Diana, League of Legends champion
Win Rate
50.6%
Pick Rate
3.5%
Ban Rate
3.9%

Diana vs Locke

Diana A TierFighterAssassin
Patch
26.22
Games
6,921
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Diana vs Locke (Mid): Diana wins 57.5% of 259 ranked games over the last 2 patches (gold diff at 15: +436). Patch 26.22 build & runes.

Diana – League of Legends champion iconDiana57.5%
Diana favoredModerate confidence · 259 games · Patch 26.21–26.22
42.5%LockeLocke – League of Legends champion icon

Diana is favored in this matchup: Diana wins 57.5% of 259 games, and the whole 95% range (51.4–63.4%) is on the same side of 50%.

Diana Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Diana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Diana – League of Legends champion icon
Diana
57.5%
VS
Locke
42.5%
Locke – League of Legends champion icon

Who wins Diana vs Locke?

Diana favoredModerate confidence

Diana wins 57.5% of these games. With this many games the true rate is most likely between 51.4% and 63.4% (95% range).

Expected
54.6%
From both champions' overall Mid win rates
Matchup effect
+2.9 pts
Observed minus expected
Sample
259 games
Lane: Mid · Patch 26.21–26.22
vs patch 26.21
−8.5 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 13

The headline win rate covers patches 26.21–26.22 (259 games). The lane, game-length, build and rune sections below use patch 26.22 only (103 games).

They also met in another lane (Jungle): 10 games, Diana won 40.0%.

Key takeaways

  • Diana is favored in this matchup: Diana wins 57.5% of 259 games, and the whole 95% range (51.4–63.4%) is on the same side of 50%.
  • Both champions' overall Mid win rates predict 54.6% for Diana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Diana usually wins the lane: 436 gold ahead of Locke at 15 minutes on average (100 games with a 15-minute snapshot).
  • Diana players pick Shield Bash far more often against Locke: 63.1% of their other Mid games, 72.8% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Diana and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Diana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Diana vs Locke Laning Stats

DianaLocke

At 15 minutes

Gold difference
+436
Diana ahead
95% range +103 to +770
XP difference
+519
Diana ahead
95% range +249 to +789
CS difference
+6.9
Diana ahead
95% range +2.3 to +11.5
4.14
Kills before 15 min
3.66
2.66
Deaths before 15 min
3.08
1.71
Solo kills before 15 min
0.78
20.4%
First blood
12.6%

Whole-game averages

6.1
CS / min
5.7
935
DMG / min
750
12,558
Gold / game
12,225
75
Heal / min
319
852
DMG Mitigated / min
517
0.2
CC / min
0.4

Diana vs Locke Win Rate by Game Length

Diana's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
11 games
Too few games
20–25 min
17 games
50.0%
25–30 min
32 games
Too few games
30–35 min
24 games
Too few games
35+ min
19 games
Diana vs Locke95% rangeDiana usual (Mid)

No game length stands out: Diana's results against Locke in short and long games are within the margin of error of each other.

Diana vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)DianaDiana gold at 15: +436
  2. First itemDianaDiana: 10.6 min · Locke: 12.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenDiana wins 53.1% of 49 games
  5. 30+ min gamesEvenDiana wins 51.2% of 43 games

What Diana Changes Against Locke

Choices Diana players make noticeably more or less often in this matchup than in their other Mid games.

Best Diana Build vs Locke

Usual Diana build (Mid)

90.5% win rate · 21 games

Limited sample: 25 of 61 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Diana usually completes Stormsurge first, at 10.6 min (median of 63 games).
  • Locke usually completes Lich Bane first, at 12.2 min (median of 88 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Diana Runes vs Locke

Usual Diana runes (Mid)

Grasp of the Undying – League of Legends runeGrasp of the Undying
Resolve
Shield Bash – League of Legends runeBone Plating – League of Legends runeOvergrowth – League of Legends rune
Sorcery
Manaflow Band – League of Legends runeTranscendence – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

69.2% win rate · 26 games

Against Locke

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Diana draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Diana matchup data for League of Legends patch 26.22. The table below shows Diana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Diana build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Diana Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Diana vs Locke FAQ - Patch 26.21–26.22

Who wins Diana vs Locke?

Diana is favored in this matchup: Diana wins 57.5% of 259 games, and the whole 95% range (51.4–63.4%) is on the same side of 50%.

What is Diana's win rate against Locke?

Diana wins 57.5% of 259 Mid games against Locke on patch 26.21–26.22 (95% range 51.4–63.4%). Based on both champions' overall Mid win rates, 54.6% would be expected.

Does Diana counter Locke?

Yes. Diana wins 57.5% of 259 games against Locke on patch 26.21–26.22, and the whole 95% range is above 50%.

Who wins lane, Diana or Locke?

Diana usually wins the lane: 436 gold ahead of Locke at 15 minutes on average (100 games with a 15-minute snapshot).

Does Diana outscale Locke?

There are too few games of each length to tell yet.

When is Locke strongest against Diana?

On current data there is no stage of the game where Locke is ahead of Diana beyond the margin of error.

What should Diana build against Locke?

The most successful Diana core against Locke is Stormsurge, Shadowflame, Zhonya's Hourglass (68.0% over 25 games).

What runes should Diana use against Locke?

Use Diana's usual Grasp of the Undying page (Resolve + Sorcery); there are too few games for a matchup-specific page. The biggest change against Locke: Shield Bash (63.1% usually, 72.8% here).