AION 2 Daevanion Board Guide: Points, Nodes, Priorities
AION 2 Daevanion board guide: all 5 boards, unlock levels, node costs, how to get Daevanion points, and which nodes each class should take first.
The AION 2 Daevanion board is the game's second progression track after your level: a set of node grids where you spend Daevanion points on stats and extra skill levels. Every class gets the same five boards, named after Empyrean Lords: Nezekan, Zikel, Vaizel, Triniel and Azphel. The first opens at level 12 and the last at level 45, and filling all five takes 802 points.
Most Daevanion guides copy a Korean board screenshot and stop there. This one is built from the global client's own board tables, the same data behind our Daevanion planner, so every node count, cost and stat below is what the game actually ships. We cover how the boards work, how to get Daevanion points, which nodes are worth rushing, and what each of the eight classes should path toward first.
What is the Daevanion board in AION 2?
Each board starts from a centre node that is already yours. You buy nodes that touch something you own, one orthogonal step at a time, so every board is a path-building puzzle: the cheap filler nodes are what you walk through to reach the strong ones. The planner enforces the same rule, and removing a node there also drops anything that was only connected through it.
There are three kinds of node:
- Start: the free centre node every board begins from.
- Stat nodes (square): flat or percentage stats such as Critical Hit, Defense Bonus, HP, Combat Speed or Damage Boost.
- Skill-level nodes (round): each one adds +1 level to one named skill of your class. Every skill node in the client is worth exactly one level.
Node cost follows its grade, using the same grade colours as items. The grade also tells you roughly what a node gives:
| Grade | Cost | Where it appears | What it gives |
|---|---|---|---|
| Common | 1 point | Most stat nodes on every board | Critical Hit +5, Critical Hit Resist +5, Defense Bonus +30, Attack Bonus +3, HP +100 or MP +50 (PvP equivalents on Azphel) |
| Rare | 2 points | Passive-skill nodes; paired PvP stat nodes on Azphel | +1 level to a passive skill, or two PvP stats at once |
| Epic | 3 points | Active-skill nodes; status effect nodes on Azphel | +1 level to an active skill, or Status Effect Chance/Resist +1.0% |
| Unique | 4 points | The corners of each board | A headline percentage stat, +1.5% per node |
All 5 Daevanion boards and when they unlock
The four Daevanion Crystal boards share one point pool. Azphel uses its own currency, so it never competes with the others for points. The totals below are what each board gives if you fill every node, straight from the per-board sections of each class planner page.
| Board | Opens at | Points | Nodes | Unique corner stats | Full-board highlights |
|---|---|---|---|---|---|
| Nezekan | Level 12 | 134 Daevanion | 66 stat, 22 skill | 2× Combat Speed, 2× Cooldown Reduction (+1.5% each) | Combat Speed +3%, Cooldown Reduction +3%, HP +1,100, Defense Bonus +300 |
| Zikel | Level 20 | 134 Daevanion | 66 stat, 22 skill | 2× Damage Boost, 2× Damage Tolerance | Damage Boost +3%, Damage Tolerance +3%, Defense Bonus +330, Attack Bonus +33 |
| Vaizel | Level 30 | 134 Daevanion | 66 stat, 22 skill | 2× Critical Damage Boost, 2× Critical Damage Tolerance | Critical Damage Boost +3%, Critical Damage Tolerance +3%, Critical Hit +55 |
| Triniel | Level 40 | 168 Daevanion | 94 stat, 22 skill | 3× Multi-hit Chance, 3× Multi-hit Resist | Multi-hit Chance +4.5%, Multi-hit Resist +4.5%, HP +1,500, Critical Hit +75 |
| Azphel | Level 45 | 232 Azphel | 152 stat, 0 skill | 4× PvP Damage Boost, 4× PvP Damage Tolerance | PvP Damage Boost +6%, PvP Damage Tolerance +6%, Status Effect Chance +8%, Status Effect Resist +8% |
A few things jump out of that table:
- Nezekan is the tempo board. Combat Speed and Cooldown Reduction make every other skill come around faster, and it is the board you will live on from level 12 to 20.
