AION 2 Daevanion Board Guide: Points, Nodes, Priorities

AION 2 Daevanion Board Guide: Points, Nodes, Priorities

AION 2 Daevanion board guide: all 5 boards, unlock levels, node costs, how to get Daevanion points, and which nodes each class should take first.

16 min read
DaevanionBuildsProgression

The AION 2 Daevanion board is the game's second progression track after your level: a set of node grids where you spend Daevanion points on stats and extra skill levels. Every class gets the same five boards, named after Empyrean Lords: Nezekan, Zikel, Vaizel, Triniel and Azphel. The first opens at level 12 and the last at level 45, and filling all five takes 802 points.

Most Daevanion guides copy a Korean board screenshot and stop there. This one is built from the global client's own board tables, the same data behind our Daevanion planner, so every node count, cost and stat below is what the game actually ships. We cover how the boards work, how to get Daevanion points, which nodes are worth rushing, and what each of the eight classes should path toward first.

5Boards per classsame layout for all 8 classes
802Points to finish570 Daevanion + 232 Azphel
532Nodes per class88 of them skill-level nodes
Lv 12First boardlast one opens at Lv 45

What is the Daevanion board in AION 2?

Each board starts from a centre node that is already yours. You buy nodes that touch something you own, one orthogonal step at a time, so every board is a path-building puzzle: the cheap filler nodes are what you walk through to reach the strong ones. The planner enforces the same rule, and removing a node there also drops anything that was only connected through it.

There are three kinds of node:

  • Start: the free centre node every board begins from.
  • Stat nodes (square): flat or percentage stats such as Critical Hit, Defense Bonus, HP, Combat Speed or Damage Boost.
  • Skill-level nodes (round): each one adds +1 level to one named skill of your class. Every skill node in the client is worth exactly one level.

Node cost follows its grade, using the same grade colours as items. The grade also tells you roughly what a node gives:

GradeCostWhere it appearsWhat it gives
Common1 pointMost stat nodes on every boardCritical Hit +5, Critical Hit Resist +5, Defense Bonus +30, Attack Bonus +3, HP +100 or MP +50 (PvP equivalents on Azphel)
Rare2 pointsPassive-skill nodes; paired PvP stat nodes on Azphel+1 level to a passive skill, or two PvP stats at once
Epic3 pointsActive-skill nodes; status effect nodes on Azphel+1 level to an active skill, or Status Effect Chance/Resist +1.0%
Unique4 pointsThe corners of each boardA headline percentage stat, +1.5% per node
Daevanion node grades and costs (game data)

All 5 Daevanion boards and when they unlock

The four Daevanion Crystal boards share one point pool. Azphel uses its own currency, so it never competes with the others for points. The totals below are what each board gives if you fill every node, straight from the per-board sections of each class planner page.

BoardOpens atPointsNodesUnique corner statsFull-board highlights
NezekanLevel 12134 Daevanion66 stat, 22 skill2× Combat Speed, 2× Cooldown Reduction (+1.5% each)Combat Speed +3%, Cooldown Reduction +3%, HP +1,100, Defense Bonus +300
ZikelLevel 20134 Daevanion66 stat, 22 skill2× Damage Boost, 2× Damage ToleranceDamage Boost +3%, Damage Tolerance +3%, Defense Bonus +330, Attack Bonus +33
VaizelLevel 30134 Daevanion66 stat, 22 skill2× Critical Damage Boost, 2× Critical Damage ToleranceCritical Damage Boost +3%, Critical Damage Tolerance +3%, Critical Hit +55
TrinielLevel 40168 Daevanion94 stat, 22 skill3× Multi-hit Chance, 3× Multi-hit ResistMulti-hit Chance +4.5%, Multi-hit Resist +4.5%, HP +1,500, Critical Hit +75
AzphelLevel 45232 Azphel152 stat, 0 skill4× PvP Damage Boost, 4× PvP Damage TolerancePvP Damage Boost +6%, PvP Damage Tolerance +6%, Status Effect Chance +8%, Status Effect Resist +8%
AION 2 Daevanion boards (identical for every class)

