Graves - League of Legends Champion
Win Rate
50.5%
Pick Rate
3.0%
Ban Rate
8.2%

Gravesvs Hecarim

Graves B TierMarksman
Patch26.19
Games2,763
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Graves vs Hecarim is a very close matchup in LoL patch 26.19. Graves wins with a 50.0% win rate (+0.0%) over Hecarim based on 56 games. Hecarim wins the early laning phase while Graves scales better into the late game. Below you'll find the best Graves build, runes, laning stats, and strategies for the Graves vs Hecarim matchup.

Graves Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Graves performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Graves
Graves
46.9%
VS
Hecarim
53.1%
Hecarim

Who wins Graves vs Hecarim?

Slight Hecarim edgeLow confidence

Graves wins 46.9% of these games. With this many games the true rate is most likely between 38.0% and 56.1% (95% range).

Expected
52.1%
From both champions' overall Jungle win rates
Matchup effect
−5.2 pts
Observed minus expected
Sample
113 games
Lane: Jungle
vs patch 26.18
−4.0 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Hecarim, but the sample is too limited for a strong conclusion: Graves wins 46.9% of 113 games (95% range 38.0–56.1%).
  • Both champions' overall Jungle win rates predict 52.1% for Graves; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 110, within the margin of error (111 games).
  • Graves players pick Health Scaling (defense) much less often against Hecarim: 91.8% of their other Jungle games, 85.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Graves and Hecarim played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Graves's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Graves vs Hecarim Laning Stats

GravesHecarim

At 15 minutes

Gold difference
−110
Within the margin of error
95% range −361 to +141
XP difference
−421
Hecarim ahead
95% range −678 to −163
CS difference
−4.2
Within the margin of error
95% range −9.1 to +0.6
3.05
Kills before 15 min
3.41
2.28
Deaths before 15 min
2.11
0.22
Solo kills before 15 min
0.27
4.4%
First blood
5.3%

Whole-game averages

1.5
CS / min
1.1
865
DMG / min
646
14,363
Gold / game
13,489
310
Heal / min
652
725
DMG Mitigated / min
1,320
0.7
CC / min
0.8

Graves vs Hecarim Win Rate by Game Length

Graves's win rate against Hecarim by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
7 games
Too few games
20–25 min
19 games
57.9%
25–30 min
38 games
51.9%
30–35 min
27 games
Too few games
35+ min
22 games
Graves vs Hecarim95% rangeGraves usual (Jungle)

No game length stands out: Graves's results against Hecarim in short and long games are within the margin of error of each other.

Graves vs Hecarim Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenGraves gold at 15: −110
  2. First itemEvenGraves: 0.2 min · Hecarim: 0.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenGraves wins 50.9% of 57 games
  5. 30+ min gamesEvenGraves wins 46.9% of 49 games

What Graves Changes Against Hecarim

Choices Graves players make noticeably more or less often in this matchup than in their other Jungle games.

  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    91.8%
    vs Hecarim
    85.0%
    −6.9 pts46.9% WR here
  • Tenacity and Slow Resist (defense)
    Tenacity and Slow Resist (defense)Stat shard
    Usually
    2.8%
    vs Hecarim
    7.1%
    +4.3 pts

Best Graves Build vs Hecarim

Usual Graves build (Jungle)

61.9% win rate · 740 games

Against Hecarim

56.5% win rate · 23 games

Limited sample: 23 of 78 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Graves usually completes Scorchclaw Pup first, at 0.2 min (median of 82 games).
  • Hecarim usually completes Gustwalker Hatchling first, at 0.1 min (median of 103 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Graves Runes vs Hecarim

Usual Graves runes (Jungle)

Dark HarvestDark Harvest
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

48.5% win rate · 1,834 games

Against Hecarim

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Graves draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Graves matchup data for League of Legends patch 26.19. The table below shows Graves's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Graves build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Graves Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Graves vs Hecarim FAQ - Patch 26.19

Who wins Graves vs Hecarim?

Current data slightly favors Hecarim, but the sample is too limited for a strong conclusion: Graves wins 46.9% of 113 games (95% range 38.0–56.1%).

What is Graves's win rate against Hecarim?

Graves wins 46.9% of 113 Jungle games against Hecarim on patch 26.19 (95% range 38.0–56.1%). Based on both champions' overall Jungle win rates, 52.1% would be expected.

Does Graves counter Hecarim?

Not clearly. Graves wins 46.9% of 113 games against Hecarim, and the 95% range (38.0–56.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Graves or Hecarim?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 110, within the margin of error (111 games).

Does Graves outscale Hecarim?

There are too few games of each length to tell yet.

When is Hecarim strongest against Graves?

On current data there is no stage of the game where Hecarim is ahead of Graves beyond the margin of error.

What should Graves build against Hecarim?

The most successful Graves core against Hecarim is Hubris, The Collector, Lord Dominik's Regards (56.5% over 23 games).

What runes should Graves use against Hecarim?

Use Graves's usual Dark Harvest page (Domination + Precision); there are too few games for a matchup-specific page. The biggest change against Hecarim: Health Scaling (defense) (91.8% usually, 85.0% here).