AION 2 Dungeons: Full List, Unlock Levels and Entry Limits

AION 2 Dungeons: Full List, Unlock Levels and Entry Limits

AION 2 dungeons from the global client: every dungeon type, unlock level, item level gate, party size, entry limit, boss and drop, plus what to run first.

18 min read
DungeonsRaidsProgression

AION 2 dungeons are not one list but ten different systems, each with its own entry rules, party size and counter. A level 20 character can walk into Krao Cave with four friends, a level 45 main burns solo entries in the Ascension Trial, and a geared static queues for a 10-player raid that checks a four-digit item level at the door. Mix them up and you waste a week of entries.

This guide sorts the whole lot from the global client's own tables: entry rules per mode, the ticket table that sets every cap, Odyle Energy Cube costs and loot lists. Dungeons and bosses link to their pages in our dungeon database, and the timeline near the end tells you what to run first.

161Sealed Dungeonssolo, levels 10 to 45
16Party dungeons11 Expedition + 5 Transcendence
3Raids10 players each
Lv 20First party dungeonKrao Cave, item level 200

AION 2 dungeon types at a glance

The client tags every instance with a type, and each type has its own menu, counter and reward logic. Arenas, battlefields, Legion airships and the 12 Ascension story instances are left out here.

TypeCountPartyUnlockLimit
Sealed Dungeon, e.g. Poacher's Den161SoloRecommended level 10 to 45No entry counter
Daily Dungeon3 in the clientSoloLevel 3014 entries a week, shared per server
Expedition (Exploration / Conquest)111 to 5 (some need 2)Level 20 to 45, then item levelOdyle Energy per cube, weekly counters
Transcendence52 to 5Item level 1,600 and upOdyle Energy per cube, 28 final-boss kills a week
Sanctuary raid310Item level 2,800 and up4 attempts a week each
Ascension Trial6 (+2 Doom)SoloLevel 45, item level 1,0003 entries a week
Subjugation44Level 45, item level 1,0003 tickets a week
Growth2OpenLevel 457 hours a week each
Nightmare (boss challenge)26 bossesSoloSeason content2 attempts a day, banks 14
AION 2 dungeon types (global client dungeon and ticket tables)

AION 2 dungeon list: Expedition dungeons and unlock levels

Expedition is the backbone of PvE gearing. Each of the 11 dungeons has an Exploration mode (the client's Easy) and a Conquest mode (Normal), and the later five add a Conquest [Hard] mode. The first three Exploration modes double as leveling content; every other mode checks for level 45, a high item level, or both.

DungeonExplorationConquestConquest [Hard]PartyBoss
Krao CaveLv 20, item level 200Lv 45, 700-1-5Ultimate Berk
Urugugu CanyonLv 28, 300Lv 45, 1,400-2-5Divine Auldor
Fire TempleLv 35, 500Lv 45, 2,100-1-5Not named in the client
DraupnirLv 45, 700Lv 45, 700-1-5Transcendent Bakarma
Vakron Sky IslandLv 45, 1,400Lv 45, 1,400-2-5Vakron
Ferocious Horn DenLv 45, 2,100Lv 45, 2,100-1-5Ferocious Horn Nuakum
Dying Dramata's Nest2,8002,8003,0002-5Decaying Durvati
Cradle of Nihility2,8002,8003,0001-5 (2+ above Exploration)Afflicted Bakarma
Hall of Illusion3,0003,0003,5001-5 (2+ above Exploration)Nathara
Azure Breath Island3,0003,0003,5002-5Awakened Alturadon
Citadel of the Fallen Daeva3,8003,8004,5001-5 (2+ above Exploration)Basilus the False
Expedition dungeon unlock requirements (MapEntrance / extras entry rows)

Two things catch people out. The item level gate is your character's total item level, not one piece: Krao Cave Exploration asks for 200 at level 20, while its gear is item level 20 to 25. And Urugugu Canyon, Vakron Sky Island, Dying Dramata's Nest and Azure Breath Island need two players in every mode, while Krao Cave, Fire Temple, Draupnir and Ferocious Horn Den accept a party of one.

Boss levels climb with the mode: Krao Cave goes from 22 in Exploration to 45 in Conquest, Urugugu Canyon from 30 to 54. The classic six also carry a third, unlabeled mode in the client (item level 2,400 to 2,600, bosses at 70 to 74), so check it in game rather than plan around it.