A few things jump out of that table:

  • Nezekan is the tempo board. Combat Speed and Cooldown Reduction make every other skill come around faster, and it is the board you will live on from level 12 to 20.
  • Zikel and Vaizel are the damage boards. Zikel adds a flat Damage Boost, Vaizel adds Critical Damage Boost, and each pairs its offensive stat with the matching defensive one.
  • Triniel is the biggest PvE board. Its grid grows to 13×13 and carries six Unique corners instead of four, which is why it costs 168 points rather than 134.
  • Azphel is pure PvP. It fills the whole 15×15 grid with PvP Attack, PvP Defense, PvP Accuracy, PvP Evasion and PvP Critical Hit nodes plus Status Effect Chance and Resist, and it has no skill nodes at all.

How to get Daevanion points

Daevanion points arrive as a currency called Daevanion Crystal. The game's own tutorial tooltip says it plainly: "When leveling up, Daevanion Points are obtained." Levelling is not the only source, though, and the extra sources are where most of your points come from. These are the ones we can confirm in the client data:

  1. 1
    Level up

    From level 12 the client's level table lists a Daevanion Crystal value at every level, starting at 4 and rising by 4 per level (136 at level 45). We read that as the running total earned from levels, which is how the numbers behave. The tutorial tooltip also tells you the Daevanion window shows both your available and your total earned points.

  2. 2
    Clear sealed dungeons

    Sealed dungeons are the small instances scattered across the field maps. 61 of them per faction pay 2 Daevanion Crystal (Bound) in their clear rewards, for example Poacher's Den on the Elyos side and Trickster's Den for Asmodians, both recommended at level 10.

  3. 3
    Do Regional quests

    58 Regional quests per faction each reward one Daevanion Crystal (Bound). Elyos examples include Searching for an Escaped Fossa; Asmodians get the same reward from quests such as Missing Mount. They are worth doing for this reward alone.

  4. 4
    Shops and fragments

    The bound crystal is also listed in two currency shops (the client tags them Nightmare and Festa), and Daevanion Crystal Fragment (Bound) can be turned into a Daevanion Crystal with Substance Morph.

Each Daevanion Crystal (Bound) says "Use to obtain 1 Daevanion Point", so the quest and dungeon counts above translate one-to-one into board points. Put the sealed dungeons and Regional quests together and that is a few hundred points a character can collect while levelling, on top of what the levels themselves give. Our leveling guide covers routing them into your climb.

How to get Azphel points

The Azphel board runs on a separate currency, Daevanion Crystal: Azphel. The bound Azphel crystal is listed in the Abyss, arena and battlefield currency shops and in Monolith rewards, and Fragment: Azphel's Trace can be converted into a crystal with Substance Morph. In other words, the PvP board is paid for by playing PvP.

Which Daevanion nodes to take first

Two kinds of node pull the most weight: skill-level nodes for the skills you press most, and the 4-point Unique corners. Everything else is mostly connective tissue. Here is how the boards are laid out, then the order we recommend.

How skill nodes are distributed

Every class has 22 skill nodes on each of the first four boards, and the pattern is the same for all eight classes:

BoardActive skill nodes (Epic, 3 pts)Passive skill nodes (Rare, 2 pts)Which passives
Nezekan12, one per active skill10, two eachThe five passives you learn at levels 1, 6, 9, 11 and 13
Zikel12, one per active skill10, two eachThe five passives you learn at levels 15, 17, 21, 23 and 25
Vaizel12, one per active skill10, one eachAll ten passives
Triniel12, one per active skill10, one eachAll ten passives
AzphelNoneNoneNone
Skill-level nodes per board (all classes)

So across the four boards each of your 12 active skills can gain +4 levels, and each of your 10 passives can gain +4 as well. Stigma skills never appear on any board, which is one reason the Stigma guide treats them as a separate decision. Nezekan and Zikel decide which half of your passives you can boost early, which is the real class-specific choice in your first 20 levels of Daevanion.

