Brand, League of Legends champion
Win Rate
51.5%
Pick Rate
3.3%
Ban Rate
7.2%

Brand vs Alistar

Brand A TierMageSupport
Patch
26.20
Games
2,537
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 11, 2026 UTC
Methodology
Data Methodology

Brand vs Alistar is a decisive matchup in LoL patch 26.20. Brand wins with a 60.0% win rate (+20.0%) over Alistar based on 25 games. Brand holds the advantage in both the early and late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Alistar matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
63.6%
VS
Alistar
36.4%
Alistar

Who wins Brand vs Alistar?

Slight Brand edgeLow confidence

Brand wins 63.6% of these games. With this many games the true rate is most likely between 43.0% and 80.3% (95% range).

Expected
49.5%
From both champions' overall Support win rates
Matchup effect
+14.1 pts
Observed minus expected
Sample
22 games
Lane: Support
vs patch 26.19
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 10

Key takeaways

  • Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 63.6% of 22 games (95% range 43.0–80.3%).
  • Both champions' overall Support win rates predict 49.5% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Brand players pick Liandry's Torment far more often against Alistar: 71.0% of their other Support games, 90.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Alistar played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Alistar Laning Stats

BrandAlistar

Only 22 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.7
CS / min
1.0
791
DMG / min
327
10,282
Gold / game
8,945
78
Heal / min
356
315
DMG Mitigated / min
1,616
1.2
CC / min
1.8

Brand vs Alistar Win Rate by Game Length

Brand's win rate against Alistar by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
0 games
Too few games
20–25 min
5 games
Too few games
25–30 min
5 games
Too few games
30–35 min
8 games
Too few games
35+ min
4 games
Brand vs Alistar95% rangeBrand usual (Support)

No game length stands out: Brand's results against Alistar in short and long games are within the margin of error of each other.

Brand vs Alistar Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Brand Changes Against Alistar

Choices Brand players make noticeably more or less often in this matchup than in their other Support games.

  • Liandry's Torment
    Usually
    71.0%
    vs Alistar
    90.9%
    +19.9 pts60.0% WR here
  • FlashTeleport
    Flash + TeleportSummoner spells
    Usually
    1.6%
    vs Alistar
    9.1%
    +7.5 pts
  • Oracle Lens
    Oracle LensStarting items
    Usually
    under 0.5%
    vs Alistar
    5.0%
    +5.0 pts
  • Unflinching
    Usually
    under 0.5%
    vs Alistar
    4.5%
    +4.5 pts

Best Brand Build vs Alistar

Usual Brand build (Support)

59.8% win rate · 102 games

Against Alistar

Not enough matchup-specific build data: only 3 of 8 Brand games against Alistar carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Alistar

Usual Brand runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Cut DownPresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.1% win rate · 677 games

Against Alistar

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.20. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Brand vs Alistar FAQ - Patch 26.20

Who wins Brand vs Alistar?

Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 63.6% of 22 games (95% range 43.0–80.3%).

What is Brand's win rate against Alistar?

Brand wins 63.6% of 22 Support games against Alistar on patch 26.20 (95% range 43.0–80.3%). Based on both champions' overall Support win rates, 49.5% would be expected.

Does Brand counter Alistar?

Not clearly. Brand wins 63.6% of 22 games against Alistar, and the 95% range (43.0–80.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Alistar?

There are not enough games with a 15-minute snapshot yet (22) to say who wins lane.

Does Brand outscale Alistar?

There are too few games of each length to tell yet.

When is Alistar strongest against Brand?

On current data there is no stage of the game where Alistar is ahead of Brand beyond the margin of error.

What should Brand build against Alistar?

There are not enough games for a matchup-specific core, so use Brand's usual Support core: Liandry's Torment, Rylai's Crystal Scepter, Blackfire Torch. The biggest change against Alistar: Liandry's Torment (71.0% usually, 90.9% here).

What runes should Brand use against Alistar?

Use Brand's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Alistar: Flash + Teleport (1.6% usually, 9.1% here).