
- Win Rate
- 21.7%
- Pick Rate
- 4.3%
- Δ vs Avg
- +8.2
Taunt Skill
- Type
- Skill
- Rarity
- Uncommon
- Cost
- 1
- Class
- Ironclad
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Gain 7 Block. Apply 1 Vulnerable.
Is Taunt good in Slay the Spire 2?
Taunt is an uncommon Ironclad skill in Slay the Spire 2. In combat it resolves as: Gain 7 Block. Apply 1 Vulnerable. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 711 recorded runs, decks running it win 21.7% of the time, comfortably clear of the 13.4% average, by 8.2%. It’s a more selective pick, turning up in just 4.3% of decks that could run it. Offer data is close to a wash — 36.9% of offers taken, 23.1% for runs that picked it against 22.1% for runs that skipped, a pick lift of just +0.9% over 589 decided runs. Ironclad players keep it in 19.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Juggernaut — together they post a +22.0% swing in win rate. It also has strong chemistry with the relic Vambrace, which moves its win rate by +29.2%. At 1 energy, it’s upgraded in 40.3% of runs and usually joins the deck around floor 14.
Upgraded, it gains +1 Block, +1 Vulnerable, which is why so many decks invest a rest-site upgrade in it. That’s 152 wins, 549 deaths, and 10 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 6.3% of its appearances. Read on for Taunt’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Taunt Win Rate & Pick Rate
Taunt’s 21.7% win rate clears the 13.4% all-deck average by 8.2%, the gap charted below.
Run Outcomes with Taunt
Taunt has 152 wins and 559 losses over 711 tracked runs (21.4% won); abandoned runs count as losses.
- Wins 21.4%
- Losses 78.6%
Pick or Skip: Taunt
Out of 1812 recorded offers Taunt is taken 36.9% of the time, and taking it is worth +0.9% in pick lift — 23.1% for runs that picked it against 22.1% for runs that skipped, across 589 decided runs.
Taken 669 times out of 1812 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Taunt
Taunt is strongest when it joins the deck in Act 3, where runs win 50.0% across 50 runs — one of 4 recorded pickup windows.
Win rate of runs by the act Taunt entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Taunt
Ranked by win-rate lift, Taunt performs best alongside Juggernaut (+22.0%), Mad Science (+20.1%), and Stoke (+17.6%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Taunt Win Rate by Class
Taunt is drafted only by the Ironclad, where it holds a 21.6% win rate across 703 runs.
Best Relics for Taunt
Taunt pairs best with the relics Vambrace (+29.2%), Chandelier (+28.8%), and Cloak Clasp (+27.4%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Taunt Card Details
Taunt is an uncommon skill costing 1 energy; it’s upgraded in 40.3% of runs and usually picked up by floor 14.
Gain 7 Block. Apply 1 Vulnerable.
Upgrade: +1 Block, +1 Vulnerable
What Ends Runs with Taunt
Taunt’s most common run-enders are Kaiser Crab Boss (6.3%), Test Subject Boss (6.2%), and Queen Boss (6.2%).
- Kaiser Crab Boss6.3% of runs
- Test Subject Boss6.2% of runs
- Queen Boss6.2% of runs
- Decimillipede Elite5.6% of runs
- The Insatiable Boss4.5% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Taunt – Frequently Asked Questions
Is Taunt good in Slay the Spire 2?
Across 711 tracked runs, Taunt has a 21.7% win rate — +8.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Taunt do in Slay the Spire 2?
Taunt costs 1 energy. Gain 7 Block. Apply 1 Vulnerable.
What class is Taunt in Slay the Spire 2?
Taunt is an Uncommon Ironclad Skill.
Is Taunt worth upgrading in Slay the Spire 2?
Players upgrade Taunt in 40.3% of runs. Upgrading it grants +1 Block, +1 Vulnerable.
What is the best relic for Taunt?
In tracked runs, Taunt has performed best alongside Vambrace, which lifts its win rate by +29.2% over 68 runs together.
Should I take Taunt when it is offered?
Players take Taunt in 36.9% of its 1812 recorded offers. Runs that picked it win 23.1% (589 decided runs) against 22.1% for runs that skipped it (610 decided runs) — a +1.0% difference, and a +0.9% pick lift once sample size is accounted for.
See Also
Compare Taunt with the rest of the best Slay the Spire 2 cards, relics, and classes below.