Claw
Win Rate
12.9%
Pick Rate
5.2%
Δ vs Avg
-1.0

Claw Attack

Common
Type
Attack
Rarity
Common
Cost
0
Class
Defect
Methodology
Data Methodology

Deal 3 damage. Increase the damage of ALL Claw cards by this combat.

Is Claw good in Slay the Spire 2?

In Slay the Spire 2, Claw is a common attack from the Defect card pool. Its effect: Deal 3 damage. Increase the damage of ALL Claw cards by this combat. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 1089 tracked runs its win rate sits at 12.9%, almost exactly the overall average. It sees niche play, included in only 5.2% of eligible runs. Offer data argues the other way: taken 34.7% of the time it is shown, runs that picked it win 12.9% against 18.3% for runs that passed — a -5.3% pick lift across 933 decided runs. Within Silent runs it’s drafted 0.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.9 copies on average.

Its standout pairing so far is Mad Science, which lifts its win rate by +23.9% when the two share a deck. On the relic side, Iron Club is its standout companion, worth a +36.3% win-rate swing alongside it. It costs 0 energy, gets upgraded 25.3% of the time, and tends to be picked up near floor 10.

Upgrading the card adds +1 Damage to its stat line. Of the runs that drafted it, 138 ended in victory against 934 deaths and 17 abandons. Its most common run-ender is Kaiser Crab Boss, finishing 4.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Claw fits a Defect deck.

Claw Win Rate & Pick Rate

Claw’s 12.9% win rate sits right on the 13.8% all-deck baseline — a 1.0% difference, as the bars show.

Win rate12.9%
Average deck13.8%
-1.0% vs averagePick rate: 5.2%1089 runs

Run Outcomes with Claw

Across the 1089 tracked runs that drafted Claw, 138 ended in a win and 951 in a loss — a 12.7% win share, counting abandons as losses.

  • Wins 12.7%
  • Losses 87.3%

Pick or Skip: Claw

Players take Claw in 34.7% of the 4001 offers it appears in; those runs win 12.9% against 18.3% for runs that passed, a pick lift of -5.3% over 933 decided runs.

Pick rate when offered34.7%4001 offers

Taken 1387 times out of 4001 offers.

Win rate when picked12.9%933 runs
Win rate when skipped18.3%1282 runs
-5.4% vs skippingPick lift: -5.3%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Claw

Of the 4 pickup windows recorded for Claw, Act 3 is the best: 28.6% across 35 runs.

Starting deckNot enough data—7 runs
Act 110.6%859 runs
Act 220.9%188 runs
Act 328.6%35 runs

Win rate of runs by the act Claw entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Claw

Claw’s strongest card pairings so far are Mad Science (+23.9%), Decay (+21.4%), and Energy Surge (+20.4%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Claw Win Rate by Class

Of the 2 classes that draft Claw, it performs best with Silent (45.5%) and Defect (12.6%).

Best Relics for Claw

The relics that swing Claw’s win rate the most are Iron Club (+36.3%), Signet Ring (+30.5%), and Sword of Jade (+29.5%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Claw Card Details

A 0-energy common attack, Claw is upgraded 25.3% of the time and tends to enter the deck around floor 10.

Deal 3 damage. Increase the damage of ALL Claw cards by this combat.

Cost0
TypeAttack
RarityCommon
ClassDefect
Avg copies / deck1.9
Upgraded25.3%
Typical pickup floor10

Upgrade: +1 Damage

What Ends Runs with Claw

Runs holding Claw end most often against Kaiser Crab Boss (4.6%), Queen Boss (4.5%), and Test Subject Boss (4.4%) — the share of its runs each accounts for is shown.

  • Kaiser Crab Boss4.6% of runs
  • Queen Boss4.5% of runs
  • Test Subject Boss4.4% of runs
  • Knowledge Demon Boss4.3% of runs
  • The Insatiable Boss4.3% of runs
MetaBot Desktop

Get the Winning Edge

Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.

  • In-game overlays
  • Automatic match tracking
  • Desktop-exclusive tools
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Claw – Frequently Asked Questions

Is Claw good in Slay the Spire 2?

Across 1089 tracked runs, Claw has a 12.9% win rate — +1.0% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Claw do in Slay the Spire 2?

Claw costs 0 energy. Deal 3 damage. Increase the damage of ALL Claw cards by this combat.

What class is Claw in Slay the Spire 2?

Claw is a Common Defect Attack.

Is Claw worth upgrading in Slay the Spire 2?

Players upgrade Claw in 25.3% of runs. Upgrading it grants +1 Damage.

What is the best relic for Claw?

In tracked runs, Claw has performed best alongside Iron Club, which lifts its win rate by +36.3% over 15 runs together.

Should I take Claw when it is offered?

Players take Claw in 34.7% of its 4001 recorded offers. Runs that picked it win 12.9% (933 decided runs) against 18.3% for runs that skipped it (1282 decided runs) — a -5.4% difference, and a -5.3% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.