Hegemony
Win Rate
6.7%
Pick Rate
3.1%
Δ vs Avg
-6.0

HegemonyAttack

Uncommon
TypeAttack
RarityUncommon
Cost2
ClassRegent
MethodologyData Methodology

Deal 15 damage. Next turn, gain Energy.

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Is Hegemony good in Slay the Spire 2?

Hegemony is an uncommon Regent attack in Slay the Spire 2. In combat it resolves as: Deal 15 damage. Next turn, gain Energy. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 16 recorded runs, decks running it win 6.7% of the time, trailing the 12.6% average by 6.0%. It’s a more selective pick, turning up in just 3.1% of decks that could run it. Regent players keep it in 9.6% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Royal Gamble — together they post a +26.7% swing in win rate. It also has strong chemistry with the relic Nunchaku, which moves its win rate by +26.7%. At 2 energy, it’s upgraded in 11.1% of runs and usually joins the deck around floor 9.

Upgraded, it gains +3 Damage, +1 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 1 wins, 14 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Bygone Effigy Elite, which closes out 18.8% of its appearances. Read on for Hegemony’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Hegemony Win Rate & Pick Rate

Hegemony’s 6.7% win rate trails the 12.6% all-deck average by 6.0%, the gap charted below.

Win rate6.7%
Average deck12.6%
-6.0% vs averagePick rate: 3.1%16 runs

Run Outcomes with Hegemony

Hegemony has 1 wins and 15 losses over 16 tracked runs (6.3% won); abandoned runs count as losses.

  • Wins 6.3%
  • Losses 93.8%

Best Cards to Pair with Hegemony

Ranked by win-rate lift, Hegemony performs best alongside Royal Gamble (+26.7%), Resonance (+26.7%), and Child of the Stars (+26.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hegemony Win Rate by Class

Hegemony is drafted only by the Regent, where it holds a 6.7% win rate across 16 runs.

The RegentThe Regentappears in 9.6% of its runs (16 tracked)

Best Relics for Hegemony

Hegemony pairs best with the relics Nunchaku (+26.7%), Shovel (+26.7%), and Centennial Puzzle (+26.7%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hegemony Card Details

Hegemony is an uncommon attack costing 2 energy; it’s upgraded in 11.1% of runs and usually picked up by floor 9.

Deal 15 damage. Next turn, gain Energy.

Cost2
TypeAttack
RarityUncommon
ClassRegent
Avg copies / deck1.1
Upgraded11.1%
Typical pickup floor9

Upgrade: +3 Damage, +1 Energy

What Ends Runs with Hegemony

Hegemony’s most common run-enders are Bygone Effigy Elite (18.8%) and Living Fog Normal (12.5%).

  • Bygone Effigy Elite18.8% of runs
  • Living Fog Normal12.5% of runs

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Hegemony – Frequently Asked Questions

Is Hegemony good in Slay the Spire 2?

Across 16 tracked runs, Hegemony has a 6.7% win rate — +6.0% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Hegemony do in Slay the Spire 2?

Hegemony costs 2 energy. Deal 15 damage. Next turn, gain Energy.

What class is Hegemony in Slay the Spire 2?

Hegemony is an Uncommon Regent Attack.

Is Hegemony worth upgrading in Slay the Spire 2?

Players upgrade Hegemony in 11.1% of runs. Upgrading it grants +3 Damage, +1 Energy.

What is the best relic for Hegemony?

In tracked runs, Hegemony has performed best alongside Nunchaku, which lifts its win rate by +26.7% over 3 runs together.

See Also

Compare Hegemony with the rest of the best Slay the Spire 2 cards, relics, and classes below.