Hydroluck
Deal 35
Water damage
Echo (50%)
- Cooldown
- 3
- Accuracy
- 100%
- Critical
- 1% · ×2
- Echo
- 50%
- Damage per cast
- 32
- Damage per turn
- 11

Prankster Whale (Common, Water) is a SPAM card with 1,000 HP, 7 Spamtons per turn and 2 abilities: Hydroluck and Hahahahahaha.

Prankster Whale
Hydroluck
3
Hahahahahaha
61000/1000

Prankster Whale (Common, Water) has 1,000 HP and earns 7 Spamtons per turn. Our model rates it C tier, #95 of 127 cards.
With 1,000 HP (1,053 effective against the average damage mix), Prankster Whale is there to soak hits and buy turns while your other cards build up their element bonuses.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Prankster Whale has the same 5% resistance against every element.
Effective HP against the card pool's average damage mix: 1,053.
Prankster Whale has the same 5% resistance against every element.
Our model's pick among its talents is Hardening: Increases this card’s elemental resistances by (+15%).
In the Tox Shop, Waterheart is its best modeled buy.
Cards that feed Prankster Whale's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Prankster Whale.
Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. Pods of unusual cetaceans migrate from the Ocean of the Depths. Prankster Whales delight in teasing Lumethian ships, often greeting them by pretending to capsize them. Their journeys are equally strange: they travel back and forth between the Ocean of the Depths and the Nimbus Sea. The Alphilan people are clearly involved somehow, but the mystery remains unsolved.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by le_yack_albinos
Prankster Whale (Common, Water) has 1,000 HP and earns 7 Spamtons per turn. Our model rates it C tier, #95 of 127 cards. With 1,000 HP (1,053 effective against the average damage mix), Prankster Whale is there to soak hits and buy turns while your other cards build up their element bonuses. Prankster Whale has the same 5% resistance against every element. Our model's pick among its talents is Hardening: Increases this card’s elemental resistances by (+15%). In the Tox Shop, Waterheart is its best modeled buy.
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Our model rates Prankster Whale C tier (#95 of 127 cards). It scores 22 for damage and 73 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Hardening is the model's pick: Increases this card’s elemental resistances by (+15%). Prankster Whale can also run Blue Whale, Hardening and Cavalry; in ranked you choose one in the talent draft.
Prankster Whale has Hydroluck and Hahahahahaha. Together they deal about 11 expected damage per turn against an average card before element bonuses.
Prankster Whale has the same 5% resistance against every element.
In the Tox Shop, Waterheart is its best modeled buy.
Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. Pods of unusual cetaceans migrate from the Ocean of the Depths. Prankster Whales delight in teasing Lumethian ships, often greeting them by pretending to capsize them.