
- Win Rate
- 49.2%
- Pick Rate
- 4.4%
- Ban Rate
- 3.0%
Pantheon vs Locke
- Patch
- 26.20
- Games
- 7,832
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 16, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Pantheon vs Locke is a decisive matchup in LoL patch 26.20. Locke wins with a 54.3% win rate (+8.6%) over Pantheon based on 35 games. Locke wins the early laning phase while Pantheon scales better into the late game. Below you'll find the best Pantheon build, runes, laning stats, and strategies for the Pantheon vs Locke matchup.
Pantheon Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Pantheon performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Pantheon vs Locke?
Pantheon wins 43.8% of these games. With this many games the true rate is most likely between 28.2% and 60.7% (95% range).
- Expected
- 50.2% From both champions' overall Mid win rates
- Matchup effect
- −6.4 pts Observed minus expected
- Sample
- 32 games Lane: Mid
- vs patch 26.19
- — Not enough games on both patches
Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11
Key takeaways
- Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Pantheon wins 43.8% of 32 games (95% range 28.2–60.7%).
- Both champions' overall Mid win rates predict 50.2% for Pantheon; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Neither side reliably wins the lane: the average gold difference at 15 minutes is 79, within the margin of error (30 games).
- Pantheon players pick Stormraider's Surge far more often against Locke: 3.4% of their other Mid games, 12.5% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Pantheon and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Pantheon's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Pantheon vs Locke Laning Stats
At 15 minutes
Whole-game averages
Pantheon vs Locke Win Rate by Game Length
Pantheon's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Pantheon's results against Locke in short and long games are within the margin of error of each other.
Pantheon vs Locke Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)EvenPantheon gold at 15: −79
- First itemInsufficient data
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Pantheon Changes Against Locke
Choices Pantheon players make noticeably more or less often in this matchup than in their other Mid games.
Stormraider's SurgeKeystoneUsually3.4%vs Locke12.5%+9.1 pts
Iceborn GauntletItemUsuallyunder 0.5%vs Locke3.1%+3.1 pts
Doran's BladeStarting itemsUsuallyunder 0.5%vs Locke3.1%+3.1 pts


Long Sword + Doran's Blade + Health Potion + Glowing MoteStarting itemsUsuallyunder 0.5%vs Locke3.1%+3.1 pts



Boots + Long Sword + Long Sword + Refillable Potion + Stealth WardStarting itemsUsuallyunder 0.5%vs Locke3.1%+3.1 pts
Best Pantheon Build vs Locke
Usual Pantheon build (Mid)
73.3% win rate · 15 games
Against Locke
Not enough matchup-specific build data: only 3 of 18 Pantheon games against Locke carried a complete build, which is too few to recommend an item path from. Use Pantheon's standard build instead.
- Locke usually completes Lich Bane first, at 11.3 min (median of 30 games).
- Skill priority: Q > W > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Pantheon Runes vs Locke
Plan your Pantheon draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Pantheon matchup data for League of Legends patch 26.20. The table below shows Pantheon's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Pantheon build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Pantheon Matchups
Hardest for Pantheon
Easiest for Pantheon
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Pantheon vs Locke FAQ - Patch 26.20
Who wins Pantheon vs Locke?
Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Pantheon wins 43.8% of 32 games (95% range 28.2–60.7%).
What is Pantheon's win rate against Locke?
Pantheon wins 43.8% of 32 Mid games against Locke on patch 26.20 (95% range 28.2–60.7%). Based on both champions' overall Mid win rates, 50.2% would be expected.
Does Pantheon counter Locke?
Not clearly. Pantheon wins 43.8% of 32 games against Locke, and the 95% range (28.2–60.7%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Pantheon or Locke?
Neither side reliably wins the lane: the average gold difference at 15 minutes is 79, within the margin of error (30 games).
Does Pantheon outscale Locke?
There are too few games of each length to tell yet.
When is Locke strongest against Pantheon?
On current data there is no stage of the game where Locke is ahead of Pantheon beyond the margin of error.
What should Pantheon build against Locke?
There are not enough games for a matchup-specific core, so use Pantheon's usual Mid core: Eclipse, Sundered Sky, Black Cleaver. The biggest change against Locke: Iceborn Gauntlet (under 0.5% usually, 3.1% here).
What runes should Pantheon use against Locke?
Use Pantheon's usual Electrocute page (Domination + Inspiration); there are too few games for a matchup-specific page. The biggest change against Locke: Stormraider's Surge (3.4% usually, 12.5% here).