Cheapest routes on each board

On Nezekan the closest skill nodes cost 4 points to reach from the centre, and the four Unique corners cost 14 to 15 points each including the path. Zikel's corners cost 15, Vaizel's 15 to 16, and Triniel's bigger grid pushes its corners to 16 to 19. Those numbers are the cheapest path through the board graph, so you can grab a corner and several skill nodes on the way with the same points.

  1. 1
    Pick up your rotation's skill nodes

    Spend the first points on the round nodes for the actives you press most. They are close to the centre and each one is a full skill level.

  2. 2
    Run one line to a Unique corner

    On Nezekan, aim for a Cooldown Reduction or Combat Speed corner first. Choose the route that passes through the most skill nodes you want anyway.

  3. 3
    Grab the matching passive pair

    Nezekan and Zikel each hold two nodes per passive. Take the pair for your strongest passive on the way.

  4. 4
    Repeat on Zikel at level 20 and Vaizel at level 30

    Damage Boost and Critical Damage Boost corners are the targets. Keep spending Nezekan leftovers while you wait for the next board.

  5. 5
    Triniel at 40, Azphel at 45

    Triniel continues the PvE plan; Azphel is fed by its own currency, so open it whenever PvP points arrive.

Daevanion board per class: priorities for all 8 classes

Since the stat nodes are shared, these priorities are about skill nodes: which actives to path through first, and whether your best passives sit on Nezekan or Zikel. They are our reading of each kit, not server statistics. Open the class's planner page to plot the route, and see the class tier list if you have not picked a class yet.

ClassActives to path firstKey Nezekan passivesKey Zikel passives
GladiatorRuinous Blow, Crushing WaveAttack Preparation, Identify WeaknessMurderous Burst, Destructive Impulse
TemplarJudgment, Shield SmiteIronclad Defense, Guarding SealInsulting Roar, Block Pain
AssassinAmbush, Heart GoreAssault Stance, Rear SmiteAmbush Stance, Defense Break
RangerDeadshot, Marking ShotFocused Eye, Hunter's ResolveHunter's Soul, Melee Fire
SorcererFirestorm, BlazeFire Mark, Robe of FlameGrace of Enhancement, Vitality Evaporation
SpiritmasterDimensional Control, the Spirit summonsSpirit Strike, Spirit's DescentElement Unification, Consecutive Countercurrent
ClericHealing Light, Radiant RecoveryHealing Enhancement, Warm BenedictionPrayer of Concentration, Radiant Benediction
ChanterRecuperation, Spinning StrikeAttack Preparation, Inspiring SpellEarth's Promise, Wind's Promise
Daevanion skill-node priorities by class (our analysis)

Gladiator

The Gladiator wants Ruinous Blow early: it rushes in, hits up to several enemies and grants Prepare for Battle, a PvE Damage Boost buff. Crushing Wave is the AoE that clears packs. On Nezekan, Attack Preparation raises PvE and PvP Damage Boost, Defense and Accuracy in one passive, so its two nodes are the first passive pair to take.

Templar

The Templar is the tank, so Nezekan's defensive passives are the natural opener: Ironclad Defense adds Defense and Endurance, and Guarding Seal blocks damage based on Max HP when you drop under half health. For actives, Judgment is on a 5-second cooldown and raises Enmity, so its levels pay off on every pull.

Assassin

The Assassin lives on crits and back attacks. Assault Stance is a straight Critical Damage Boost passive on Nezekan, and Rear Smite boosts Back Attack damage. Ambush gets 30% extra damage from behind and Heart Gore fires on a critical hit, so both scale well with extra levels.

Ranger

The Ranger rotation revolves around Precision: Marking Shot grants it and Deadshot deals 35% more damage while it is active. Pair them with Hunter's Resolve (Critical Damage Boost) and Focused Eye (Damage Boost and Double Chance) on Nezekan.

Sorcerer

The Sorcerer fire kit runs through Fire Mark, a Nezekan passive that marks targets on Fire hits, and Blaze, which hits marked targets and restores MP. Firestorm is your 5-second filler. Robe of Flame adds Damage Boost and Double Chance, so it is the second passive pair.

