Spamland Tox icon in SPAM

Spamland Tox — SPAM Economy & Luck

Economy & LuckCommonRareEpicLegendary
Price
6–24
Value
3–48
Methodology
Data Methodology
Generates (+48) Spamtons per turn
Category
Economy & Luck
Rarities
Common, Rare, Epic, Legendary
Price
6–24 ⬢
Affects
Whole team
Earliest Legendary
Turn 12

Rarity ladder

Game data

Value, Spamton price and the exact effect text at every rarity.

Rarity ladder
RarityValuePriceValue per 10 ⬢Effect
Common36 ⬢5Generates (+3) Spamtons per turn
Rare810 ⬢8Generates (+8) Spamtons per turn
Epic2416 ⬢15Generates (+24) Spamtons per turn
Legendary4824 ⬢20Generates (+48) Spamtons per turn

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this

When it shows up in the shop

Calculated

Chance that one offer is this rarity, then the chance at least one of the 3 offers is (Luck = turn number).

When it shows up in the shop
RarityT2T4T6T8T10T14T20First possible
Common100% / 100%80% / 99%50% / 88%27% / 61%10% / 27%——Turn 2
Rare—20% / 49%45% / 83%53% / 90%50% / 88%35% / 73%15% / 38%Turn 4
Epic——5% / 14%20% / 49%40% / 78%60% / 94%50% / 88%Turn 6
Legendary—————5% / 14%35% / 73%Turn 12

These are rarity odds for any Tox of that rarity; a specific Tox is one of the Tox in that rarity's pool.

When to buy, skip or ban

Calculated

An average deck banks enough Spamtons for the Common Spamland (6) by its turn-2 shop, if it saves.

Its value per 10 Spamtons (5) is at or above the median for its rarity (2), so it's a solid buy when it shows up.

Spamland boosts a whole team, so it's a strong ban target against decks built around it — a ban removes every rarity for both players.

It works for the whole team, so it doesn't matter which card holds it — put it in the slot you need least.

Talents that grant it

Picking one of these talents gives the card this Tox at the start of the match.

Other Tox in this category

Spamland is a Economy & Luck Tox with 4 rarities (Common, Rare, Epic, Legendary). An average deck banks enough Spamtons for the Common Spamland (6) by its turn-2 shop, if it saves. Its value per 10 Spamtons (5) is at or above the median for its rarity (2), so it's a solid buy when it shows up. Spamland boosts a whole team, so it's a strong ban target against decks built around it — a ban removes every rarity for both players.

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Spamland Tox FAQ — SPAM v1.20

What does the Spamland Tox do in SPAM?

Generates (+48) Spamtons per turn

How much does Spamland cost?

Spamland costs 6–24 Spamtons depending on rarity (Common, Rare, Epic, Legendary).

When can Legendary Spamland appear in the shop?

The shop first offers Legendary Tox at turn 12, because rarity odds depend on your Luck, which goes up by one every turn.

Which cards start with Spamland?

No released card starts with Spamland; you buy it in the Tox Shop.

Should I ban Spamland?

Spamland boosts a whole team, so it's a strong ban target against decks built around it — a ban removes every rarity for both players.