- Zikel and Vaizel are the damage boards. Zikel adds a flat Damage Boost, Vaizel adds Critical Damage Boost, and each pairs its offensive stat with the matching defensive one.
- Triniel is the biggest PvE board. Its grid grows to 13×13 and carries six Unique corners instead of four, which is why it costs 168 points rather than 134.
- Azphel is pure PvP. It fills the whole 15×15 grid with PvP Attack, PvP Defense, PvP Accuracy, PvP Evasion and PvP Critical Hit nodes plus Status Effect Chance and Resist, and it has no skill nodes at all.
How to get Daevanion points
Daevanion points arrive as a currency called Daevanion Crystal. The game's own tutorial tooltip says it plainly: "When leveling up, Daevanion Points are obtained." Levelling is not the only source, though, and the extra sources are where most of your points come from. These are the ones we can confirm in the client data:
- 1Level up
From level 12 the client's level table lists a Daevanion Crystal value at every level, starting at 4 and rising by 4 per level (136 at level 45). We read that as the running total earned from levels, which is how the numbers behave. The tutorial tooltip also tells you the Daevanion window shows both your available and your total earned points.
- 2Clear sealed dungeons
Sealed dungeons are the small instances scattered across the field maps. 61 of them per faction pay 2 Daevanion Crystal (Bound) in their clear rewards, for example Poacher's Den on the Elyos side and Trickster's Den for Asmodians, both recommended at level 10.
- 3Do Regional quests
58 Regional quests per faction each reward one Daevanion Crystal (Bound). Elyos examples include Searching for an Escaped Fossa; Asmodians get the same reward from quests such as Missing Mount. They are worth doing for this reward alone.
- 4Shops and fragments
The bound crystal is also listed in two currency shops (the client tags them Nightmare and Festa), and Daevanion Crystal Fragment (Bound) can be turned into a Daevanion Crystal with Substance Morph.
Each Daevanion Crystal (Bound) says "Use to obtain 1 Daevanion Point", so the quest and dungeon counts above translate one-to-one into board points. Put the sealed dungeons and Regional quests together and that is a few hundred points a character can collect while levelling, on top of what the levels themselves give. Our leveling guide covers routing them into your climb.
How to get Azphel points
The Azphel board runs on a separate currency, Daevanion Crystal: Azphel. The bound Azphel crystal is listed in the Abyss, arena and battlefield currency shops and in Monolith rewards, and Fragment: Azphel's Trace can be converted into a crystal with Substance Morph. In other words, the PvP board is paid for by playing PvP.
Which Daevanion nodes to take first
Two kinds of node pull the most weight: skill-level nodes for the skills you press most, and the 4-point Unique corners. Everything else is mostly connective tissue. Here is how the boards are laid out, then the order we recommend.
How skill nodes are distributed
Every class has 22 skill nodes on each of the first four boards, and the pattern is the same for all eight classes:
| Board | Active skill nodes (Epic, 3 pts) | Passive skill nodes (Rare, 2 pts) | Which passives |
|---|---|---|---|
| Nezekan | 12, one per active skill | 10, two each | The five passives you learn at levels 1, 6, 9, 11 and 13 |
| Zikel | 12, one per active skill | 10, two each | The five passives you learn at levels 15, 17, 21, 23 and 25 |
| Vaizel | 12, one per active skill | 10, one each | All ten passives |
| Triniel | 12, one per active skill | 10, one each | All ten passives |
| Azphel | None | None | None |
So across the four boards each of your 12 active skills can gain +4 levels, and each of your 10 passives can gain +4 as well. Stigma skills never appear on any board, which is one reason the Stigma guide treats them as a separate decision. Nezekan and Zikel decide which half of your passives you can boost early, which is the real class-specific choice in your first 20 levels of Daevanion.
