
SPAM Water Cards & Decks Water element
- Cards
- 21
- Average HP
- 692
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Water is one of SPAM's six main elements with 21 cards (11 Common, 5 Rare, 3 Epic and 2 Legendary). Every Water point you stack adds 10% to all Water abilities, and the Waterheart Tox adds 1 to 8 points every turn.
- Water cards
- 2111 Common, 5 Rare, 3 Epic and 2 Legendary
- Average HP
- 692
- Top modeled card
- Traveler of the RidgesS tier
- Heart Tox
- Waterheart+1 to +8 per turn
- Pool resistance
- 8.4%average vs Water damage
How Water works
Game dataWater cards use Water damage, and every Water point you have adds 10% to it, for the whole match. That makes Water decks strongest when several cards build the same pool.
The Waterheart Tox is the simplest way to build that pool: from 1 point per turn at Common (15 Spamtons) up to 8 at Legendary (120 Spamtons). On some arenas the terrain also gives both players +5 Water points.
10 Water cards make their own points, led by Scorch, the Ignited Lizards, Water Spirit and Marineflower.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
All Water cards
Game dataEvery released Water card, in card-number order. Open one for its abilities, talents and decks.

Water Spirit
Aquatic Breath
1
Wave
1500/500
10

Hibernatus
Aquallo
2
Dyke
3
Lucky
750/750
12

Nimbus Seahorse
Supra-Dew-Ray
5
Reset
Brutal
900/900
4

Leviathan of the Skies
Crushwave
3
Ultimate Relief
6
Waterheart
1000/1000
5

Intrepid Otter
Bite
1650/650
5

Scorch, the Ignited Lizards
Flameflow
1
Ancient Healing
350/350
7

Abyssal Lightbearer
Hazardo
1
Beacon
4600/600
4

Prankster Whale
Hydroluck
3
Hahahahahaha
61000/1000
7

Frost & Glacier
Muddy Water
2
Freeze
Erosion
500/500
4

Aquatic Whiteness
Swallowater
5700/700
7

Neilla
Marine Protection
4
Temporality
650/650
9

Murmurs of Black Coral
Whisper
1
Aquatic Breath
1
Multiplier
500/500
7

Marineflower
Whistling fin
1
Seabed
2600/600
6

Sovereign of the Ether Falls
Glacial Laser
1
Critical Fall
1
Precise Fall
1800/800
5

Chatty Octopus
Dry ink
1
Smoke
500/500
3

The Eye of the Mountains
Revitalization
4
Berserk
Waterheart
600/600
6

Apprentice Evoker
Little Spell
3
Mystery
Mystery
800/800
10

Traveler of the Ridges
End of the Journey
5
Immunity
AoE
1000/1000
9

Flesh-Melding Chimera
Arctic Gallop
2
Vampirism
Mimicry
525/525
5

Water King
Blade-E
5
Watery Choice
5
Punching Bag
1000/1000
10

The Companion of Spirits
Small Wave
1
Hazardo
1
Immunity
600/600
5
Best Water cards
ModeledRanked by our deck model (damage, durability, economy and how often the strongest decks use them). Modeled from game data, not win rates.
- S
Traveler of the RidgesWater · Rare#7 - A
Leviathan of the SkiesWater · Legendary#14 - A
Abyssal LightbearerWater · Epic#18 - A
Water KingWater · Epic#28 - A
MarineflowerWater · Common#30 - B
HibernatusWater · Common#36 - B
Aquatic WhitenessWater · Common#55 - B
The Companion of SpiritsWater · Common#59
Best Water decks
ModeledCurated decks first, then the strongest decks our model built around Water.



Mono Water Sustain Deck (Traveler of the Ridges)


Traveler of the Ridges + Water King + Marineflower + Abyssal Lightbearerstrength 45


Leviathan of the Skies + Traveler of the Ridges + Water King + Abyssal Lightbearerstrength 46


Traveler of the Ridges + Water King + Abyssal Lightbearer + Hibernatusstrength 49


Traveler of the Ridges + Water King + Marineflower + The Companion of Spiritsstrength 49
Waterheart: the Water Heart Tox
Game dataBought in the in-match Tox Shop. It adds Water points at the start of each of your turns.
| Rarity | Points per turn | Price | Held from turn 1 |
|---|---|---|---|
| Common | +1 | 15 ⬢ | +100% Water damage by turn 10 |
| Rare | +2 | 30 ⬢ | +200% Water damage by turn 10 |
| Epic | +5 | 60 ⬢ | +500% Water damage by turn 10 |
| Legendary | +8 | 120 ⬢ | +800% Water damage by turn 10 |
The last column assumes the Heart is held from turn 1; bought later, it has fewer turns to stack. Higher rarities show up more often in the shop as your Luck grows.
Who resists Water
CalculatedAcross the whole pool, cards average 8.4% resistance to Water damage. Shadow cards resist it best (12.6% on average) and Light cards the least (4.8%).
Average by card element
- Shadow12.6%
- Earth10.7%
- Water9.9%
- Nature7.2%
- Fire5.6%
- Light4.8%
Most resistant
Other cards that make Water points
CalculatedCards of other elements whose abilities or starting Tox add Water points: the splash options for a Water deck.
Princess MeridiaNature · Rare≈ +1.8 per turn
AmberFire · Rare≈ +1.3 per turn
BlazeFire · Rare≈ +1.3 per turn
AmeruLight · Rare≈ +1.3 per turn
Mistress of TintsEarth · Rare≈ +1 per turn
Snow WarriorEarth · Common≈ +1 per turn
FaeryliaShadow · Epic≈ +1 per turn
Floral ZombieNature · Common≈ +1 per turn
Water has 21 cards in SPAM v1.20, averaging 692 HP; our model rates Traveler of the Ridges the strongest. Waterheart is its Heart Tox, adding 1 to 8 Water points per turn. The pool averages 8.4% resistance to Water; Wandering Feline resists it most (39%) and Prisoner of the Machine least (-50%). Our top Water deck is Mono Water Sustain Deck (Traveler of the Ridges).
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
SPAM Water FAQ — v1.20
Which Water cards are in SPAM?
SPAM has 21 Water cards (11 Common, 5 Rare, 3 Epic and 2 Legendary), including Water Spirit, Hibernatus, Nimbus Seahorse, Leviathan of the Skies, Intrepid Otter and Scorch, the Ignited Lizards.
What are the best Water cards in SPAM?
Our deck model ranks Traveler of the Ridges, Leviathan of the Skies and Abyssal Lightbearer as the strongest Water cards. The rating is modeled from game data, not win rates.
How do I get Water points?
Play cards that add Water points (such as Scorch, the Ignited Lizards, Water Spirit and Marineflower), buy the Waterheart Tox in the Tox Shop, or play on an arena whose terrain is Water (+5 for both players). Each point adds 10% to your Water abilities.
Which cards resist Water damage?
Shadow cards resist Water best on average (12.6%); the single most resistant card is Wandering Feline at 39%. Prisoner of the Machine takes the most at -50%.
What is the best Water deck in SPAM?
Our top Water deck is Mono Water Sustain Deck (Traveler of the Ridges). The deck pages list its talents, Tox plan and turn-by-turn damage.