Exploration vs Conquest: which mode to run

Explorationthe client's Easy mode
  • Krao Cave, Urugugu Canyon and Fire Temple open at levels 20, 28 and 35.
  • Drops Epic gear at item level 25 to 38, plus Fire Temple's Unique Kromede weapons at item level 43.
  • 7 reward counts per dungeon, refilled every Wednesday.
  • Cheapest cubes: 20 Odyle Energy at Krao Cave and Urugugu Canyon, 30 at Fire Temple.
Conquestthe client's Normal mode
  • Level 45 everywhere, item level 700 to 2,100 for the classic six.
  • Drops Unique gear at item level 54, 70 and 86, plus Wrathful crafting materials.
  • Each cube costs 40 Odyle Energy.
  • Leaving without opening the cube still spends a weekly count.

VerdictRun Exploration while leveling and for cheap Enhance Stones on alts. Once a character is level 45 with item level 700, Conquest is the only Expedition mode that drops Unique gear.

What AION 2 dungeons drop: weapons in one, armor in its pair

The six classic Expedition dungeons come in pairs, and the client's Conquest tickets pair them the same way. What most lists miss is how the loot splits: one dungeon of each pair drops the Unique weapons and accessories, the other drops the Unique armor. If you only farm one, half your slots never upgrade.

Item levelWeapons and accessoriesArmorWings material
54Krao Cave: Rupture Claymore and the rest of the Rupture weapons, Berk Necklace, Earrings, RingDraupnir: Bakarma Breastplate and the Bakarma setSealed Black Fragment Wings / Sealed Blue Wave Wings
70Urugugu Canyon: Aulamus weapons and accessoriesVakron Sky Island: the Vakron armor setSealed Ancient Aullaeu Wings / Sealed Forest Spirit Wings
86Fire Temple: Enraged Kromede Claymore, the other Enraged Kromede weapons and accessoriesFerocious Horn Den: the Nuakum armor setSealed Kromede Wings / Sealed Dark Veil Wings
Conquest Unique gear by dungeon pair (each Conquest loot table)

Every Conquest table also lists an Amplify Stone Fragment (Unique), Wrathful Mind, an Artwork for your Pantheon and a sealed wings item. The sealed wings are Substance Morph material: the Fire Temple one turns into Kromede Wings, the Krao Cave one into Black Fragment Wings. Ferocious Horn Den adds Wrathful Ego, which is used to craft Draconic gear, so it is the Conquest dungeon crafters fight over. Each Conquest table also has Epic sets at item level 40 to 45 to bridge the gap.

AION 2 dungeon entry limits, tickets and Odyle Energy

There is no single "dungeon entry limit" in AION 2. Each mode has its own counter in the client's ContentsTicket table, and every Expedition, Transcendence and Sanctuary reward cube also costs Odyle Energy. Odyle Energy holds 560 (840 with the subscription) and refills 15 every 3 hours: 120 a day, exactly three 40-energy Conquest cubes. That is the real daily throttle.

CounterRefillHoldsSpent when
Exploration reward count (per dungeon)7 every Wednesday7You open the cube
Conquest reward count1 every 8 hours21You open the cube
Conquest final-boss kills35 every Wednesday35The final boss dies
Transcendence reward count1 every 12 hours14You open the cube
Transcendence final-boss kills28 every Wednesday28The final boss dies
Unobtained cube count (per server)10 every Wednesday10You leave without the cube
Sanctuary raid attempts (each raid)4 every Wednesday4You enter
Raid final-boss kills1 (Ludra) or 2 (other two) every WednesdaysameThe final boss dies
Ascension Trial entries3 every Wednesday3You enter
Subjugation tickets3 every Wednesday3You enter
Unknown Fissure (daily dungeon, per server)14 every Wednesday14You enter
Growth dungeon time (each)7 hours every Wednesday7 hoursWhile inside
Dungeon counters and refills (ContentsTicket table, global client)

Counters can be topped up with recharge items: a Conquest Dungeon Challenge Ticket adds 1 Conquest reward count, the Transcendence version adds 1 Transcendence count, and most Exploration dungeons have their own challenge ticket. Odyle Energy items add 40 energy and Small Odyle Energy adds 10. Our daily and weekly checklist lists every refill cycle in one place.

Transcendence dungeons: stages, bosses and Arcana

Transcendence trades modes for four numbered stages, each gated by item level. Deus Research Base and Shattered Arkanis open at 1,600 and step through 1,900 and 2,200 to 2,500. Submerged Life Temple runs 2,400 to 3,500, Mirror of Scarlet Desire 3,200 to 4,000, and Abyssal Horn Den 3,800 to 4,800.

