effigy Elite, which closes out 8.2% of its appearances. Read on for Hegemony’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Hegemony Win Rate & Pick Rate
Hegemony’s 25.0% win rate clears the 18.9% all-deck average by 6.0%, the gap charted below.
Run Outcomes with Hegemony
Hegemony has 11 wins and 38 losses over 49 tracked runs (22.4% won); abandoned runs count as losses.
- Wins 22.4%
- Losses 77.6%
Best Cards to Pair with Hegemony
Ranked by win-rate lift, Hegemony performs best alongside Black Hole (+19.7%), Child of the Stars (+17.5%), and Arsenal (+17.3%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Hegemony
Hegemony pairs best with the relics Fencing Manual (+28.1%), Letter Opener (+18.3%), and Venerable Tea Set (+18.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Hegemony Card Details
Hegemony is an uncommon attack costing 2 energy; it’s upgraded in 21.1% of runs and usually picked up by floor 14.
Deal 15 damage. Next turn, gain Energy.
Upgrade: +3 Damage, +1 Energy
What Ends Runs with Hegemony
Hegemony’s most common run-enders are Bygone Effigy Elite (8.2%), Bowlbugs Normal (6.1%), and The Insatiable Boss (6.1%).
- Bygone Effigy Elite8.2% of runs
- Bowlbugs Normal6.1% of runs
- The Insatiable Boss6.1% of runs
- Kaiser Crab Boss4.1% of runs
- Test Subject Boss4.1% of runs
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Hegemony – Frequently Asked Questions
Is Hegemony good in Slay the Spire 2?
Across 49 tracked runs, Hegemony has a 25.0% win rate — +6.0% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Hegemony do in Slay the Spire 2?
Hegemony costs 2 energy. Deal 15 damage. Next turn, gain Energy.
What class is Hegemony in Slay the Spire 2?
Hegemony is an Uncommon Regent Attack.
Is Hegemony worth upgrading in Slay the Spire 2?
Players upgrade Hegemony in 21.1% of runs. Upgrading it grants +3 Damage, +1 Energy.
What is the best relic for Hegemony?
In tracked runs, Hegemony has performed best alongside Fencing Manual, which lifts its win rate by +28.1% over 6 runs together.
See Also
Compare Hegemony with the rest of the best Slay the Spire 2 cards, relics, and classes below.