Maokai, League of Legends champion
Win Rate
49.7%
Pick Rate
1.5%
Ban Rate
0.3%

Maokai vs Rell

Maokai C TierTankSupport
Patch
26.19
Games
1,322
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 4, 2026 UTC
Methodology
Data Methodology

Maokai vs Rell is a decisive matchup in LoL patch 26.19. Rell wins with a 62.5% win rate (+25.0%) over Maokai based on 8 games. Rell holds the advantage in both the early and late game. Below you'll find the best Maokai build, runes, laning stats, and strategies for the Maokai vs Rell matchup.

Maokai Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Maokai performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Maokai
Maokai
61.5%
VS
Rell
38.5%
Rell

Who wins Maokai vs Rell?

Slight Maokai edgeLow confidence

Maokai wins 61.5% of these games. With this many games the true rate is most likely between 42.5% and 77.6% (95% range).

Expected
47.1%
From both champions' overall Support win rates
Matchup effect
+14.4 pts
Observed minus expected
Sample
26 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Maokai, but the sample is too limited for a strong conclusion: Maokai wins 61.5% of 26 games (95% range 42.5–77.6%).
  • Both champions' overall Support win rates predict 47.1% for Maokai; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Maokai players pick Tenacity and Slow Resist (defense) far more often against Rell: 4.4% of their other Support games, 19.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Maokai and Rell played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Maokai's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Maokai vs Rell Laning Stats

MaokaiRell

Only 26 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.3
CS / min
1.0
434
DMG / min
366
9,365
Gold / game
9,511
271
Heal / min
109
1,032
DMG Mitigated / min
1,480
2.4
CC / min
1.5

Maokai vs Rell Win Rate by Game Length

Maokai's win rate against Rell by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
3 games
Too few games
25–30 min
10 games
Too few games
30–35 min
7 games
Too few games
35+ min
5 games
Maokai vs Rell95% rangeMaokai usual (Support)

No game length stands out: Maokai's results against Rell in short and long games are within the margin of error of each other.

Maokai vs Rell Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Maokai Changes Against Rell

Choices Maokai players make noticeably more or less often in this matchup than in their other Support games.

  • Tenacity and Slow Resist (defense)
    Tenacity and Slow Resist (defense)Stat shard
    Usually
    4.4%
    vs Rell
    19.2%
    +14.8 pts
  • Guardian
    GuardianKeystone
    Usually
    1.0%
    vs Rell
    7.7%
    +6.7 pts
  • Health PotionHealth PotionControl Ward
    Health Potion + Health Potion + Control WardStarting items
    Usually
    under 0.5%
    vs Rell
    4.0%
    +4.0 pts
  • ExhaustGhost
    Exhaust + GhostSummoner spells
    Usually
    under 0.5%
    vs Rell
    3.8%
    +3.8 pts
  • W > Q > E
    the W > Q > E skill orderSkill priority
    Usually
    under 0.5%
    vs Rell
    3.8%
    +3.8 pts

Best Maokai Build vs Rell

Usual Maokai build (Support)

76.2% win rate · 21 games

Against Rell

Not enough matchup-specific build data: only 1 of 8 Maokai games against Rell carried a complete build, which is too few to recommend an item path from. Use Maokai's standard build instead.

  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Maokai Runes vs Rell

Usual Maokai runes (Support)

AftershockAftershock
Resolve
Font of LifeBone PlatingUnflinching
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Health Scaling (flex)Health Scaling (defense)

51.5% win rate · 549 games

Against Rell

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Maokai draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Maokai matchup data for League of Legends patch 26.19. The table below shows Maokai's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Maokai build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Maokai Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Maokai vs Rell FAQ - Patch 26.19

Who wins Maokai vs Rell?

Current data slightly favors Maokai, but the sample is too limited for a strong conclusion: Maokai wins 61.5% of 26 games (95% range 42.5–77.6%).

What is Maokai's win rate against Rell?

Maokai wins 61.5% of 26 Support games against Rell on patch 26.19 (95% range 42.5–77.6%). Based on both champions' overall Support win rates, 47.1% would be expected.

Does Maokai counter Rell?

Not clearly. Maokai wins 61.5% of 26 games against Rell, and the 95% range (42.5–77.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Maokai or Rell?

There are not enough games with a 15-minute snapshot yet (26) to say who wins lane.

Does Maokai outscale Rell?

There are too few games of each length to tell yet.

When is Rell strongest against Maokai?

On current data there is no stage of the game where Rell is ahead of Maokai beyond the margin of error.

What should Maokai build against Rell?

There are not enough games for a matchup-specific core, so use Maokai's usual Support core: Thornmail, Spirit Visage, Unending Despair. The biggest change against Rell: Health Potion + Health Potion + Control Ward (under 0.5% usually, 4.0% here).

What runes should Maokai use against Rell?

Use Maokai's usual Aftershock page (Resolve + Inspiration); there are too few games for a matchup-specific page. The biggest change against Rell: Tenacity and Slow Resist (defense) (4.4% usually, 19.2% here).