Spiritmaster

The Spiritmaster gets more from Daevanion than most because its passives buff the Spirit too. Spirit Strike raises Damage Boost for both caster and Spirit, and Dimensional Control triggers every time a Spirit uses a skill, so levels on it and the summon skills compound. On Zikel, Element Unification stacks Critical Damage Boost for both of you.

Cleric

For the Cleric, heals come first. Healing Light is a 6-second heal for you and the lowest-HP party member, Radiant Recovery heals the group and removes a debuff, and Healing Enhancement on Nezekan converts Attack into Heal Boost. Solo Clerics can lean on Chain of Torment and Condemnation instead.

Chanter

The Chanter is a melee support. Recuperation heals the party and cleanses debuffs, while Spinning Strike grants a Critical Damage Boost buff on hit. On Zikel, Earth's Promise lowers the target's Damage Tolerance with every hit, which helps the whole group.

How to use the Daevanion planner

Our AION 2 Daevanion planner has a page for every class with all five boards as tabs. It works like the in-game window, with one extra: your build lives in the page address, so you can bookmark or share it.

  1. 1
    Pick your class

    Choose a class on the planner hub. Each board tab shows its unlock level and how many points you have put into it.

  2. 2
    Click nodes next to the centre

    Only nodes touching your current path can be picked. Hover a node to see its stat or skill, its cost and its level requirement.

  3. 3
    Watch the totals

    The side panel adds up stats and skill levels across all five boards, plus points on this board and in total.

  4. 4
    Copy the link

    Use Copy link to share the build. "Fill board" shows a completed board and "Reset all" clears everything.

Common Daevanion mistakes to avoid

  • Spreading points across every board. A corner you never reach gives nothing. Finish routes rather than dabbling.
  • Ignoring the passive split. Nezekan only boosts your first five passives and Zikel the last five. If your best passive is on Zikel, do not overspend on Nezekan passives expecting them to carry it.
  • Treating Azphel as optional for PvP. Its PvP Damage Boost and Tolerance corners, plus up to +8% Status Effect Resist, are a large part of PvP survivability once you are 45.
  • Skipping Regional quests and sealed dungeons. They are the bulk of your Daevanion Crystals. The beginner's guide cover how to fold them into levelling.
MetaBot Desktop

Get the Winning Edge

Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.

  • In-game overlays
  • Automatic match tracking
  • Desktop-exclusive tools
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Guide FAQ

How many Daevanion boards are there in AION 2?

Each class has five Daevanion boards: Nezekan, Zikel, Vaizel, Triniel and Azphel. They unlock at levels 12, 20, 30, 40 and 45, and every class uses the same five names and stat layouts.

How do you get Daevanion points in AION 2?

You earn them by levelling, clearing sealed dungeons (2 Daevanion Crystals per clear on 61 per faction), completing Regional quests (1 each on 58 per faction) and from a couple of currency shops. Azphel points for the PvP board come separately from Abyss, arena and battlefield shops and Monoliths.

How many points does it take to max the Daevanion board?

Filling every node on all five boards costs 802 points per class. That is 134 each for Nezekan, Zikel and Vaizel, 168 for Triniel, and 232 Azphel points for the Azphel board.

Which Daevanion board should I fill first?

Nezekan is the only board until level 20, so start there with your rotation skill nodes and a Cooldown Reduction or Combat Speed corner. After that, push Zikel for Damage Boost and Vaizel for Critical Damage Boost as they unlock.

Do Daevanion boards differ by class?

Only the skill nodes differ. The stat nodes and their values are identical for all eight classes, while the round skill-level nodes point at each class's own active and passive skills.

Is the Azphel Daevanion board worth it?

For PvP, yes. It has no skill nodes, but a full board gives 6% PvP Damage Boost, 6% PvP Damage Tolerance and 8% Status Effect Chance and Resist, and it uses its own currency, so it never costs you points from the other boards.