
InjuryCurse
Is Injury good in Slay the Spire 2?
In Slay the Spire 2, Injury is a curse curse from the Curse card pool. The data flags it as a weaker pick, settling at F tier — usually one to pass on unless your deck specifically wants it.
Over 152 tracked runs its win rate sits at 7.8%, 11.2% short of the 18.9% all-deck baseline. It sees niche play, included in only 4.0% of eligible runs. Within Silent runs it’s drafted 4.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Bombardment, which lifts its win rate by +17.4% when the two share a deck. On the relic side, Mercury Hourglass is its standout companion, worth a +22.1% win-rate swing alongside it. It costs - energy, gets upgraded 0.0% of the time, and tends to be picked up near floor 3.
Of the runs that drafted it, 8 ended in victory against 95 deaths and 49 abandons. Its most common run-ender is Phrog Parasite Elite, finishing 4.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Injury fits a Curse deck.
Injury Win Rate & Pick Rate
At a 7.8% win rate, Injury runs 11.2% behind the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Injury
Across the 152 tracked runs that drafted Injury, 8 ended in a win and 144 in a loss — a 5.3% win share, counting abandons as losses.
- Wins 5.3%
- Losses 94.7%
Best Cards to Pair with Injury
Injury’s strongest card pairings so far are Bombardment (+17.4%), Decay (+17.4%), and Pyre (+15.4%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Injury
The relics that swing Injury’s win rate the most are Mercury Hourglass (+22.1%), Festive Popper (+20.3%), and White Star (+17.4%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Injury Card Details
A --energy curse curse, Injury is upgraded 0.0% of the time and tends to enter the deck around floor 3.
What Ends Runs with Injury
Runs holding Injury end most often against Phrog Parasite Elite (4.6%), Vantom Boss (3.9%), and Bygone Effigy Elite (3.3%) — the share of its runs each accounts for is shown.
- Phrog Parasite Elite4.6% of runs
- Vantom Boss3.9% of runs
- Bygone Effigy Elite3.3% of runs
- Soul Fysh Boss3.3% of runs
- Decimillipede Elite3.3% of runs
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Injury – Frequently Asked Questions
Is Injury good in Slay the Spire 2?
Across 152 tracked runs, Injury has a 7.8% win rate — +11.2% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Injury do in Slay the Spire 2?
Injury is a Slay the Spire 2 card.
What class is Injury in Slay the Spire 2?
Injury is a Curse Curse Curse.
Is Injury worth upgrading in Slay the Spire 2?
Injury can be upgraded at a rest site to improve its effect.
What is the best relic for Injury?
In tracked runs, Injury has performed best alongside Mercury Hourglass, which lifts its win rate by +22.1% over 6 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.