Cheapest routes on each board
On Nezekan the closest skill nodes cost 4 points to reach from the centre, and the four Unique corners cost 14 to 15 points each including the path. Zikel's corners cost 15, Vaizel's 15 to 16, and Triniel's bigger grid pushes its corners to 16 to 19. Those numbers are the cheapest path through the board graph, so you can grab a corner and several skill nodes on the way with the same points.
- 1Pick up your rotation's skill nodes
Spend the first points on the round nodes for the actives you press most. They are close to the centre and each one is a full skill level.
- 2Run one line to a Unique corner
On Nezekan, aim for a Cooldown Reduction or Combat Speed corner first. Choose the route that passes through the most skill nodes you want anyway.
- 3Grab the matching passive pair
Nezekan and Zikel each hold two nodes per passive. Take the pair for your strongest passive on the way.
- 4Repeat on Zikel at level 20 and Vaizel at level 30
Damage Boost and Critical Damage Boost corners are the targets. Keep spending Nezekan leftovers while you wait for the next board.
- 5Triniel at 40, Azphel at 45
Triniel continues the PvE plan; Azphel is fed by its own currency, so open it whenever PvP points arrive.
Daevanion board per class: priorities for all 8 classes
Since the stat nodes are shared, these priorities are about skill nodes: which actives to path through first, and whether your best passives sit on Nezekan or Zikel. They are our reading of each kit, not server statistics. Open the class's planner page to plot the route, and see the class tier list if you have not picked a class yet.
| Class | Actives to path first | Key Nezekan passives | Key Zikel passives |
|---|---|---|---|
| Gladiator | Ruinous Blow, Crushing Wave | Attack Preparation, Identify Weakness | Murderous Burst, Destructive Impulse |
| Templar | Judgment, Shield Smite | Ironclad Defense, Guarding Seal | Insulting Roar, Block Pain |
| Assassin | Ambush, Heart Gore | Assault Stance, Rear Smite | Ambush Stance, Defense Break |
| Ranger | Deadshot, Marking Shot | Focused Eye, Hunter's Resolve | Hunter's Soul, Melee Fire |
| Sorcerer | Firestorm, Blaze | Fire Mark, Robe of Flame | Grace of Enhancement, Vitality Evaporation |
| Spiritmaster | Dimensional Control, the Spirit summons | Spirit Strike, Spirit's Descent | Element Unification, Consecutive Countercurrent |
| Cleric | Healing Light, Radiant Recovery | Healing Enhancement, Warm Benediction | Prayer of Concentration, Radiant Benediction |
| Chanter | Recuperation, Spinning Strike | Attack Preparation, Inspiring Spell | Earth's Promise, Wind's Promise |
Gladiator
The Gladiator wants Ruinous Blow early: it rushes in, hits up to several enemies and grants Prepare for Battle, a PvE Damage Boost buff. Crushing Wave is the AoE that clears packs. On Nezekan, Attack Preparation raises PvE and PvP Damage Boost, Defense and Accuracy in one passive, so its two nodes are the first passive pair to take.
Templar
The Templar is the tank, so Nezekan's defensive passives are the natural opener: Ironclad Defense adds Defense and Endurance, and Guarding Seal blocks damage based on Max HP when you drop under half health. For actives, Judgment is on a 5-second cooldown and raises Enmity, so its levels pay off on every pull.
Assassin
The Assassin lives on crits and back attacks. Assault Stance is a straight Critical Damage Boost passive on Nezekan, and Rear Smite boosts Back Attack damage. Ambush gets 30% extra damage from behind and Heart Gore fires on a critical hit, so both scale well with extra levels.
Ranger
The Ranger rotation revolves around Precision: Marking Shot grants it and Deadshot deals 35% more damage while it is active. Pair them with Hunter's Resolve (Critical Damage Boost) and Focused Eye (Damage Boost and Double Chance) on Nezekan.
