Brand, League of Legends champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
7.5%

Brandvs Xerath

Brand B TierMageSupport
Patch26.19
Games2,980
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Brand vs Xerath is a decisive matchup in LoL patch 26.19. Brand wins with a 61.8% win rate (+23.5%) over Xerath based on 34 games. Brand holds the advantage in both the early and late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Xerath matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
56.4%
VS
Xerath
43.6%
Xerath

Who wins Brand vs Xerath?

Slight Brand edgeLow confidence

Brand wins 56.4% of these games. With this many games the true rate is most likely between 43.3% and 68.6% (95% range).

Expected
50.5%
From both champions' overall Support win rates
Matchup effect
+5.9 pts
Observed minus expected
Sample
55 games
Lane: Support
vs patch 26.18
+11.2 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 16 games, Brand won 68.8%.

They also met in another lane (Bot): 5 games, Brand won 60.0%.

Key takeaways

  • Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 56.4% of 55 games (95% range 43.3–68.6%).
  • Both champions' overall Support win rates predict 50.5% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Xerath usually wins the lane: 271 gold ahead of Brand at 15 minutes on average (54 games with a 15-minute snapshot).
  • Brand players pick Deathfire Touch much less often against Xerath: 67.1% of their other Support games, 50.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Xerath played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Xerath Laning Stats

BrandXerath

At 15 minutes

Gold difference
−271
Xerath ahead
95% range −527 to −14
XP difference
−314
Xerath ahead
95% range −568 to −59
CS difference
+2.7
Within the margin of error
95% range −0.5 to +6.0
1.52
Kills before 15 min
2.11
3.85
Deaths before 15 min
2.57
0.13
Solo kills before 15 min
0.27
3.6%
First blood
9.1%

Whole-game averages

2.1
CS / min
2.3
791
DMG / min
855
11,001
Gold / game
11,560
99
Heal / min
94
352
DMG Mitigated / min
262
1.0
CC / min
1.1

Brand vs Xerath Win Rate by Game Length

Brand's win rate against Xerath by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
8 games
Too few games
25–30 min
6 games
Too few games
30–35 min
14 games
Too few games
35+ min
24 games
Brand vs Xerath95% rangeBrand usual (Support)

No game length stands out: Brand's results against Xerath in short and long games are within the margin of error of each other.

Brand vs Xerath Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)XerathBrand gold at 15: −271
  2. First itemEvenBrand: 12.8 min · Xerath: 13.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Brand Changes Against Xerath

Choices Brand players make noticeably more or less often in this matchup than in their other Support games.

  • Deathfire Touch
    Usually
    67.1%
    vs Xerath
    50.9%
    −16.2 pts53.6% WR here
  • Morellonomicon
    Usually
    21.7%
    vs Xerath
    36.4%
    +14.6 pts55.0% WR here
  • Blackfire Torch
    Usually
    43.2%
    vs Xerath
    29.1%
    −14.1 pts
  • Grisly Mementos
    Usually
    20.9%
    vs Xerath
    34.5%
    +13.7 pts
  • Taste of Blood
    Usually
    20.0%
    vs Xerath
    32.7%
    +12.8 pts
  • Treasure Hunter
    Usually
    19.0%
    vs Xerath
    30.9%
    +11.9 pts
  • Sorcery
    SorcerySecondary tree
    Usually
    21.0%
    vs Xerath
    32.7%
    +11.7 pts
  • FlashBarrier
    Flash + BarrierSummoner spells
    Usually
    0.6%
    vs Xerath
    7.3%
    +6.6 pts

Best Brand Build vs Xerath

Usual Brand build (Support)

62.0% win rate · 158 games

Against Xerath

Not enough matchup-specific build data: only 7 of 28 Brand games against Xerath carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Brand usually completes Rylai's Crystal Scepter first, at 12.8 min (median of 23 games).
  • Xerath usually completes Luden's Echo first, at 13.1 min (median of 50 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Xerath

Usual Brand runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Presence of MindCut Down
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

55.4% win rate · 352 games

Against Xerath

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.19. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Brand vs Xerath FAQ - Patch 26.19

Who wins Brand vs Xerath?

Current data slightly favors Brand, but the sample is too limited for a strong conclusion: Brand wins 56.4% of 55 games (95% range 43.3–68.6%).

What is Brand's win rate against Xerath?

Brand wins 56.4% of 55 Support games against Xerath on patch 26.19 (95% range 43.3–68.6%). Based on both champions' overall Support win rates, 50.5% would be expected.

Does Brand counter Xerath?

Not clearly. Brand wins 56.4% of 55 games against Xerath, and the 95% range (43.3–68.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Xerath?

Xerath usually wins the lane: 271 gold ahead of Brand at 15 minutes on average (54 games with a 15-minute snapshot).

Does Brand outscale Xerath?

There are too few games of each length to tell yet.

When is Xerath strongest against Brand?

Xerath is measurably ahead in: Lane (15 min).

What should Brand build against Xerath?

There are not enough games for a matchup-specific core, so use Brand's usual Support core: Liandry's Torment, Malignance, Rylai's Crystal Scepter. The biggest change against Xerath: Morellonomicon (21.7% usually, 36.4% here).

What runes should Brand use against Xerath?

Use Brand's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Xerath: Deathfire Touch (67.1% usually, 50.9% here).