Explosion
[Cost 100 HP]
Deal 10
Fire damage
After use, this attack’s base damage increases by (+10)
- Cooldown
- 1
- Accuracy
- 100%
- Critical
- 1% · ×2
- Damage per cast
- 9

Prisoner of the Machine (Common, Fire) is a SPAM card with 1,000 HP, 3 Spamtons per turn and 2 abilities: Explosion and Emberguard.

Prisoner of the Machine
Explosion
1
Emberguard
31000/1000

Prisoner of the Machine (Common, Fire) has 1,000 HP and earns 3 Spamtons per turn. Our model rates it D tier, #110 of 127 cards.
With 1,000 HP (1,116 effective against the average damage mix), Prisoner of the Machine is there to soak hits and buy turns while your other cards build up their element bonuses.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Prisoner of the Machine resists Fire, Earth, Nature, Shadow and Light damage best (25%) and takes the most from Water (-50%).
Effective HP against the card pool's average damage mix: 1,116.
Prisoner of the Machine resists Fire, Earth, Nature, Shadow and Light damage best (25%) and takes the most from Water (-50%).
In the Tox Shop, Fireheart is its best modeled buy.
Cards that feed Prisoner of the Machine's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Prisoner of the Machine.
Many accounts mention the peoples of old, including an ancestral species of small humanoids with feline features. Now extinct, we keep their courage and sacrifice in memory. In the fight against the Eternals, all the Oniyx communities created an entity of controlled chaos: the Prisoner of the Machine. Struck by such a weapon, an Eternal is sealed within the sphere. Made essentially of magic, a prisoner is kept in a state of deep sleep. Its regenerative capacity becomes an inexhaustible source of energy — still powering the autonomy of the Oniyx factories, trapped in the ice of the Crystal Lands.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Nenaosu
Prisoner of the Machine (Common, Fire) has 1,000 HP and earns 3 Spamtons per turn. Our model rates it D tier, #110 of 127 cards. With 1,000 HP (1,116 effective against the average damage mix), Prisoner of the Machine is there to soak hits and buy turns while your other cards build up their element bonuses. Prisoner of the Machine resists Fire, Earth, Nature, Shadow and Light damage best (25%) and takes the most from Water (-50%). In the Tox Shop, Fireheart is its best modeled buy.
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Our model rates Prisoner of the Machine D tier (#110 of 127 cards). It scores 92 for damage and 0 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Prisoner of the Machine can run Paradox, 360 Turn and Punching Bag; pick the one that fits your deck's plan.
Prisoner of the Machine has Explosion and Emberguard. Together they deal about 9 expected damage per turn against an average card before element bonuses.
Prisoner of the Machine resists Fire, Earth, Nature, Shadow and Light damage best (25%) and takes the most from Water (-50%).
In the Tox Shop, Fireheart is its best modeled buy.
Many accounts mention the peoples of old, including an ancestral species of small humanoids with feline features. Now extinct, we keep their courage and sacrifice in memory. In the fight against the Eternals, all the Oniyx communities created an entity of controlled chaos: the Prisoner of the Machine.