Diana, League of Legends champion
Win Rate
50.2%
Pick Rate
3.6%
Ban Rate
4.1%

Diana vs Naafiri

Diana B TierFighterAssassin
Patch
26.19
Games
7,206
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 9, 2026 UTC
Methodology
Data Methodology

Diana vs Naafiri is a moderate matchup in LoL patch 26.19. Naafiri wins with a 51.4% win rate (+2.9%) over Diana based on 35 games. Naafiri wins the early laning phase while Diana scales better into the late game. Below you'll find the best Diana build, runes, laning stats, and strategies for the Diana vs Naafiri matchup.

Diana Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Diana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Diana
Diana
53.8%
VS
Naafiri
46.2%
Naafiri

Who wins Diana vs Naafiri?

Slight Diana edgeLow confidence

Diana wins 53.8% of these games. With this many games the true rate is most likely between 38.6% and 68.4% (95% range).

Expected
50.8%
From both champions' overall Mid win rates
Matchup effect
+3.0 pts
Observed minus expected
Sample
39 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Jungle): 37 games, Diana won 59.5%.

Key takeaways

  • Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Diana wins 53.8% of 39 games (95% range 38.6–68.4%).
  • Both champions' overall Mid win rates predict 50.8% for Diana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 358, within the margin of error (39 games).
  • Diana players pick Chainlaced Crushers much less often against Naafiri: 10.1% of their other Mid games, under 2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Diana and Naafiri played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Diana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Diana vs Naafiri Laning Stats

DianaNaafiri

At 15 minutes

Gold difference
+358
Within the margin of error
95% range −137 to +853
XP difference
+542
Diana ahead
95% range +180 to +905
CS difference
−8.1
Naafiri ahead
95% range −14.6 to −1.5
4.03
Kills before 15 min
3.00
2.92
Deaths before 15 min
3.46
1.85
Solo kills before 15 min
0.92
17.9%
First blood
12.8%

Whole-game averages

5.7
CS / min
6.1
883
DMG / min
812
12,060
Gold / game
11,557
70
Heal / min
195
820
DMG Mitigated / min
584
0.2
CC / min
0.1

Diana vs Naafiri Win Rate by Game Length

Diana's win rate against Naafiri by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
6 games
Too few games
20–25 min
9 games
Too few games
25–30 min
11 games
Too few games
30–35 min
8 games
Too few games
35+ min
5 games
Diana vs Naafiri95% rangeDiana usual (Mid)

No game length stands out: Diana's results against Naafiri in short and long games are within the margin of error of each other.

Diana vs Naafiri Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenDiana gold at 15: +358
  2. First itemEvenDiana: 10.7 min · Naafiri: 10.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Diana Changes Against Naafiri

Choices Diana players make noticeably more or less often in this matchup than in their other Mid games.

Best Diana Build vs Naafiri

Usual Diana build (Mid)

88.2% win rate · 17 games

Against Naafiri

Not enough matchup-specific build data: only 7 of 19 Diana games against Naafiri carried a complete build, which is too few to recommend an item path from. Use Diana's standard build instead.

  • Diana usually completes Stormsurge first, at 10.7 min (median of 21 games).
  • Naafiri usually completes Voltaic Cyclosword first, at 10.8 min (median of 23 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Diana Runes vs Naafiri

Usual Diana runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Sorcery
Manaflow BandScorch
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.6% win rate · 952 games

Against Naafiri

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Diana draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Diana matchup data for League of Legends patch 26.19. The table below shows Diana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Diana build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Diana Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Diana vs Naafiri FAQ - Patch 26.19

Who wins Diana vs Naafiri?

Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Diana wins 53.8% of 39 games (95% range 38.6–68.4%).

What is Diana's win rate against Naafiri?

Diana wins 53.8% of 39 Mid games against Naafiri on patch 26.19 (95% range 38.6–68.4%). Based on both champions' overall Mid win rates, 50.8% would be expected.

Does Diana counter Naafiri?

Not clearly. Diana wins 53.8% of 39 games against Naafiri, and the 95% range (38.6–68.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Diana or Naafiri?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 358, within the margin of error (39 games).

Does Diana outscale Naafiri?

There are too few games of each length to tell yet.

When is Naafiri strongest against Diana?

On current data there is no stage of the game where Naafiri is ahead of Diana beyond the margin of error.

What should Diana build against Naafiri?

There are not enough games for a matchup-specific core, so use Diana's usual Mid core: Stormsurge, Shadowflame, Mejai's Soulstealer. The biggest change against Naafiri: Chainlaced Crushers (10.1% usually, under 2% here).

What runes should Diana use against Naafiri?

Use Diana's usual Electrocute page (Domination + Sorcery); there are too few games for a matchup-specific page.