Hegemony
Win Rate
26.3%
Pick Rate
1.3%
Δ vs Avg
+12.4

Hegemony Attack

Uncommon
Type
Attack
Rarity
Uncommon
Cost
2
Class
Regent
Methodology
Data Methodology

Deal 15 damage. Next turn, gain Energy.

Is Hegemony good in Slay the Spire 2?

Hegemony is an uncommon Regent attack in Slay the Spire 2. In combat it resolves as: Deal 15 damage. Next turn, gain Energy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 275 recorded runs, decks running it win 26.3% of the time, comfortably clear of the 13.8% average, by 12.4%. It’s a more selective pick, turning up in just 1.3% of decks that could run it. Taken in 16.6% of its offers, it still trails on the pick-versus-skip split: 25.3% for runs that took it against 29.6% for runs that left it, a -4.0% pick lift over 225 decided runs. Regent players keep it in 7.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Bundle of Joy — together they post a +22.6% swing in win rate. It also has strong chemistry with the relic Anchor, which moves its win rate by +33.1%. At 2 energy, it’s upgraded in 33.8% of runs and usually joins the deck around floor 15.

Upgraded, it gains +3 Damage, +1 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 72 wins, 202 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 6.2% of its appearances. Read on for Hegemony’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Hegemony Win Rate & Pick Rate

Hegemony’s 26.3% win rate clears the 13.8% all-deck average by 12.4%, the gap charted below.

Win rate26.3%
Average deck13.8%
+12.4% vs averagePick rate: 1.3%275 runs

Run Outcomes with Hegemony

Hegemony has 72 wins and 203 losses over 275 tracked runs (26.2% won); abandoned runs count as losses.

  • Wins 26.2%
  • Losses 73.8%

Pick or Skip: Hegemony

Out of 1443 recorded offers Hegemony is taken 16.6% of the time, and taking it is worth -4.0% in pick lift — 25.3% for runs that picked it against 29.6% for runs that skipped, across 225 decided runs.

Pick rate when offered16.6%1443 offers

Taken 239 times out of 1443 offers.

Win rate when picked25.3%225 runs
Win rate when skipped29.6%819 runs
-4.2% vs skippingPick lift: -4.0%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Hegemony

Hegemony is strongest when it joins the deck in Act 3, where runs win 76.7% across 30 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—8 runs
Act 117.8%158 runs
Act 225.3%79 runs
Act 376.7%30 runs

Win rate of runs by the act Hegemony entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Hegemony

Ranked by win-rate lift, Hegemony performs best alongside Bundle of Joy (+22.6%), Seeking Edge (+21.7%), and Big Bang (+21.1%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hegemony Win Rate by Class

Hegemony is drafted only by the Regent, where it holds a 25.8% win rate across 261 runs.

The RegentThe Regentappears in 7.9% of its runs (261 tracked)

Best Relics for Hegemony

Hegemony pairs best with the relics Anchor (+33.1%), Shuriken (+31.6%), and Pendulum (+31.4%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hegemony Card Details

Hegemony is an uncommon attack costing 2 energy; it’s upgraded in 33.8% of runs and usually picked up by floor 15.

Deal 15 damage. Next turn, gain Energy.

Cost2
TypeAttack
RarityUncommon
ClassRegent
Avg copies / deck1.1
Upgraded33.8%
Typical pickup floor15

Upgrade: +3 Damage, +1 Energy

What Ends Runs with Hegemony

Hegemony’s most common run-enders are Queen Boss (6.2%), Knowledge Demon Boss (5.1%), and Kaiser Crab Boss (5.1%).

  • Queen Boss6.2% of runs
  • Knowledge Demon Boss5.1% of runs
  • Kaiser Crab Boss5.1% of runs
  • Test Subject Boss4.4% of runs
  • The Insatiable Boss4.0% of runs
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Hegemony – Frequently Asked Questions

Is Hegemony good in Slay the Spire 2?

Across 275 tracked runs, Hegemony has a 26.3% win rate — +12.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Hegemony do in Slay the Spire 2?

Hegemony costs 2 energy. Deal 15 damage. Next turn, gain Energy.

What class is Hegemony in Slay the Spire 2?

Hegemony is an Uncommon Regent Attack.

Is Hegemony worth upgrading in Slay the Spire 2?

Players upgrade Hegemony in 33.8% of runs. Upgrading it grants +3 Damage, +1 Energy.

What is the best relic for Hegemony?

In tracked runs, Hegemony has performed best alongside Anchor, which lifts its win rate by +33.1% over 55 runs together.

Should I take Hegemony when it is offered?

Players take Hegemony in 16.6% of its 1443 recorded offers. Runs that picked it win 25.3% (225 decided runs) against 29.6% for runs that skipped it (819 decided runs) — a -4.2% difference, and a -4.0% pick lift once sample size is accounted for.

See Also

Compare Hegemony with the rest of the best Slay the Spire 2 cards, relics, and classes below.