  • Deus Research Base: Atiel, Gelcos and Nazmun, at boss level 56 on stage 1 rising to 68 on stage 4. Shattered Arkanis runs Talisra of the Void, Siliator of Deceit and Ruthilis of Pain on the same level curve.
  • Loot grows with the stage: 16 entries on stage 1, 28 on stage 4. Stage 4 lists Arcana cards at Common, Rare, Epic and Unique, Manastones and Soulstones, and an Amplify Stone Fragment. That is why our Arcana guide sends you here for high-grade cards.
  • Submerged Emon anchors Submerged Life Temple (bosses 68 to 80) and Gargaum anchors Abyssal Horn Den (80 to 90). Neither has a loot table in the client yet.

AION 2 raids: the Sanctuary instances

The client calls its raids "Sanctuary". All three are 10-player instances with 4 attempts a week, and the attempt is spent the moment you enter, not when you clear. Each also has a revive limit of 2 that, per its tooltip, is "only deducted and reset in Mini Boss and Final Boss areas".

  • Abyssal Forge: Ludra: level 45 and item level 2,800. Eternal Ludra is the final boss, with 1 kill a week. Its 256-item loot list spans Unique gear at item levels 54, 70, 86 and 102, which makes it the only raid with a known payout.
  • Corroded Decontamination Facility: item level 3,500, five bosses including Terminator Bargott, 2 final-boss kills a week.
  • Chalice of Muspel: item level 4,300 (Normal) or 4,500 (Advanced), bosses including Kaldrix and Iscariel, 2 final-boss kills a week.

Solo dungeons: Sealed, Daily and Ascension Trial

Three dungeon types are strictly one player.

Sealed Dungeons (levels 10 to 45)

There are 161 Sealed Dungeons scattered across the field maps, recommended from level 10 to 45 (41 of them sit at 45). They are solo, have no entry counter in the client, and pay a clear reward that typically includes 15,000 bound Kinah, Enhance Stones, Sealed Wing Featherdown for wings, Daevanion Crystals and sometimes a title such as Tackle!. Most also carry a smaller reward list for the other faction, and in 121 of them it pays 1,000 Abyss Points. The advanced Ruins of the Ancient City of Roah pays 20 Featherdown instead of 2. Clear them as you pass through each zone; our leveling guide covers the route.

Daily Dungeon (level 30)

Daeva Bio-Research Base opens at level 30 and is a solo wave dungeon with a pool of 36 player buffs in its data (Slayer, for example, raises your Attack by 30%). Its counter, "[Daily Dungeon] Unknown Fissure Entry Count", gives 14 entries every Wednesday, is spent on entry and is applied per server. The in-game navigator sums up the reward: Enhance Stones. Once you have cleared it, an Instant Clear Ticket lets you claim extra clear rewards up to 50 at a time without re-entering, each one spending an entry.

Ascension Trial (level 45, solo)

The six Ascension Trial dungeons (Nightmare Altar, Tyrant's Hideout, Sanctum of Loathing, Depository of Fates, Forgotten Repository and Chamber of the Dead) are one-player instances with six difficulties. You get 3 entries a week, spent on entry.

DifficultyItem levelBoss levelDeaths allowed
Easy1,000455
Normal1,500503
Hard2,000552
Challenge2,500602
Insane3,000652
Hell3,500702
Ascension Trial difficulties (entry rows, every Trial dungeon)

Easy through Challenge share one short loot list: Enhance Stones, an Amplify Stone Fragment (Unique), a Growth Pet Chest and an Ascension Binding Chest, which rolls a Manastone or Soulstone. Forgotten Repository and Chamber of the Dead also have a one-boss Doom version at item level 4,000. Since the entry is gone the moment you walk in, pick the highest difficulty you can finish inside the death limit.

Party dungeons beyond Expedition: Subjugation and Growth

Subjugation is four-player PvE against Balaur bases: Subjugation Closed, Beritra Brigade Fortress, Orcus's Grave and Fafnite Forge. All need level 45. The item level ladder is 1,000 (Easy), 1,500 (Normal), 2,000 (Hard), 2,500 (Extreme), 3,000 (Despair) and 3,500 (Hell); only the last two dungeons go past Hard. Deaths allowed drop from 9 on Easy to 4 on Despair and Hell, and the 3 weekly tickets are spent on entry.

Growth dungeons are timed zones rather than runs. Silent Graveyard and Fafnite Amphitheater both need level 45 and give 7 hours of usage time each per week, deducted only while you are inside. Their loot lists show a Soul Crystal, Enhance Stones and the Shulak Loot Bundle (leather, spiritstone, meat or fruit), so they suit alts and crafters more than mains.

Which dungeons to run first: AION 2 dungeon progression

This order falls out of the unlock table, loot item levels and counters, for a fresh character at the level 45 launch cap. The end of the ladder is in the client but may not all open on day one, so check the Expedition menu first.

