
TauntSkill
Gain 7 Block. Apply 1 Vulnerable.
Is Taunt good in Slay the Spire 2?
Taunt is an uncommon Ironclad skill in Slay the Spire 2. In combat it resolves as: Gain 7 Block. Apply 1 Vulnerable. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 99 recorded runs, decks running it win 30.7% of the time, comfortably clear of the 18.9% average, by 11.7%. It’s a more selective pick, turning up in just 2.6% of decks that could run it. Silent players keep it in 0.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Cruelty — together they post a +21.1% swing in win rate. It also has strong chemistry with the relic Intimidating Helmet, which moves its win rate by +23.1%. At 1 energy, it’s upgraded in 33.0% of runs and usually joins the deck around floor 14.
Upgraded, it gains +1 Block, +1 Vulnerable, which is why so many decks invest a rest-site upgrade in it. That’s 27 wins, 61 deaths, and 11 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 6.1% of its appearances. Read on for Taunt’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Taunt Win Rate & Pick Rate
Taunt’s 30.7% win rate clears the 18.9% all-deck average by 11.7%, the gap charted below.
Run Outcomes with Taunt
Taunt has 27 wins and 72 losses over 99 tracked runs (27.3% won); abandoned runs count as losses.
- Wins 27.3%
- Losses 72.7%
Best Cards to Pair with Taunt
Ranked by win-rate lift, Taunt performs best alongside Cruelty (+21.1%), Ashen Strike (+19.7%), and Colossus (+18.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Taunt
Taunt pairs best with the relics Intimidating Helmet (+23.1%), Pael's Tooth (+23.1%), and Regal Pillow (+22.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Taunt Card Details
Taunt is an uncommon skill costing 1 energy; it’s upgraded in 33.0% of runs and usually picked up by floor 14.
Gain 7 Block. Apply 1 Vulnerable.
Upgrade: +1 Block, +1 Vulnerable
What Ends Runs with Taunt
Taunt’s most common run-enders are Knowledge Demon Boss (6.1%), Kaiser Crab Boss (5.1%), and Decimillipede Elite (4.0%).
- Knowledge Demon Boss6.1% of runs
- Kaiser Crab Boss5.1% of runs
- Decimillipede Elite4.0% of runs
- The Insatiable Boss4.0% of runs
- Queen Boss4.0% of runs
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Taunt – Frequently Asked Questions
Is Taunt good in Slay the Spire 2?
Across 99 tracked runs, Taunt has a 30.7% win rate — +11.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Taunt do in Slay the Spire 2?
Taunt costs 1 energy. Gain 7 Block. Apply 1 Vulnerable.
What class is Taunt in Slay the Spire 2?
Taunt is an Uncommon Ironclad Skill.
Is Taunt worth upgrading in Slay the Spire 2?
Players upgrade Taunt in 33.0% of runs. Upgrading it grants +1 Block, +1 Vulnerable.
What is the best relic for Taunt?
In tracked runs, Taunt has performed best alongside Intimidating Helmet, which lifts its win rate by +23.1% over 5 runs together.
See Also
Compare Taunt with the rest of the best Slay the Spire 2 cards, relics, and classes below.