Metronome
Win Rate
0.0%
Pick Rate
0.2%
Δ vs Avg
-18.9

MetronomeRelic

Rare
RarityRare
MethodologyData Methodology

The first time you Channel Orbs each combat, deal damage to ALL enemies.

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Is Metronome good in Slay the Spire 2?

Metronome is a rare relic in Slay the Spire 2. While carried, it does the following: The first time you Channel Orbs each combat, deal damage to ALL enemies. It currently underperforms most relics, sitting at F tier in our Slay the Spire 2 relic rankings.

Across 6 recorded runs, decks carrying it win 0.0% of the time, trailing the 18.9% average by 18.9%. It’s a more situational relic, showing up in just 0.2% of runs. The class that gets the most out of it is the Defect, at a 0.0% win rate. Defect players hold onto it in 1.0% of their runs.

It combos especially well with Defend, worth a 0.0% win-rate swing together. Another strong card to run with it is Zap, worth 0.0% to its win rate. On average it’s acquired around floor 23 of a run. Its rare rarity shapes how frequently you’ll run into it.

It has 0 run wins against 5 losses in our tracked data. Read on for Metronome’s complete card, class, and threat breakdown before you decide to pick it up.

Metronome Win Rate & Pick Rate

Metronome’s 0.0% win rate trails the 18.9% all-run average by 18.9%, the gap charted below.

Win rate0.0%
Average run18.9%
-18.9% vs averagePick rate: 0.2%6 runs (limited)

Run Outcomes with Metronome

Metronome has 0 wins and 6 losses over 6 tracked runs (0.0% won); abandoned runs count as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards with Metronome

Ranked by win-rate lift, the best cards to run with Metronome are Defend (0.0%), Zap (0.0%), and Dualcast (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Metronome Win Rate by Class

So far Metronome is carried mainly by the Defect, who win 0.0% of their runs with it across 6 tracked.

The DefectThe Defectappears in 1.0% of its runs (6 tracked)

Metronome Details

Metronome is a rare relic carried in 0.2% of runs and usually picked up around floor 23.

The first time you Channel Orbs each combat, deal damage to ALL enemies.

RarityRare
Typical pickup floor23
Pick rate0.2%
Runs tracked6
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Metronome – Frequently Asked Questions

Is Metronome good in Slay the Spire 2?

Across 6 tracked runs carrying it, Metronome wins 0.0% of the time — +18.9% below the average run. Win rate reflects how often runs with the relic end in victory.

What does Metronome do in Slay the Spire 2?

The first time you Channel Orbs each combat, deal damage to ALL enemies.

How rare is Metronome in Slay the Spire 2?

Metronome is a Rare relic, picked up in 0.2% of tracked runs.

What is the best card to use with Metronome?

In tracked runs, Metronome has performed best alongside Defend, which lifts its win rate by 0.0% over 5 runs together.

See Also

Compare Metronome with the rest of the best Slay the Spire 2 relics, cards, and classes below.