Graves, League of Legends champion
Win Rate
50.0%
Pick Rate
3.4%
Ban Rate
9.9%

Graves vs Rammus

Graves C TierMarksman
Patch
26.22
Games
6,642
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Graves vs Rammus (Jungle): Graves wins 39.2% of 97 ranked games over the last 2 patches (gold diff at 15: +823). Patch 26.22 build & runes.

Graves – League of Legends champion iconGraves39.2%
Rammus favoredLow confidence · 97 games · Patch 26.21–26.22
60.8%RammusRammus – League of Legends champion icon

Rammus is favored in this matchup: Graves wins 39.2% of 97 games, and the whole 95% range (30.1–49.1%) is on the same side of 50%.

Graves Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Graves performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Graves – League of Legends champion icon
Graves
39.2%
VS
Rammus
60.8%
Rammus – League of Legends champion icon

Who wins Graves vs Rammus?

Rammus favoredLow confidence

Graves wins 39.2% of these games. With this many games the true rate is most likely between 30.1% and 49.1% (95% range).

Expected
48.8%
From both champions' overall Jungle win rates
Matchup effect
−9.6 pts
Observed minus expected
Sample
97 games
Lane: Jungle · Patch 26.21–26.22
vs patch 26.21
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 13

The headline win rate covers patches 26.21–26.22 (97 games). The lane, game-length, build and rune sections below use patch 26.22 only (51 games).

Key takeaways

  • Rammus is favored in this matchup: Graves wins 39.2% of 97 games, and the whole 95% range (30.1–49.1%) is on the same side of 50%.
  • Both champions' overall Jungle win rates predict 48.8% for Graves; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Graves usually wins the lane: 823 gold ahead of Rammus at 15 minutes on average (51 games with a 15-minute snapshot).
  • Graves players pick The Collector much less often against Rammus: 84.4% of their other Jungle games, 66.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Graves and Rammus played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Graves's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Graves vs Rammus Laning Stats

GravesRammus

At 15 minutes

Gold difference
+823
Graves ahead
95% range +542 to +1,103
XP difference
+506
Graves ahead
95% range +208 to +804
CS difference
+15.8
Graves ahead
95% range +10.1 to +21.5
2.88
Kills before 15 min
1.45
1.73
Deaths before 15 min
1.71
0.06
Solo kills before 15 min
0.02
5.9%
First blood
3.9%

Whole-game averages

1.4
CS / min
0.8
854
DMG / min
473
14,922
Gold / game
12,049
325
Heal / min
361
746
DMG Mitigated / min
2,164
0.9
CC / min
1.5

Graves vs Rammus Win Rate by Game Length

Graves's win rate against Rammus by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
4 games
Too few games
25–30 min
15 games
Too few games
30–35 min
18 games
Too few games
35+ min
10 games
Graves vs Rammus95% rangeGraves usual (Jungle)

No game length stands out: Graves's results against Rammus in short and long games are within the margin of error of each other.

Graves vs Rammus Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)GravesGraves gold at 15: +823
  2. First itemEvenGraves: 0.2 min · Rammus: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Graves Changes Against Rammus

Choices Graves players make noticeably more or less often in this matchup than in their other Jungle games.

  • The Collector – League of Legends item
    Usually
    84.4%
    vs Rammus
    66.7%
    −17.7 pts38.2% WR here
  • Mercury's Treads – League of Legends item
    Usually
    29.3%
    vs Rammus
    43.1%
    +13.8 pts27.3% WR here
  • Black Cleaver – League of Legends item
    Usually
    4.2%
    vs Rammus
    11.8%
    +7.6 pts
  • Tenacity and Slow Resist (defense) – League of Legends rune
    Tenacity and Slow Resist (defense)Stat shard
    Usually
    3.3%
    vs Rammus
    9.8%
    +6.5 pts
  • Maw of Malmortius – League of Legends item
    Usually
    3.8%
    vs Rammus
    9.8%
    +6.0 pts
  • Legend: Alacrity – League of Legends rune
    Usually
    95.9%
    vs Rammus
    90.2%
    −5.7 pts43.5% WR here
  • Legend: Bloodline – League of Legends rune
    Usually
    1.0%
    vs Rammus
    5.9%
    +4.9 pts
  • Mosstomper Seedling – League of Legends itemHealth Potion – League of Legends itemStealth Ward – League of Legends item
    Mosstomper Seedling + Health Potion + Stealth WardStarting items
    Usually
    1.5%
    vs Rammus
    5.9%
    +4.4 pts

Best Graves Build vs Rammus

Usual Graves build (Jungle)

63.0% win rate · 289 games

Against Rammus

Not enough matchup-specific build data: only 6 of 36 Graves games against Rammus carried a complete build, which is too few to recommend an item path from. Use Graves's standard build instead.

  • Graves usually completes Scorchclaw Pup first, at 0.2 min (median of 42 games).
  • Rammus usually completes Gustwalker Hatchling first, at 0.2 min (median of 26 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Graves Runes vs Rammus

Usual Graves runes (Jungle)

Fleet Footwork – League of Legends runeFleet Footwork
Precision
Triumph – League of Legends runeLegend: Alacrity – League of Legends runeCut Down – League of Legends rune
Inspiration
Cash Back – League of Legends runeTriple Tonic – League of Legends rune
Attack Speed (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

71.4% win rate · 21 games

Against Rammus

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Graves draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Graves matchup data for League of Legends patch 26.22. The table below shows Graves's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Graves build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Graves Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Graves vs Rammus FAQ - Patch 26.21–26.22

Who wins Graves vs Rammus?

Rammus is favored in this matchup: Graves wins 39.2% of 97 games, and the whole 95% range (30.1–49.1%) is on the same side of 50%.

What is Graves's win rate against Rammus?

Graves wins 39.2% of 97 Jungle games against Rammus on patch 26.21–26.22 (95% range 30.1–49.1%). Based on both champions' overall Jungle win rates, 48.8% would be expected.

Does Graves counter Rammus?

No — it is the other way around: Graves wins only 39.2% of 97 games against Rammus, and the whole 95% range is below 50%.

Who wins lane, Graves or Rammus?

Graves usually wins the lane: 823 gold ahead of Rammus at 15 minutes on average (51 games with a 15-minute snapshot).

Does Graves outscale Rammus?

There are too few games of each length to tell yet.

When is Rammus strongest against Graves?

On current data there is no stage of the game where Rammus is ahead of Graves beyond the margin of error.

What should Graves build against Rammus?

There are not enough games for a matchup-specific core, so use Graves's usual Jungle core: The Collector, Immortal Shieldbow, Youmuu's Ghostblade. The biggest change against Rammus: The Collector (84.4% usually, 66.7% here).

What runes should Graves use against Rammus?

Use Graves's usual Fleet Footwork page (Precision + Inspiration); there are too few games for a matchup-specific page. The biggest change against Rammus: Tenacity and Slow Resist (defense) (3.3% usually, 9.8% here).