Azir, League of Legends champion
Win Rate
48.2%
Pick Rate
1.0%
Ban Rate
0.4%

Azir Mid Runes: Keystone & Shards

Azir F TierMageMarksman
Patch
26.19
Games
1,965
Lane
Mid
Tier
All Tiers
Last Updated
Oct 10, 2026 UTC
Methodology
Data Methodology

Best Mid Azir runes for LoL Patch 26.19 - Lethal Tempo from the Precision tree with Sorcery secondary (51.6% WR, 14.3% pick rate). Azir's optimal primary runes are Lethal Tempo, Presence of Mind, Legend: Alacrity, Cut Down. Secondary tree: Gathering Storm, Manaflow Band.

Azir performs best with Lethal Tempo as the keystone rune from the Precision tree. Azir's optimal primary runes are Lethal Tempo, Presence of Mind, Legend: Alacrity, Cut Down. Azir's secondary rune tree is Sorcery with Gathering Storm, Manaflow Band. This rune setup achieves a 51.60% win rate (+3.4% win rate difference) with a 14.3% pick rate across 281 Azir games.
51.6%Win Rate
+3.4%WR Diff
14.3%Pick Rate
Lethal TempoLethal Tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Presence of MindPresence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Legend: AlacrityLegend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Cut DownCut Down

Deal 8% more damage to champions who have more than 60% health.

Gathering StormGathering Storm

Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...

Manaflow BandManaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

This alternative Azir rune build uses Press the Attack as the keystone from the Precision tree. The primary runes are Press the Attack, Presence of Mind, Legend: Alacrity, Cut Down. Azir's secondary rune tree is Resolve with Bone Plating, Overgrowth. This setup achieves a 45.17% win rate (-3.0% win rate difference) with a 26.4% pick rate across 518 games.
45.2%Win Rate
-3.0%WR Diff
26.4%Pick Rate
Press the AttackPress the Attack

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.

Presence of MindPresence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Legend: AlacrityLegend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Cut DownCut Down

Deal 8% more damage to champions who have more than 60% health.

Bone PlatingBone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

OvergrowthOvergrowth

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

These champions share at least 4 runes with Azir's recommended rune builds. use similar keystone and secondary runes, making them good alternatives if you enjoy Azir's playstyle or want to learn champions with familiar rune setups.Akshan, Kog'Maw

Every Azir Mid Keystone and Secondary Tree (Patch 26.19)

1,864 games

Azir Mid runs Press the Attack in 54% of games, with a 47.4% win rate. Resolve is the usual secondary tree (52%). Standard stat shards: Attack Speed (offense), Adaptive Force (flex), Health Scaling (defense).

Keystones

RunePlayersWin RateGames
Press the AttackPress the AttackMost played53.7%47.4%1,001
Lethal TempoLethal Tempo36.4%47.0%679
Arcane CometArcane Comet2.5%58.7%46

Secondary trees

RunePlayersWin RateGames
ResolveResolveMost played52.1%45.7%971
SorcerySorcery40.8%50.3%760
PrecisionPrecision5.4%53.0%100

Pick rate is the share of Azir games in this lane that used the rune; options under 40 games are left out. A higher win rate on a rarely picked rune is usually a matchup-specific choice, not a general upgrade.

Azir Minor Runes by Tree

Every minor rune Azir players take, grouped by rune tree, with how often it is picked and how often it wins.

Precision

RunePlayersWin RateGames
Legend: AlacrityLegend: AlacrityMost played95.0%47.6%1,770
Presence of MindPresence of Mind87.6%47.7%1,632
Cut DownCut Down87.3%47.0%1,628
Coup de GraceCoup de Grace7.6%54.6%141
TriumphTriumph4.0%47.3%74
Absorb LifeAbsorb Life3.0%41.8%55

Resolve

RunePlayersWin RateGames
Bone PlatingBone PlatingMost played50.2%46.0%935
OvergrowthOvergrowth50.1%44.8%934

Sorcery

RunePlayersWin RateGames
Manaflow BandManaflow BandMost played35.8%50.2%667
Gathering StormGathering Storm25.8%53.0%481
ScorchScorch16.8%47.9%313
Absolute FocusAbsolute Focus8.8%50.0%164
TranscendenceTranscendence5.7%53.8%106

Azir Stat Shards

Which stat shards Azir players choose in each of the three shard rows, and the win rate of each.

RunePlayersWin RateGames
Attack Speed (offense)Attack Speed (offense)Most played97.1%47.7%1,810
Adaptive Force (flex)Adaptive Force (flex)95.5%47.8%1,780
Health Scaling (defense)Health Scaling (defense)82.0%47.4%1,528
Health (defense)Health (defense)14.9%48.6%278
Tenacity and Slow Resist (defense)Tenacity and Slow Resist (defense)3.1%56.9%58
Adaptive Force (offense)Adaptive Force (offense)2.7%52.9%51
Move Speed (flex)Move Speed (flex)2.4%55.6%45
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Azir Runes FAQ - Patch 26.19

What is the best keystone for Azir Mid?

Press the Attack: Azir Mid takes it in 54% of ranked games and wins 47.4% of 1,001 games. Alternatives: Lethal Tempo (36%, 47.0%), Arcane Comet (2%, 58.7%).

What stat shards should Azir take?

Most Azir players take Attack Speed (offense), Adaptive Force (flex), Health Scaling (defense) — one from each shard row.

What are the best Azir runes in patch 26.19?

The best Azir runes in patch 26.19 use the Precision tree with Lethal Tempo, Presence of Mind, Legend: Alacrity, and Cut Down, and the Sorcery tree with Gathering Storm and Manaflow Band. This rune setup achieves a 51.6% win rate with a 14.3% pick rate.

What is the win rate for Azir's best rune page?

Azir's best rune page has a 51.6% win rate in patch 26.19, which is +3.4% compared to Azir's average win rate. This rune setup has a 14.3% pick rate among Azir players.

What keystone should I use on Azir?

Lethal Tempo from the Precision tree is the best keystone rune for Azir in patch 26.19. This keystone synergizes well with Azir's kit and provides a 51.6% win rate.

What is Azir's primary rune tree?

Azir's primary rune tree is Precision. The optimal Precision runes for Azir are Lethal Tempo, Presence of Mind, Legend: Alacrity, and Cut Down, with Lethal Tempo being the keystone of choice.

What is Azir's secondary rune tree?

Azir's best secondary rune tree is Sorcery. The recommended Sorcery runes are Gathering Storm and Manaflow Band, which complement Azir's Precision primary tree.

What are alternative rune setups for Azir?

An alternative Azir rune setup uses Press the Attack from the Precision tree. This alternate build may be preferred in certain matchups or playstyles. Check the alternative rune page above for full details including win rate and pick rate.

How popular are Azir's runes?

Azir's top rune page has a 14.3% pick rate in patch 26.19. This indicates that 14.3% of Azir players use the Lethal Tempo setup with Precision and Sorcery trees.