Lunar Blast
Win Rate
29.7%
Pick Rate
0.6%
Δ vs Avg
+15.8

Lunar Blast Attack

Uncommon
Type
Attack
Rarity
Uncommon
Cost
0
Class
Regent
Methodology
Data Methodology

Deal 4 damage for each Skill already played this turn.

Is Lunar Blast good in Slay the Spire 2?

In Slay the Spire 2, Lunar Blast is an uncommon attack from the Regent card pool. Its effect: Deal 4 damage for each Skill already played this turn. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 118 tracked runs its win rate sits at 29.7%, 15.8% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Offer data argues the other way: taken 8.9% of the time it is shown, runs that picked it win 24.1% against 30.9% for runs that passed — a -6.0% pick lift across 87 decided runs. Within Regent runs it’s drafted 3.4% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.

Its standout pairing so far is Cosmic Indifference, which lifts its win rate by +20.3% when the two share a deck. On the relic side, Strawberry is its standout companion, worth a +23.8% win-rate swing alongside it. It costs 0 energy, gets upgraded 23.8% of the time, and tends to be picked up near floor 15.

Upgrading the card adds +1 Damage to its stat line. Of the runs that drafted it, 35 ended in victory against 83 deaths and 0 abandons. Its most common run-ender is Entomancer Elite, finishing 5.9% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Lunar Blast fits a Regent deck.

Lunar Blast Win Rate & Pick Rate

At a 29.7% win rate, Lunar Blast runs 15.8% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate29.7%
Average deck13.8%
+15.8% vs averagePick rate: 0.6%118 runs

Run Outcomes with Lunar Blast

Across the 118 tracked runs that drafted Lunar Blast, 35 ended in a win and 83 in a loss — a 29.7% win share, counting abandons as losses.

  • Wins 29.7%
  • Losses 70.3%

Pick or Skip: Lunar Blast

Players take Lunar Blast in 8.9% of the 994 offers it appears in; those runs win 24.1% against 30.9% for runs that passed, a pick lift of -6.0% over 87 decided runs.

Pick rate when offered8.9%994 offers

Taken 89 times out of 994 offers.

Win rate when picked24.1%87 runs
Win rate when skipped30.9%658 runs
-6.7% vs skippingPick lift: -6.0%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Lunar Blast

Of the 4 pickup windows recorded for Lunar Blast, Act 3 is the best: 70.6% across 17 runs.

Starting deckNot enough data—5 runs
Act 121.5%65 runs
Act 229.0%31 runs
Act 370.6%17 runs

Win rate of runs by the act Lunar Blast entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Lunar Blast

Lunar Blast’s strongest card pairings so far are Cosmic Indifference (+20.3%), Big Bang (+18.7%), and Monologue (+16.9%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Lunar Blast Win Rate by Class

Exclusive to the Regent, Lunar Blast posts a 29.2% win rate over 113 tracked runs.

The RegentThe Regentappears in 3.4% of its runs (113 tracked)

Best Relics for Lunar Blast

The relics that swing Lunar Blast’s win rate the most are Strawberry (+23.8%), Anchor (+22.8%), and Fencing Manual (+22.1%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Lunar Blast Card Details

A 0-energy uncommon attack, Lunar Blast is upgraded 23.8% of the time and tends to enter the deck around floor 15.

Deal 4 damage for each Skill already played this turn.

Cost0
TypeAttack
RarityUncommon
ClassRegent
Avg copies / deck1.0
Upgraded23.8%
Typical pickup floor15

Upgrade: +1 Damage

What Ends Runs with Lunar Blast

Runs holding Lunar Blast end most often against Entomancer Elite (5.9%), Kaiser Crab Boss (5.1%), and Test Subject Boss (4.2%) — the share of its runs each accounts for is shown.

  • Entomancer Elite5.9% of runs
  • Kaiser Crab Boss5.1% of runs
  • Test Subject Boss4.2% of runs
  • The Kin Boss4.2% of runs
  • Knowledge Demon Boss4.2% of runs
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Lunar Blast – Frequently Asked Questions

Is Lunar Blast good in Slay the Spire 2?

Across 118 tracked runs, Lunar Blast has a 29.7% win rate — +15.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Lunar Blast do in Slay the Spire 2?

Lunar Blast costs 0 energy. Deal 4 damage for each Skill already played this turn.

What class is Lunar Blast in Slay the Spire 2?

Lunar Blast is an Uncommon Regent Attack.

Is Lunar Blast worth upgrading in Slay the Spire 2?

Players upgrade Lunar Blast in 23.8% of runs. Upgrading it grants +1 Damage.

What is the best relic for Lunar Blast?

In tracked runs, Lunar Blast has performed best alongside Strawberry, which lifts its win rate by +23.8% over 18 runs together.

Should I take Lunar Blast when it is offered?

Players take Lunar Blast in 8.9% of its 994 recorded offers. Runs that picked it win 24.1% (87 decided runs) against 30.9% for runs that skipped it (658 decided runs) — a -6.7% difference, and a -6.0% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.