First Waltz
Deal 50
Nature damage
- Cooldown
- 4
- Accuracy
- 100%
- Critical
- 1% · ×2
- Damage per cast
- 45
- Damage per turn
- 11

Birth of Aldrin (Rare, Nature) is a SPAM card with 700 HP, 7 Spamtons per turn and 1 ability: First Waltz.

Birth of Aldrin
First Waltz
4

Birth of Aldrin (Rare, Nature) has 700 HP and earns 7 Spamtons per turn. Our model rates it D tier, #105 of 127 cards.
Its damage comes from First Waltz: about 11 expected damage per turn against an average card before element bonuses, with First Waltz doing the heavy lifting on a 4-turn cooldown.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Deal 50
Nature damage
Birth of Aldrin enters every match with Phoenix and Reset already in one of its three slots.
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Birth of Aldrin resists Fire, Water and Shadow damage best (6%) and takes the most from Earth, Nature and Light (5%).
Effective HP against the card pool's average damage mix: 741.
Birth of Aldrin resists Fire, Water and Shadow damage best (6%) and takes the most from Earth, Nature and Light (5%).
In the Tox Shop, Natureheart is its best modeled buy.
Cards that feed Birth of Aldrin's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Birth of Aldrin.
Since time immemorial, the Dhöggeïr are born from great eggs high up in the mountains. These legendary creatures are the arbiters of the battles between Eternals, protecting the Surface. Aldrin and Emeraldoth are the firstborn. They have often disagreed, though brothers from the same egg. As the single continent found itself fragmented, the two protected the living with the full extent of their powers. Southern Vaeloria was renamed Emeldarion in their honor. Aldrin is said to have found rest on the Lonely Isles, and his brother in the Marais'Cage of Emeldarion.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Nenaosu
Birth of Aldrin (Rare, Nature) has 700 HP and earns 7 Spamtons per turn. Our model rates it D tier, #105 of 127 cards. Its damage comes from First Waltz: about 11 expected damage per turn against an average card before element bonuses, with First Waltz doing the heavy lifting on a 4-turn cooldown. Birth of Aldrin resists Fire, Water and Shadow damage best (6%) and takes the most from Earth, Nature and Light (5%). In the Tox Shop, Natureheart is its best modeled buy.
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Our model rates Birth of Aldrin D tier (#105 of 127 cards). It scores 22 for damage and 40 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Birth of Aldrin can run Ultimate Reset, Phoenix Feather and 360 Turn; pick the one that fits your deck's plan.
Birth of Aldrin has First Waltz. Together they deal about 11 expected damage per turn against an average card before element bonuses.
Birth of Aldrin resists Fire, Water and Shadow damage best (6%) and takes the most from Earth, Nature and Light (5%).
In the Tox Shop, Natureheart is its best modeled buy.
Since time immemorial, the Dhöggeïr are born from great eggs high up in the mountains. These legendary creatures are the arbiters of the battles between Eternals, protecting the Surface. Aldrin and Emeraldoth are the firstborn. They have often disagreed, though brothers from the same egg.