Water element orb in SPAM

SPAM Water Cards & Decks Water element

Water21 cards
Cards
21
Average HP
692
Methodology
Data Methodology

Water is one of SPAM's six main elements with 21 cards (11 Common, 5 Rare, 3 Epic and 2 Legendary). Every Water point you stack adds 10% to all Water abilities, and the Waterheart Tox adds 1 to 8 points every turn.

Water cards
2111 Common, 5 Rare, 3 Epic and 2 Legendary
Average HP
692
Top modeled card
Traveler of the RidgesS tier
Heart Tox
Waterheart+1 to +8 per turn
Pool resistance
8.4%average vs Water damage

How Water works

Game data

Water cards use Water damage, and every Water point you have adds 10% to it, for the whole match. That makes Water decks strongest when several cards build the same pool.

The Waterheart Tox is the simplest way to build that pool: from 1 point per turn at Common (15 Spamtons) up to 8 at Legendary (120 Spamtons). On some arenas the terrain also gives both players +5 Water points.

10 Water cards make their own points, led by Scorch, the Ignited Lizards, Water Spirit and Marineflower.

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this

Waterheart: the Water Heart Tox

Game data

Bought in the in-match Tox Shop. It adds Water points at the start of each of your turns.

RarityPoints per turnPriceHeld from turn 1
Common+115 ⬢+100% Water damage by turn 10
Rare+230 ⬢+200% Water damage by turn 10
Epic+560 ⬢+500% Water damage by turn 10
Legendary+8120 ⬢+800% Water damage by turn 10

The last column assumes the Heart is held from turn 1; bought later, it has fewer turns to stack. Higher rarities show up more often in the shop as your Luck grows.

Who resists Water

Calculated

Across the whole pool, cards average 8.4% resistance to Water damage. Shadow cards resist it best (12.6% on average) and Light cards the least (4.8%).

Other cards that make Water points

Calculated

Cards of other elements whose abilities or starting Tox add Water points: the splash options for a Water deck.

Water has 21 cards in SPAM v1.20, averaging 692 HP; our model rates Traveler of the Ridges the strongest. Waterheart is its Heart Tox, adding 1 to 8 Water points per turn. The pool averages 8.4% resistance to Water; Wandering Feline resists it most (39%) and Prisoner of the Machine least (-50%). Our top Water deck is Mono Water Sustain Deck (Traveler of the Ridges).

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SPAM Water FAQ — v1.20

Which Water cards are in SPAM?

SPAM has 21 Water cards (11 Common, 5 Rare, 3 Epic and 2 Legendary), including Water Spirit, Hibernatus, Nimbus Seahorse, Leviathan of the Skies, Intrepid Otter and Scorch, the Ignited Lizards.

What are the best Water cards in SPAM?

Our deck model ranks Traveler of the Ridges, Leviathan of the Skies and Abyssal Lightbearer as the strongest Water cards. The rating is modeled from game data, not win rates.

How do I get Water points?

Play cards that add Water points (such as Scorch, the Ignited Lizards, Water Spirit and Marineflower), buy the Waterheart Tox in the Tox Shop, or play on an arena whose terrain is Water (+5 for both players). Each point adds 10% to your Water abilities.

Which cards resist Water damage?

Shadow cards resist Water best on average (12.6%); the single most resistant card is Wandering Feline at 39%. Prisoner of the Machine takes the most at -50%.

What is the best Water deck in SPAM?

Our top Water deck is Mono Water Sustain Deck (Traveler of the Ridges). The deck pages list its talents, Tox plan and turn-by-turn damage.