Diana, League of Legends champion
Win Rate
48.9%
Pick Rate
4.7%
Ban Rate
4.5%

Diana vs Ziggs

Diana D TierFighterAssassin
Patch
26.20
Games
9,317
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 17, 2026 UTC
Methodology
Data Methodology

Diana vs Ziggs is a decisive matchup in LoL patch 26.20. Ziggs wins with a 65.4% win rate (+30.8%) over Diana based on 26 games. Diana wins the early laning phase while Ziggs scales better into the late game. Below you'll find the best Diana build, runes, laning stats, and strategies for the Diana vs Ziggs matchup.

Diana Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Diana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Diana
Diana
36.0%
VS
Ziggs
64.0%
Ziggs

Who wins Diana vs Ziggs?

Slight Ziggs edgeLow confidence

Diana wins 36.0% of these games. With this many games the true rate is most likely between 20.2% and 55.5% (95% range).

Expected
46.0%
From both champions' overall Mid win rates
Matchup effect
−10.0 pts
Observed minus expected
Sample
25 games
Lane: Mid
vs patch 26.19
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 11 – Oct 17

Key takeaways

  • Current data slightly favors Ziggs, but the sample is too limited for a strong conclusion: Diana wins 36.0% of 25 games (95% range 20.2–55.5%).
  • Both champions' overall Mid win rates predict 46.0% for Diana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Diana players pick Presence of Mind far more often against Ziggs: 1.9% of their other Mid games, 8.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Diana and Ziggs played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Diana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Diana vs Ziggs Laning Stats

DianaZiggs

Only 23 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

6.3
CS / min
6.6
833
DMG / min
897
12,150
Gold / game
11,985
94
Heal / min
56
903
DMG Mitigated / min
272
0.2
CC / min
0.6

Diana vs Ziggs Win Rate by Game Length

Diana's win rate against Ziggs by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
4 games
Too few games
25–30 min
5 games
Too few games
30–35 min
11 games
Too few games
35+ min
3 games
Diana vs Ziggs95% rangeDiana usual (Mid)

No game length stands out: Diana's results against Ziggs in short and long games are within the margin of error of each other.

Diana vs Ziggs Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Diana Changes Against Ziggs

Choices Diana players make noticeably more or less often in this matchup than in their other Mid games.

  • Presence of Mind
    Usually
    1.9%
    vs Ziggs
    8.0%
    +6.1 pts
  • Bloodletter's Curse
    Usually
    under 0.5%
    vs Ziggs
    4.0%
    +4.0 pts
  • Rod of Ages
    Usually
    under 0.5%
    vs Ziggs
    4.0%
    +4.0 pts
  • Abyssal Mask
    Usually
    under 0.5%
    vs Ziggs
    4.0%
    +4.0 pts
  • Crimson Lucidity
    Usually
    under 0.5%
    vs Ziggs
    4.0%
    +4.0 pts
  • Dark SealRefillable PotionStealth Ward
    Dark Seal + Refillable Potion + Stealth WardStarting items
    Usually
    under 0.5%
    vs Ziggs
    4.0%
    +4.0 pts
  • Celerity
    Usually
    under 0.5%
    vs Ziggs
    4.0%
    +4.0 pts
  • W > E > Q
    the W > E > Q skill orderSkill priority
    Usually
    under 0.5%
    vs Ziggs
    4.0%
    +4.0 pts

Best Diana Build vs Ziggs

Usual Diana build (Mid)

91.7% win rate · 12 games

Against Ziggs

Not enough matchup-specific build data: only 5 of 19 Diana games against Ziggs carried a complete build, which is too few to recommend an item path from. Use Diana's standard build instead.

  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Diana Runes vs Ziggs

Usual Diana runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Resolve
Bone PlatingShield Bash
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

51.0% win rate · 1,593 games

Against Ziggs

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Diana draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Diana matchup data for League of Legends patch 26.20. The table below shows Diana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Diana build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Diana Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Diana vs Ziggs FAQ - Patch 26.20

Who wins Diana vs Ziggs?

Current data slightly favors Ziggs, but the sample is too limited for a strong conclusion: Diana wins 36.0% of 25 games (95% range 20.2–55.5%).

What is Diana's win rate against Ziggs?

Diana wins 36.0% of 25 Mid games against Ziggs on patch 26.20 (95% range 20.2–55.5%). Based on both champions' overall Mid win rates, 46.0% would be expected.

Does Diana counter Ziggs?

Not clearly. Diana wins 36.0% of 25 games against Ziggs, and the 95% range (20.2–55.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Diana or Ziggs?

There are not enough games with a 15-minute snapshot yet (23) to say who wins lane.

Does Diana outscale Ziggs?

There are too few games of each length to tell yet.

When is Ziggs strongest against Diana?

On current data there is no stage of the game where Ziggs is ahead of Diana beyond the margin of error.

What should Diana build against Ziggs?

There are not enough games for a matchup-specific core, so use Diana's usual Mid core: Stormsurge, Shadowflame, Mejai's Soulstealer. The biggest change against Ziggs: Bloodletter's Curse (under 0.5% usually, 4.0% here).

What runes should Diana use against Ziggs?

Use Diana's usual Electrocute page (Domination + Resolve); there are too few games for a matchup-specific page. The biggest change against Ziggs: Presence of Mind (1.9% usually, 8.0% here).