
Sweeping BeamAttack
Deal 6 damage to ALL enemies. Draw cards.
Is Sweeping Beam good in Slay the Spire 2?
Sweeping Beam is a common Defect attack in Slay the Spire 2. In combat it resolves as: Deal 6 damage to ALL enemies. Draw cards. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 3 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 0.6% of decks that could run it. Defect players keep it in 10.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Defend — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Cracked Core, which moves its win rate by 0.0%. At 1 energy, it’s upgraded in 25.0% of runs and usually joins the deck around floor 3.
Upgraded, it gains +3 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 3 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 66.7% of its appearances. Read on for Sweeping Beam’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Sweeping Beam Win Rate & Pick Rate
Sweeping Beam’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.
Run Outcomes with Sweeping Beam
Sweeping Beam has 0 wins and 3 losses over 3 tracked runs (0.0% won); abandoned runs count as losses.
- Wins 0.0%
- Losses 100.0%
Sweeping Beam Win Rate by Class
Sweeping Beam is drafted only by the Defect, where it holds a 0.0% win rate across 3 runs.
Best Relics for Sweeping Beam
Sweeping Beam pairs best with the relics Cracked Core (0.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Sweeping Beam Card Details
Sweeping Beam is a common attack costing 1 energy; it’s upgraded in 25.0% of runs and usually picked up by floor 3.
Deal 6 damage to ALL enemies. Draw cards.
Upgrade: +3 Damage
What Ends Runs with Sweeping Beam
Sweeping Beam’s most common run-enders are Kaiser Crab Boss (66.7%).
- Kaiser Crab Boss66.7% of runs
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Sweeping Beam – Frequently Asked Questions
Is Sweeping Beam good in Slay the Spire 2?
Across 3 tracked runs, Sweeping Beam has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Sweeping Beam do in Slay the Spire 2?
Sweeping Beam costs 1 energy. Deal 6 damage to ALL enemies. Draw cards.
What class is Sweeping Beam in Slay the Spire 2?
Sweeping Beam is a Common Defect Attack.
Is Sweeping Beam worth upgrading in Slay the Spire 2?
Players upgrade Sweeping Beam in 25.0% of runs. Upgrading it grants +3 Damage.
What is the best relic for Sweeping Beam?
In tracked runs, Sweeping Beam has performed best alongside Cracked Core, which lifts its win rate by 0.0% over 3 runs together.
See Also
Compare Sweeping Beam with the rest of the best Slay the Spire 2 cards, relics, and classes below.