Brand, League of Legends champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
7.5%

Brandvs Senna

Brand B TierMageSupport
Patch26.19
Games2,980
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Brand vs Senna is a moderate matchup in LoL patch 26.19. Brand wins with a 52.0% win rate (+4.0%) over Senna based on 50 games. Brand holds the advantage in both the early and late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Senna matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
52.6%
VS
Senna
47.4%
Senna

Who wins Brand vs Senna?

Slight Brand edgeLow confidence

Brand wins 52.6% of these games. With this many games the true rate is most likely between 42.7% and 62.4% (95% range).

Expected
51.2%
From both champions' overall Support win rates
Matchup effect
+1.4 pts
Observed minus expected
Sample
95 games
Lane: Support
vs patch 26.18
+0.9 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Bot): 3 games, Brand won 100.0%.

Key takeaways

  • Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 52.6% of 95 games (95% range 42.7–62.4%).
  • Both champions' overall Support win rates predict 51.2% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Senna usually wins the lane: 226 gold ahead of Brand at 15 minutes on average (92 games with a 15-minute snapshot).
  • Brand players pick Taste of Blood much less often against Senna: 20.3% of their other Support games, 11.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Senna played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Senna Laning Stats

BrandSenna

At 15 minutes

Gold difference
−226
Senna ahead
95% range −393 to −60
XP difference
−212
Senna ahead
95% range −385 to −40
CS difference
−0.7
Within the margin of error
95% range −3.1 to +1.6
1.63
Kills before 15 min
1.51
2.92
Deaths before 15 min
2.62
0.08
Solo kills before 15 min
0.05
4.2%
First blood
5.3%

Whole-game averages

1.9
CS / min
1.9
811
DMG / min
648
11,165
Gold / game
12,145
98
Heal / min
456
352
DMG Mitigated / min
350
1.0
CC / min
1.2

Brand vs Senna Win Rate by Game Length

Brand's win rate against Senna by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
8 games
Too few games
25–30 min
23 games
Too few games
30–35 min
24 games
57.1%
35+ min
35 games
Brand vs Senna95% rangeBrand usual (Support)

No game length stands out: Brand's results against Senna in short and long games are within the margin of error of each other.

Brand vs Senna Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SennaBrand gold at 15: −226
  2. First itemSennaBrand: 14.9 min · Senna: 13.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenBrand wins 54.2% of 59 games

What Brand Changes Against Senna

Choices Brand players make noticeably more or less often in this matchup than in their other Support games.

  • Taste of Blood
    Usually
    20.3%
    vs Senna
    11.6%
    −8.8 pts
  • ExhaustFlash
    Exhaust + FlashSummoner spells
    Usually
    11.1%
    vs Senna
    4.2%
    −6.9 pts
  • Celerity
    Usually
    0.8%
    vs Senna
    4.2%
    +3.4 pts

Best Brand Build vs Senna

Usual Brand build (Support)

62.0% win rate · 158 games

Against Senna

Not enough matchup-specific build data: only 7 of 42 Brand games against Senna carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Brand usually completes Liandry's Torment first, at 14.9 min (median of 32 games).
  • Senna usually completes Statikk Shiv first, at 13.7 min (median of 39 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Senna

Usual Brand runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Presence of MindCut Down
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

55.4% win rate · 352 games

Against Senna

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Cut DownPresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

51.3% win rate · 39 games

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.19. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Brand vs Senna FAQ - Patch 26.19

Who wins Brand vs Senna?

Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 52.6% of 95 games (95% range 42.7–62.4%).

What is Brand's win rate against Senna?

Brand wins 52.6% of 95 Support games against Senna on patch 26.19 (95% range 42.7–62.4%). Based on both champions' overall Support win rates, 51.2% would be expected.

Does Brand counter Senna?

Not clearly. Brand wins 52.6% of 95 games against Senna, and the 95% range (42.7–62.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Senna?

Senna usually wins the lane: 226 gold ahead of Brand at 15 minutes on average (92 games with a 15-minute snapshot).

Does Brand outscale Senna?

There are too few games of each length to tell yet.

When is Senna strongest against Brand?

Senna is measurably ahead in: Lane (15 min), First item.

What should Brand build against Senna?

There are not enough games for a matchup-specific core, so use Brand's usual Support core: Liandry's Torment, Malignance, Rylai's Crystal Scepter.

What runes should Brand use against Senna?

Deathfire Touch with Sorcery and Precision — 51.3% over 39 games against Senna. The biggest change against Senna: Taste of Blood (20.3% usually, 11.6% here).