Pantheon - League of Legends Champion
Win Rate
49.5%
Pick Rate
4.2%
Ban Rate
2.8%

Pantheonvs Gangplank

Pantheon C TierFighterAssassin
Patch26.19
Games3,808
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Pantheon vs Gangplank is a decisive matchup in LoL patch 26.19. Pantheon wins with a 54.8% win rate (+9.7%) over Gangplank based on 31 games. Gangplank wins the early laning phase while Pantheon scales better into the late game. Below you'll find the best Pantheon build, runes, laning stats, and strategies for the Pantheon vs Gangplank matchup.

Pantheon Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Pantheon performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Pantheon
Pantheon
50.8%
VS
Gangplank
49.2%
Gangplank

Who wins Pantheon vs Gangplank?

Even matchupLow confidence

Pantheon wins 50.8% of these games. With this many games the true rate is most likely between 38.9% and 62.5% (95% range).

Expected
50.6%
From both champions' overall Top win rates
Matchup effect
+0.1 pts
Observed minus expected
Sample
65 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 4 games, Pantheon won 75.0%.

Key takeaways

  • Pantheon vs Gangplank is an even matchup: Pantheon wins 50.8% of 65 games, and the 95% range (38.9–62.5%) comfortably includes 50%.
  • Both champions' overall Top win rates predict 50.6% for Pantheon; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 349, within the margin of error (65 games).
  • Pantheon players pick Mercury's Treads much less often against Gangplank: 29.1% of their other Top games, under 2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Pantheon and Gangplank played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Pantheon's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Pantheon vs Gangplank Laning Stats

PantheonGangplank

At 15 minutes

Gold difference
−349
Within the margin of error
95% range −759 to +60
XP difference
−29
Within the margin of error
95% range −463 to +405
CS difference
−8.6
Gangplank ahead
95% range −16.1 to −1.0
3.17
Kills before 15 min
2.35
2.68
Deaths before 15 min
3.18
1.69
Solo kills before 15 min
1.42
9.2%
First blood
24.6%

Whole-game averages

5.5
CS / min
6.8
866
DMG / min
900
12,253
Gold / game
14,399
184
Heal / min
263
873
DMG Mitigated / min
649
0.7
CC / min
0.4

Pantheon vs Gangplank Win Rate by Game Length

Pantheon's win rate against Gangplank by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
4 games
Too few games
25–30 min
18 games
Too few games
30–35 min
22 games
Too few games
35+ min
17 games
Pantheon vs Gangplank95% rangePantheon usual (Top)

No game length stands out: Pantheon's results against Gangplank in short and long games are within the margin of error of each other.

Pantheon vs Gangplank Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenPantheon gold at 15: −349
  2. First itemPantheonPantheon: 11.7 min · Gangplank: 12.3 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Pantheon Changes Against Gangplank

Choices Pantheon players make noticeably more or less often in this matchup than in their other Top games.

Best Pantheon Build vs Gangplank

Usual Pantheon build (Top)

78.9% win rate · 19 games

Against Gangplank

Not enough matchup-specific build data: only 6 of 40 Pantheon games against Gangplank carried a complete build, which is too few to recommend an item path from. Use Pantheon's standard build instead.

  • Pantheon usually completes Eclipse first, at 11.7 min (median of 41 games).
  • Gangplank usually completes Essence Reaver first, at 12.3 min (median of 64 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Pantheon Runes vs Gangplank

Usual Pantheon runes (Top)

Press the AttackPress the Attack
Precision
Presence of MindLegend: HasteLast Stand
Sorcery
ScorchTranscendence
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

51.6% win rate · 419 games

Against Gangplank

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Pantheon draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Pantheon matchup data for League of Legends patch 26.19. The table below shows Pantheon's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Pantheon build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Pantheon Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Pantheon vs Gangplank FAQ - Patch 26.19

Who wins Pantheon vs Gangplank?

Pantheon vs Gangplank is an even matchup: Pantheon wins 50.8% of 65 games, and the 95% range (38.9–62.5%) comfortably includes 50%.

What is Pantheon's win rate against Gangplank?

Pantheon wins 50.8% of 65 Top games against Gangplank on patch 26.19 (95% range 38.9–62.5%). Based on both champions' overall Top win rates, 50.6% would be expected.

Does Pantheon counter Gangplank?

Not clearly. Pantheon wins 50.8% of 65 games against Gangplank, and the 95% range (38.9–62.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Pantheon or Gangplank?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 349, within the margin of error (65 games).

Does Pantheon outscale Gangplank?

There are too few games of each length to tell yet.

When is Gangplank strongest against Pantheon?

On current data there is no stage of the game where Gangplank is ahead of Pantheon beyond the margin of error.

What should Pantheon build against Gangplank?

There are not enough games for a matchup-specific core, so use Pantheon's usual Top core: Voltaic Cyclosword, Eclipse, Youmuu's Ghostblade. The biggest change against Gangplank: Mercury's Treads (29.1% usually, under 2% here).

What runes should Pantheon use against Gangplank?

Use Pantheon's usual Press the Attack page (Precision + Sorcery); there are too few games for a matchup-specific page. The biggest change against Gangplank: Conqueror (64.5% usually, 50.8% here).