  1. Lv 10-35
    Sealed Dungeons and early Exploration

    Clear Sealed Dungeons as you quest. Run Krao Cave Exploration at 20 (Epic Red Agate gear, item level 25), Urugugu Canyon at 28 (Epic Faith gear, 33) and Fire Temple at 35 (Epic Judicator armor at 38 and Unique Kromede weapons at 43). The 20-energy cubes make the first two very cheap.

  2. Lv 30
    Start the daily dungeon

    Daeva Bio-Research Base opens. Spend the 14 weekly entries steadily; Enhance Stones are what every later step costs.

  3. Lv 45, item level 700+
    Krao Cave and Draupnir Conquest

    Your first Unique gear: Rupture weapons and Berk accessories from Krao Cave, Bakarma armor from Draupnir, all at item level 54. Run both, not one. Start the Ascension Trial on Easy (1,000) and Subjugation Easy at the same time.

  4. Item level 1,400+
    Urugugu Canyon and Vakron Sky Island

    Aulamus weapons and Vakron armor at item level 70. Both need a second player. Past 1,500, move the Ascension Trial and Subjugation up to Normal.

  5. Item level 1,600+
    Transcendence stage 1

    Deus Research Base and Shattered Arkanis open. Arcana and Manastones start here, and the stage gates at 1,900, 2,200 and 2,500 give you clear short-term targets.

  6. Item level 2,100+
    Fire Temple and Ferocious Horn Den Conquest

    Enraged Kromede weapons and Nuakum armor at item level 86, plus Wrathful Ego. This is the gear you will enhance for a long time, so spend Enhance Stones here, not on item level 54 pieces.

  7. Item level 2,800+
    Ludra raid and the later Expedition five

    Abyssal Forge: Ludra drops item level 102 Unique gear. Dying Dramata's Nest and Cradle of Nihility open at the same number. Our gear progression guide covers which slots to upgrade first.

Best dungeons to farm in AION 2, by goal

"Best" depends on what you are short of. Going by the loot tables and cube costs, this is where we would spend entries:

  • Enhance Stones on a budget: Krao Cave and Urugugu Canyon Exploration (20-energy cubes, Enhance Stones on every loot list) and the daily dungeon.
  • First Unique set: Krao Cave plus Draupnir Conquest. Item level 54 is low, but both open at item level 700 and accept a solo player, so you can farm them on your own schedule.
  • Crafting materials and Kinah: Ferocious Horn Den Conquest for Wrathful Ego. See our Kinah farming guide for why that matters.
  • Arcana: Transcendence stage 4 at Deus Research Base or Shattered Arkanis, the only listed source of Unique Arcana cards among party dungeons.
  • Endgame gear: Abyssal Forge: Ludra, once a week, for item level 102 Unique.
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Guide FAQ

What level do you unlock dungeons in AION 2?

Sealed Dungeons start at recommended level 10 and Krao Cave Exploration, the first party dungeon, opens at level 20 with item level 200. Urugugu Canyon Exploration follows at 28, the daily dungeon at 30 and Fire Temple Exploration at 35. Every Conquest mode, the Ascension Trial, Subjugation and the Growth dungeons need level 45.

How many dungeons are in AION 2?

The global client lists 219 instances: 161 Sealed Dungeons, 16 party dungeons, 3 raids, 8 Ascension Trial dungeons, 4 Subjugation dungeons, 2 Growth dungeons, 3 daily dungeons and 12 Ascension story instances, plus arenas and Legion airships.

How many raids are in AION 2?

There are three Sanctuary raids: Abyssal Forge Ludra, Corroded Decontamination Facility and Chalice of Muspel. All are 10-player, with 4 attempts a week spent on entry. Ludra needs item level 2,800 and allows 1 final-boss kill a week; the other two allow 2.

Can you solo dungeons in AION 2?

Yes. Sealed Dungeons, the daily dungeon and the Ascension Trial are solo only, and Krao Cave, Fire Temple, Draupnir and Ferocious Horn Den accept a party of one. Urugugu Canyon, Vakron Sky Island, Deus Research Base and Shattered Arkanis need at least two players.

What is the dungeon entry limit in AION 2?

Each mode has its own counter. Exploration gives 7 reward counts per dungeon a week, Conquest refills 1 every 8 hours up to 21, raids give 4 attempts a week, the Ascension Trial 3 entries and Subjugation 3 tickets. Odyle Energy, which refills 15 every 3 hours, is also spent on every reward cube.

What are the best dungeons to farm in AION 2?

Pair Krao Cave and Draupnir Conquest for your first Unique set, then Urugugu Canyon with Vakron Sky Island and Fire Temple with Ferocious Horn Den. For Enhance Stones on a budget, run Krao Cave and Urugugu Canyon Exploration, whose cubes cost only 20 Odyle Energy.