Taunt
Win Rate
25.0%
Pick Rate
0.8%
Δ vs Avg
+12.4

TauntSkill

Uncommon
TypeSkill
RarityUncommon
Cost1
ClassIronclad
MethodologyData Methodology

Gain 7 Block. Apply 1 Vulnerable.

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Is Taunt good in Slay the Spire 2?

Taunt is an uncommon Ironclad skill in Slay the Spire 2. In combat it resolves as: Gain 7 Block. Apply 1 Vulnerable. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 4 recorded runs, decks running it win 25.0% of the time, comfortably clear of the 12.6% average, by 12.4%. It’s a more selective pick, turning up in just 0.8% of decks that could run it. Ironclad players keep it in 8.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Bash — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Gorget, which moves its win rate by +8.3%. At 1 energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 20.

Upgraded, it gains +1 Block, +1 Vulnerable, which is why so many decks invest a rest-site upgrade in it. That’s 1 wins, 3 deaths, and 0 abandoned runs with it in the deck. Read on for Taunt’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Taunt Win Rate & Pick Rate

Taunt’s 25.0% win rate clears the 12.6% all-deck average by 12.4%, the gap charted below.

Win rate25.0%
Average deck12.6%
+12.4% vs averagePick rate: 0.8%4 runs (limited)

Run Outcomes with Taunt

Taunt has 1 wins and 3 losses over 4 tracked runs (25.0% won); abandoned runs count as losses.

  • Wins 25.0%
  • Losses 75.0%

Best Cards to Pair with Taunt

Ranked by win-rate lift, Taunt performs best alongside Bash (0.0%), Defend (0.0%), and Strike (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Taunt Win Rate by Class

Taunt is drafted only by the Ironclad, where it holds a 25.0% win rate across 4 runs.

The IroncladThe Ironcladappears in 8.2% of its runs (4 tracked)

Best Relics for Taunt

Taunt pairs best with the relics Gorget (+8.3%) and Burning Blood (0.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Taunt Card Details

Taunt is an uncommon skill costing 1 energy; it’s upgraded in 0.0% of runs and usually picked up by floor 20.

Gain 7 Block. Apply 1 Vulnerable.

Cost1
TypeSkill
RarityUncommon
ClassIronclad
Avg copies / deck1.0
Upgraded0.0%
Typical pickup floor20

Upgrade: +1 Block, +1 Vulnerable

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Taunt – Frequently Asked Questions

Is Taunt good in Slay the Spire 2?

Across 4 tracked runs, Taunt has a 25.0% win rate — +12.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Taunt do in Slay the Spire 2?

Taunt costs 1 energy. Gain 7 Block. Apply 1 Vulnerable.

What class is Taunt in Slay the Spire 2?

Taunt is an Uncommon Ironclad Skill.

Is Taunt worth upgrading in Slay the Spire 2?

Players upgrade Taunt in 0.0% of runs. Upgrading it grants +1 Block, +1 Vulnerable.

What is the best relic for Taunt?

In tracked runs, Taunt has performed best alongside Gorget, which lifts its win rate by +8.3% over 3 runs together.

See Also

Compare Taunt with the rest of the best Slay the Spire 2 cards, relics, and classes below.