Prisoner of the Machine card in SPAM

Prisoner of the Machine — SPAM Card Fire · Common

FireCommonDamageTank
HP
1,000
Spamtons
3
Tier
D
Methodology
Data Methodology

Prisoner of the Machine (Common, Fire) is a SPAM card with 1,000 HP, 3 Spamtons per turn and 2 abilities: Explosion and Emberguard.

Element
Fire
Rarity
Common
HP
1,0001,116 effective
Spamtons per turn
3
Modeled tier
D · #110

Prisoner of the Machine overview

Game data
Prisoner of the Machine card in SPAMPrisoner of the MachineExplosion1Emberguard31000/10003

Prisoner of the Machine (Common, Fire) has 1,000 HP and earns 3 Spamtons per turn. Our model rates it D tier, #110 of 127 cards.

With 1,000 HP (1,116 effective against the average damage mix), Prisoner of the Machine is there to soak hits and buy turns while your other cards build up their element bonuses.

D#110 of 127 cardsModeled from damage, durability, economy and how often the strongest decks use itModeled
Damage
92
Durability
0
Economy
4
Utility
38

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this

Prisoner of the Machine abilities

Calculated

Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.

Explosion

Fire

[Cost 100 HP]
Deal 10 Fire damage
After use, this attack’s base damage increases by (+10)

Cooldown
1
Accuracy
100%
Critical
1% · ×2
Damage per cast
9

Emberguard

Fire

Apply Taunt

Cooldown
3
Accuracy
100%

Prisoner of the Machine talents

Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.

  1. 1ParadoxThis card's resistances are inverted: positive ones become negative, and vice versa.
  2. 2360 TurnApplies "Random Metamorph" to all your other cards when this card is killed.
  3. 3Punching BagStart the game with the "Punching Bag" passive

Talents unlock when you pull duplicates of the card from orbs.

Resistances

Game data

Prisoner of the Machine resists Fire, Earth, Nature, Shadow and Light damage best (25%) and takes the most from Water (-50%).

+25%Fire
-50%Water
+25%Earth
+25%Nature
+25%Shadow
+25%Light

Effective HP against the card pool's average damage mix: 1,116.

How to play Prisoner of the Machine

Prisoner of the Machine resists Fire, Earth, Nature, Shadow and Light damage best (25%) and takes the most from Water (-50%).

In the Tox Shop, Fireheart is its best modeled buy.

Best Tox buyFireheart

Similar cards and alternatives

Same element or role with comparable HP and income: swap options when you don't own Prisoner of the Machine.

Prisoner of the Machine lore

Species: Artificial CreatureRegion: NordvinterEra: Age of the Deities

Many accounts mention the peoples of old, including an ancestral species of small humanoids with feline features. Now extinct, we keep their courage and sacrifice in memory. In the fight against the Eternals, all the Oniyx communities created an entity of controlled chaos: the Prisoner of the Machine. Struck by such a weapon, an Eternal is sealed within the sphere. Made essentially of magic, a prisoner is kept in a state of deep sleep. Its regenerative capacity becomes an inexhaustible source of energy — still powering the autonomy of the Oniyx factories, trapped in the ice of the Crystal Lands.

More SPAM lore →

Art and print odds

Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:

  • Standard95%
  • Reverse3%
  • Foil1.6%
  • Full Art0.4%

Illustrated by Nenaosu

Prisoner of the Machine (Common, Fire) has 1,000 HP and earns 3 Spamtons per turn. Our model rates it D tier, #110 of 127 cards. With 1,000 HP (1,116 effective against the average damage mix), Prisoner of the Machine is there to soak hits and buy turns while your other cards build up their element bonuses. Prisoner of the Machine resists Fire, Earth, Nature, Shadow and Light damage best (25%) and takes the most from Water (-50%). In the Tox Shop, Fireheart is its best modeled buy.

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Prisoner of the Machine FAQ — SPAM v1.20

Is Prisoner of the Machine good in SPAM?

Our model rates Prisoner of the Machine D tier (#110 of 127 cards). It scores 92 for damage and 0 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.

What is the best talent for Prisoner of the Machine?

Prisoner of the Machine can run Paradox, 360 Turn and Punching Bag; pick the one that fits your deck's plan.

What abilities does Prisoner of the Machine have?

Prisoner of the Machine has Explosion and Emberguard. Together they deal about 9 expected damage per turn against an average card before element bonuses.

What is Prisoner of the Machine weak to?

Prisoner of the Machine resists Fire, Earth, Nature, Shadow and Light damage best (25%) and takes the most from Water (-50%).

Which Tox should I buy for Prisoner of the Machine?

In the Tox Shop, Fireheart is its best modeled buy.

What is the lore of Prisoner of the Machine?

Many accounts mention the peoples of old, including an ancestral species of small humanoids with feline features. Now extinct, we keep their courage and sacrifice in memory. In the fight against the Eternals, all the Oniyx communities created an entity of controlled chaos: the Prisoner of the Machine.