Injury
Win Rate
3.2%
Pick Rate
6.2%
Δ vs Avg
-9.4

InjuryCurse

Curse
TypeCurse
RarityCurse
Cost-
ClassCurse
MethodologyData Methodology
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Is Injury good in Slay the Spire 2?

In Slay the Spire 2, Injury is a curse curse from the Curse card pool. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 32 tracked runs its win rate sits at 3.2%, 9.4% short of the 12.6% all-deck baseline. It sees niche play, included in only 6.2% of eligible runs. Within Regent runs it’s drafted 10.8% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.

Its standout pairing so far is Crush Under, which lifts its win rate by +30.1% when the two share a deck. On the relic side, The Chosen Cheese is its standout companion, worth a +30.1% win-rate swing alongside it. It costs - energy, gets upgraded 0.0% of the time, and tends to be picked up near floor 2.

Of the runs that drafted it, 1 ended in victory against 30 deaths and 1 abandons. Its most common run-ender is The Kin Boss, finishing 9.4% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Injury fits a Curse deck.

Injury Win Rate & Pick Rate

At a 3.2% win rate, Injury runs 9.4% behind the 12.6% all-deck baseline — the bars below put the two side by side.

Win rate3.2%
Average deck12.6%
-9.4% vs averagePick rate: 6.2%32 runs

Run Outcomes with Injury

Across the 32 tracked runs that drafted Injury, 1 ended in a win and 31 in a loss — a 3.1% win share, counting abandons as losses.

  • Wins 3.1%
  • Losses 96.9%

Best Cards to Pair with Injury

Injury’s strongest card pairings so far are Crush Under (+30.1%), Solar Strike (+21.8%), and Parry (+21.8%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Injury Win Rate by Class

Of the 5 classes that draft Injury, it performs best with Regent (5.6%), Silent (0.0%), and Defect (0.0%).

Best Relics for Injury

The relics that swing Injury’s win rate the most are The Chosen Cheese (+30.1%), Mummified Hand (+30.1%), and Pendulum (+30.1%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Injury Card Details

A --energy curse curse, Injury is upgraded 0.0% of the time and tends to enter the deck around floor 2.

Cost-
TypeCurse
RarityCurse
ClassCurse
Avg copies / deck1.0
Upgraded0.0%
Typical pickup floor2

What Ends Runs with Injury

Runs holding Injury end most often against The Kin Boss (9.4%), Vantom Boss (9.4%), and Byrdonis Elite (6.3%) — the share of its runs each accounts for is shown.

  • The Kin Boss9.4% of runs
  • Vantom Boss9.4% of runs
  • Byrdonis Elite6.3% of runs
  • Skulking Colony Elite6.3% of runs
  • Bygone Effigy Elite6.3% of runs

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Injury – Frequently Asked Questions

Is Injury good in Slay the Spire 2?

Across 32 tracked runs, Injury has a 3.2% win rate — +9.4% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Injury do in Slay the Spire 2?

Injury is a Slay the Spire 2 card.

What class is Injury in Slay the Spire 2?

Injury is a Curse Curse Curse.

Is Injury worth upgrading in Slay the Spire 2?

Injury can be upgraded at a rest site to improve its effect.

What is the best relic for Injury?

In tracked runs, Injury has performed best alongside The Chosen Cheese, which lifts its win rate by +30.1% over 3 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.