The Blood of Dawnwalker: Side quest
31 entries of the type Side quest, with their day and night variants and time costs.
Quest list
Showing 31 of 31- A Closer LookSide questDay1 time unitNight1 time unit
- A Deal with the DevilSide questNight4 time units
- A Hero's EndSide questDay3 time unitsNight3 time units
- A Mother's PleaSide questDay4 time unitsNight4 time units
- A Study in CrimsonSide questNight4 time units
- BlasphemySide questDay1 time unit
- Blood HungerSide questDayNight
- Buried PastSide questDay20 time unitsNight20 time units
- Deep downSide questDay2 time units
- Distant ShadowsSide questDay4 time units
- DisturbedSide questDay1 time unit
- Good HomeSide questDay9 time unitsNight9 time units
- Home Sweet HomeSide questDay0 time unitsNight0 time units
- In the Name of the FatherSide questDay4 time unitsNight4 time units
- Letters to LunkaSide questDay0 time unitsNight0 time units
- Live BaitSide questDay2 time units
- On the RunSide questDay1 time unit
- Page-TurnerSide questDay1 time unit
- Pig in the MiddleSide questDay1 time unitNight1 time unit
- Someone Needs a LessonSide questDay1 time unit
- Stronger Than AchillesSide questDay6 time units
- The Bittersweet ToastSide questDay9 time units
- The Cycle of LoveSide questDay4 time unitsNight4 time units
- The Gilded GauntletSide questNight4 time units
- The Good SamaritanSide questDay3 time units
- The Heart Wants What It WantsSide questDay5 time units
- The Lunar GameSide questDay3 time unitsNight3 time units
- The Night of HorrorsSide questNight6 time units
- The RingSide questDay3 time unitsNight3 time units
- Unquenchable ThirstSide questNight0 time units
- Where Old Devils LieSide questDay5 time unitsNight5 time units
The catalogue holds 207 quests: 29 main, 31 side and 147 repeatable activities. 144 have distinct day and night variants, the average variant costs 2.1 time units, and 183 are flagged as missable.
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Quests FAQ
Do quests change between day and night?
Most do. 144 of the 207 catalogued quests have a separate day and night version with different steps, costs and sometimes different rewards. Each quest page shows both.
How much time does a quest cost?
Each variant lists its cost in story-time units; the catalogued average is 2.1 units out of the eight in a phase. Walking to the quest costs nothing.
Which quests are missable?
183 catalogued quests are flagged missable — usually because they expire after a certain day or close off when a rival quest is completed. The 30-Day Planner warns when a placement falls outside a quest's window.