
- Win Rate
- 31.0%
- Pick Rate
- 0.7%
- Δ vs Avg
- +16.7
Terraforming Skill
- Type
- Skill
- Rarity
- Uncommon
- Cost
- 1
- Class
- Regent
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Gain 6 Vigor.
Is Terraforming good in Slay the Spire 2?
Terraforming is an uncommon Regent skill in Slay the Spire 2. In combat it resolves as: Gain 6 Vigor. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 197 recorded runs, decks running it win 31.0% of the time, comfortably clear of the 14.3% average, by 16.7%. It’s a more selective pick, turning up in just 0.7% of decks that could run it. Offer data backs the pick — taken 9.2% of the time it is shown, with 29.1% for runs that took it against 26.6% for runs that did not, a +2.3% pick lift across 151 decided runs. Regent players keep it in 4.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Orbit — together they post a +23.3% swing in win rate. It also has strong chemistry with the relic Miniature Cannon, which moves its win rate by +29.4%. At 1 energy, it’s upgraded in 25.8% of runs and usually joins the deck around floor 13.
That’s 61 wins, 136 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 6.1% of its appearances. Read on for Terraforming’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Terraforming Win Rate & Pick Rate
Terraforming’s 31.0% win rate clears the 14.3% all-deck average by 16.7%, the gap charted below.
Run Outcomes with Terraforming
Terraforming has 61 wins and 136 losses over 197 tracked runs (31.0% won); abandoned runs count as losses.
- Wins 31.0%
- Losses 69.0%
Pick or Skip: Terraforming
Out of 1741 recorded offers Terraforming is taken 9.2% of the time, and taking it is worth +2.3% in pick lift — 29.1% for runs that picked it against 26.6% for runs that skipped, across 151 decided runs.
Taken 160 times out of 1741 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Terraforming
Terraforming is strongest when it joins the deck in Act 3, where runs win 56.3% across 16 runs — one of 4 recorded pickup windows.
Win rate of runs by the act Terraforming entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Terraforming
Ranked by win-rate lift, Terraforming performs best alongside Orbit (+23.3%), Glimmer (+19.4%), and Heavenly Drill (+19.4%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Terraforming Win Rate by Class
Terraforming is drafted only by the Regent, where it holds a 30.7% win rate across 189 runs.
Best Relics for Terraforming
Terraforming pairs best with the relics Miniature Cannon (+29.4%), Miniature Tent (+28.7%), and Horn Cleat (+25.6%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Terraforming Card Details
Terraforming is an uncommon skill costing 1 energy; it’s upgraded in 25.8% of runs and usually picked up by floor 13.
Gain 6 Vigor.
What Ends Runs with Terraforming
Terraforming’s most common run-enders are Knowledge Demon Boss (6.1%), Infested Prisms Elite (4.6%), and Test Subject Boss (4.1%).
- Knowledge Demon Boss6.1% of runs
- Infested Prisms Elite4.6% of runs
- Test Subject Boss4.1% of runs
- Aeonglass Boss3.6% of runs
- The Kin Boss3.6% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Terraforming – Frequently Asked Questions
Is Terraforming good in Slay the Spire 2?
Across 197 tracked runs, Terraforming has a 31.0% win rate — +16.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Terraforming do in Slay the Spire 2?
Terraforming costs 1 energy. Gain 6 Vigor.
What class is Terraforming in Slay the Spire 2?
Terraforming is an Uncommon Regent Skill.
Is Terraforming worth upgrading in Slay the Spire 2?
Terraforming can be upgraded at a rest site to improve its effect.
What is the best relic for Terraforming?
In tracked runs, Terraforming has performed best alongside Miniature Cannon, which lifts its win rate by +29.4% over 20 runs together.
Should I take Terraforming when it is offered?
Players take Terraforming in 9.2% of its 1741 recorded offers. Runs that picked it win 29.1% (151 decided runs) against 26.6% for runs that skipped it (1197 decided runs) — a +2.5% difference, and a +2.3% pick lift once sample size is accounted for.
See Also
Compare Terraforming with the rest of the best Slay the Spire 2 cards, relics, and classes below.