
Graveyard Tox — SPAM Economy & Luck
- Price
- 20–80
- Value
- 3–12
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
- Category
- Economy & Luck
- Rarities
- Common, Rare, Epic, Legendary
- Price
- 20–80 ⬢
- Affects
- Whole team
- Earliest Legendary
- Turn 12
- Cards starting with it
- 2
Rarity ladder
Game dataValue, Spamton price and the exact effect text at every rarity.
| Rarity | Value | Price | Value per 10 ⬢ | Effect |
|---|---|---|---|---|
| Common | 3 | 20 ⬢ | 1.5 | Increases all your elemental bonuses by (+3) when a card dies |
| Rare | 5 | 40 ⬢ | 1.25 | Increases all your elemental bonuses by (+5) when a card dies |
| Epic | 8 | 60 ⬢ | 1.33 | Increases all your elemental bonuses by (+8) when a card dies |
| Legendary | 12 | 80 ⬢ | 1.5 | Increases all your elemental bonuses by (+12) when a card dies |
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
When it shows up in the shop
CalculatedChance that one offer is this rarity, then the chance at least one of the 3 offers is (Luck = turn number).
| Rarity | T2 | T4 | T6 | T8 | T10 | T14 | T20 | First possible |
|---|---|---|---|---|---|---|---|---|
| Common | 100% / 100% | 80% / 99% | 50% / 88% | 27% / 61% | 10% / 27% | — | — | Turn 2 |
| Rare | — | 20% / 49% | 45% / 83% | 53% / 90% | 50% / 88% | 35% / 73% | 15% / 38% | Turn 4 |
| Epic | — | — | 5% / 14% | 20% / 49% | 40% / 78% | 60% / 94% | 50% / 88% | Turn 6 |
| Legendary | — | — | — | — | — | 5% / 14% | 35% / 73% | Turn 12 |
These are rarity odds for any Tox of that rarity; a specific Tox is one of the Tox in that rarity's pool.
When to buy, skip or ban
CalculatedAn average deck banks enough Spamtons for the Common Graveyard (20) by its turn-2 shop, if it saves.
Its value per 10 Spamtons (1.5) is below the median for its rarity (2); take it when it fits your plan, skip it when a stronger offer is on the table.
Graveyard boosts a whole team, so it's a strong ban target against decks built around it — a ban removes every rarity for both players.
It works for the whole team, so it doesn't matter which card holds it — put it in the slot you need least.
Cards that start with it
Game dataThese cards bring the Tox into every match in one of their three slots.
Graveyard is a Economy & Luck Tox with 4 rarities (Common, Rare, Epic, Legendary). An average deck banks enough Spamtons for the Common Graveyard (20) by its turn-2 shop, if it saves. Its value per 10 Spamtons (1.5) is below the median for its rarity (2); take it when it fits your plan, skip it when a stronger offer is on the table. Graveyard boosts a whole team, so it's a strong ban target against decks built around it — a ban removes every rarity for both players.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Graveyard Tox FAQ — SPAM v1.20
What does the Graveyard Tox do in SPAM?
Increases all your elemental bonuses by (+12) when a card dies
How much does Graveyard cost?
Graveyard costs 20–80 Spamtons depending on rarity (Common, Rare, Epic, Legendary).
When can Legendary Graveyard appear in the shop?
The shop first offers Legendary Tox at turn 12, because rarity odds depend on your Luck, which goes up by one every turn.
Which cards start with Graveyard?
2 cards start with Graveyard, including Wander Blades, Apprentice of Death.
Should I ban Graveyard?
Graveyard boosts a whole team, so it's a strong ban target against decks built around it — a ban removes every rarity for both players.