Sorcerer
The Sorcerer fire kit runs through Fire Mark, a Nezekan passive that marks targets on Fire hits, and Blaze, which hits marked targets and restores MP. Firestorm is your 5-second filler. Robe of Flame adds Damage Boost and Double Chance, so it is the second passive pair.
Spiritmaster
The Spiritmaster gets more from Daevanion than most because its passives buff the Spirit too. Spirit Strike raises Damage Boost for both caster and Spirit, and Dimensional Control triggers every time a Spirit uses a skill, so levels on it and the summon skills compound. On Zikel, Element Unification stacks Critical Damage Boost for both of you.
Cleric
For the Cleric, heals come first. Healing Light is a 6-second heal for you and the lowest-HP party member, Radiant Recovery heals the group and removes a debuff, and Healing Enhancement on Nezekan converts Attack into Heal Boost. Solo Clerics can lean on Chain of Torment and Condemnation instead.
Chanter
The Chanter is a melee support. Recuperation heals the party and cleanses debuffs, while Spinning Strike grants a Critical Damage Boost buff on hit. On Zikel, Earth's Promise lowers the target's Damage Tolerance with every hit, which helps the whole group.
How to use the Daevanion planner
Our AION 2 Daevanion planner has a page for every class with all five boards as tabs. It works like the in-game window, with one extra: your build lives in the page address, so you can bookmark or share it.
- 1Pick your class
Choose a class on the planner hub. Each board tab shows its unlock level and how many points you have put into it.
- 2Click nodes next to the centre
Only nodes touching your current path can be picked. Hover a node to see its stat or skill, its cost and its level requirement.
- 3Watch the totals
The side panel adds up stats and skill levels across all five boards, plus points on this board and in total.
- 4Copy the link
Use Copy link to share the build. "Fill board" shows a completed board and "Reset all" clears everything.
Common Daevanion mistakes to avoid
- Spreading points across every board. A corner you never reach gives nothing. Finish routes rather than dabbling.
- Ignoring the passive split. Nezekan only boosts your first five passives and Zikel the last five. If your best passive is on Zikel, do not overspend on Nezekan passives expecting them to carry it.
- Treating Azphel as optional for PvP. Its PvP Damage Boost and Tolerance corners, plus up to +8% Status Effect Resist, are a large part of PvP survivability once you are 45.
- Skipping Regional quests and sealed dungeons. They are the bulk of your Daevanion Crystals. The beginner's guide cover how to fold them into levelling.
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Guide FAQ
How many Daevanion boards are there in AION 2?
Each class has five Daevanion boards: Nezekan, Zikel, Vaizel, Triniel and Azphel. They unlock at levels 12, 20, 30, 40 and 45, and every class uses the same five names and stat layouts.
How do you get Daevanion points in AION 2?
You earn them by levelling, clearing sealed dungeons (2 Daevanion Crystals per clear on 61 per faction), completing Regional quests (1 each on 58 per faction) and from a couple of currency shops. Azphel points for the PvP board come separately from Abyss, arena and battlefield shops and Monoliths.
How many points does it take to max the Daevanion board?
Filling every node on all five boards costs 802 points per class. That is 134 each for Nezekan, Zikel and Vaizel, 168 for Triniel, and 232 Azphel points for the Azphel board.
Which Daevanion board should I fill first?
Nezekan is the only board until level 20, so start there with your rotation skill nodes and a Cooldown Reduction or Combat Speed corner. After that, push Zikel for Damage Boost and Vaizel for Critical Damage Boost as they unlock.
Do Daevanion boards differ by class?
Only the skill nodes differ. The stat nodes and their values are identical for all eight classes, while the round skill-level nodes point at each class's own active and passive skills.
Is the Azphel Daevanion board worth it?
For PvP, yes. It has no skill nodes, but a full board gives 6% PvP Damage Boost, 6% PvP Damage Tolerance and 8% Status Effect Chance and Resist, and it uses its own currency, so it never costs you points from the other boards.
