Brand, League of Legends champion
Win Rate
49.6%
Pick Rate
3.1%
Ban Rate
7.3%

Brand vs Mel

Brand C TierMageSupport
Patch
26.20
Games
6,249
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 21, 2026 UTC
Methodology
Data Methodology

Brand vs Mel is a decisive matchup in LoL patch 26.20. Brand wins with a 60.0% win rate (+20.0%) over Mel based on 80 games. Brand holds the advantage in both the early and late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Mel matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
52.9%
VS
Mel
47.1%
Mel

Who wins Brand vs Mel?

Slight Brand edgeLow confidence

Brand wins 52.9% of these games. With this many games the true rate is most likely between 39.5% and 65.9% (95% range).

Expected
55.0%
From both champions' overall Support win rates
Matchup effect
−2.0 pts
Observed minus expected
Sample
51 games
Lane: Support
vs patch 26.19
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 19

They also met in another lane (Mid): 19 games, Brand won 68.4%.

They also met in another lane (Bot): 3 games, Brand won 66.7%.

Key takeaways

  • Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 52.9% of 51 games (95% range 39.5–65.9%).
  • Both champions' overall Support win rates predict 55.0% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Mel usually wins the lane: 276 gold ahead of Brand at 15 minutes on average (51 games with a 15-minute snapshot).
  • Brand players pick Deathfire Touch much less often against Mel: 66.5% of their other Support games, 51.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Mel played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Mel Laning Stats

BrandMel

At 15 minutes

Gold difference
−276
Mel ahead
95% range −546 to −6
XP difference
−76
Within the margin of error
95% range −322 to +170
CS difference
−3.7
Within the margin of error
95% range −7.5 to +0.0
1.35
Kills before 15 min
2.92
3.49
Deaths before 15 min
2.25
0.08
Solo kills before 15 min
0.24
9.8%
First blood
11.8%

Whole-game averages

2.1
CS / min
2.4
782
DMG / min
623
10,983
Gold / game
11,576
87
Heal / min
98
310
DMG Mitigated / min
333
0.8
CC / min
0.9

Brand vs Mel Win Rate by Game Length

Brand's win rate against Mel by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
4 games
Too few games
25–30 min
9 games
Too few games
30–35 min
20 games
Too few games
35+ min
15 games
Brand vs Mel95% rangeBrand usual (Support)

No game length stands out: Brand's results against Mel in short and long games are within the margin of error of each other.

Brand vs Mel Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)MelBrand gold at 15: −276
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Brand Changes Against Mel

Choices Brand players make noticeably more or less often in this matchup than in their other Support games.

Best Brand Build vs Mel

Usual Brand build (Support)

76.5% win rate · 17 games

Against Mel

Not enough matchup-specific build data: only 6 of 26 Brand games against Mel carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Mel usually completes Luden's Echo first, at 13.5 min (median of 34 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Mel

Usual Brand runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Cut DownPresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

51.2% win rate · 2,050 games

Against Mel

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Cut DownPresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

70.0% win rate · 20 games

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.20. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Brand vs Mel FAQ - Patch 26.20

Who wins Brand vs Mel?

Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 52.9% of 51 games (95% range 39.5–65.9%).

What is Brand's win rate against Mel?

Brand wins 52.9% of 51 Support games against Mel on patch 26.20 (95% range 39.5–65.9%). Based on both champions' overall Support win rates, 55.0% would be expected.

Does Brand counter Mel?

Not clearly. Brand wins 52.9% of 51 games against Mel, and the 95% range (39.5–65.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Mel?

Mel usually wins the lane: 276 gold ahead of Brand at 15 minutes on average (51 games with a 15-minute snapshot).

Does Brand outscale Mel?

There are too few games of each length to tell yet.

When is Mel strongest against Brand?

Mel is measurably ahead in: Lane (15 min).

What should Brand build against Mel?

There are not enough games for a matchup-specific core, so use Brand's usual Support core: Liandry's Torment, Rylai's Crystal Scepter, Rabadon's Deathcap. The biggest change against Mel: Morellonomicon (24.1% usually, 11.8% here).

What runes should Brand use against Mel?

Deathfire Touch with Sorcery and Precision — 70.0% over 20 games against Mel. The biggest change against Mel: Deathfire Touch (66.5% usually, 51.0% here).