Diana - League of Legends Champion
Win Rate
47.9%
Pick Rate
3.5%
Ban Rate
4.2%

Dianavs Mel

Diana F TierFighterAssassin
Patch26.19
Games3,138
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Diana vs Mel is a decisive matchup in LoL patch 26.19. Diana wins with a 62.2% win rate (+24.3%) over Mel based on 37 games. Diana holds the advantage in both the early and late game. Below you'll find the best Diana build, runes, laning stats, and strategies for the Diana vs Mel matchup.

Diana Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Diana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Diana
Diana
55.6%
VS
Mel
44.4%
Mel

Who wins Diana vs Mel?

Slight Diana edgeLow confidence

Diana wins 55.6% of these games. With this many games the true rate is most likely between 44.1% and 66.5% (95% range).

Expected
55.2%
From both champions' overall Mid win rates
Matchup effect
+0.4 pts
Observed minus expected
Sample
72 games
Lane: Mid
vs patch 26.18
+6.3 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Diana wins 55.6% of 72 games (95% range 44.1–66.5%).
  • Both champions' overall Mid win rates predict 55.2% for Diana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Diana usually wins the lane: 317 gold ahead of Mel at 15 minutes on average (72 games with a 15-minute snapshot).
  • Diana players pick Sorcery far more often against Mel: 34.6% of their other Mid games, 47.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Diana and Mel played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Diana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Diana vs Mel Laning Stats

DianaMel

At 15 minutes

Gold difference
+317
Diana ahead
95% range +6 to +627
XP difference
+241
Within the margin of error
95% range −83 to +566
CS difference
−14.5
Mel ahead
95% range −20.0 to −9.0
3.76
Kills before 15 min
2.58
2.18
Deaths before 15 min
2.68
1.39
Solo kills before 15 min
0.71
12.5%
First blood
11.1%

Whole-game averages

5.7
CS / min
6.4
916
DMG / min
801
13,119
Gold / game
12,204
94
Heal / min
70
878
DMG Mitigated / min
353
0.2
CC / min
1.1

Diana vs Mel Win Rate by Game Length

Diana's win rate against Mel by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
8 games
Too few games
20–25 min
10 games
Too few games
25–30 min
16 games
Too few games
30–35 min
15 games
Too few games
35+ min
23 games
Diana vs Mel95% rangeDiana usual (Mid)

No game length stands out: Diana's results against Mel in short and long games are within the margin of error of each other.

Diana vs Mel Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)DianaDiana gold at 15: +317
  2. First itemDianaDiana: 10.7 min · Mel: 11.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Diana Changes Against Mel

Choices Diana players make noticeably more or less often in this matchup than in their other Mid games.

  • Sorcery
    SorcerySecondary tree
    Usually
    34.6%
    vs Mel
    47.2%
    +12.6 pts50.0% WR here
  • Shield Bash
    Usually
    60.9%
    vs Mel
    48.6%
    −12.3 pts60.0% WR here
  • Lich Bane
    Usually
    39.6%
    vs Mel
    27.8%
    −11.8 pts60.0% WR here

Best Diana Build vs Mel

Usual Diana build (Mid)

88.2% win rate · 17 games

Limited sample: 24 of 49 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Diana usually completes Stormsurge first, at 10.7 min (median of 47 games).
  • Mel usually completes Luden's Echo first, at 11.4 min (median of 57 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Diana Runes vs Mel

Usual Diana runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Sorcery
Manaflow BandScorch
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.6% win rate · 952 games

Against Mel

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Diana draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Diana matchup data for League of Legends patch 26.19. The table below shows Diana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Diana build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Diana Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Diana vs Mel FAQ - Patch 26.19

Who wins Diana vs Mel?

Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Diana wins 55.6% of 72 games (95% range 44.1–66.5%).

What is Diana's win rate against Mel?

Diana wins 55.6% of 72 Mid games against Mel on patch 26.19 (95% range 44.1–66.5%). Based on both champions' overall Mid win rates, 55.2% would be expected.

Does Diana counter Mel?

Not clearly. Diana wins 55.6% of 72 games against Mel, and the 95% range (44.1–66.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Diana or Mel?

Diana usually wins the lane: 317 gold ahead of Mel at 15 minutes on average (72 games with a 15-minute snapshot).

Does Diana outscale Mel?

There are too few games of each length to tell yet.

When is Mel strongest against Diana?

On current data there is no stage of the game where Mel is ahead of Diana beyond the margin of error.

What should Diana build against Mel?

The most successful Diana core against Mel is Stormsurge, Shadowflame, Zhonya's Hourglass (62.5% over 24 games). The biggest change against Mel: Lich Bane (39.6% usually, 27.8% here).

What runes should Diana use against Mel?

Use Diana's usual Electrocute page (Domination + Sorcery); there are too few games for a matchup-specific page. The biggest change against Mel: Sorcery (34.6% usually, 47.2% here).