Pantheon, League of Legends champion
Win Rate
49.2%
Pick Rate
4.4%
Ban Rate
3.0%

Pantheon vs Locke

Pantheon D TierFighterAssassin
Patch
26.20
Games
7,832
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 16, 2026 UTC
Methodology
Data Methodology

Pantheon vs Locke is a decisive matchup in LoL patch 26.20. Locke wins with a 54.3% win rate (+8.6%) over Pantheon based on 35 games. Locke wins the early laning phase while Pantheon scales better into the late game. Below you'll find the best Pantheon build, runes, laning stats, and strategies for the Pantheon vs Locke matchup.

Pantheon Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Pantheon performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Pantheon
Pantheon
43.8%
VS
Locke
56.3%
Locke

Who wins Pantheon vs Locke?

Slight Locke edgeLow confidence

Pantheon wins 43.8% of these games. With this many games the true rate is most likely between 28.2% and 60.7% (95% range).

Expected
50.2%
From both champions' overall Mid win rates
Matchup effect
−6.4 pts
Observed minus expected
Sample
32 games
Lane: Mid
vs patch 26.19
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Pantheon wins 43.8% of 32 games (95% range 28.2–60.7%).
  • Both champions' overall Mid win rates predict 50.2% for Pantheon; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 79, within the margin of error (30 games).
  • Pantheon players pick Stormraider's Surge far more often against Locke: 3.4% of their other Mid games, 12.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Pantheon and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Pantheon's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Pantheon vs Locke Laning Stats

PantheonLocke

At 15 minutes

Gold difference
−79
Within the margin of error
95% range −627 to +470
XP difference
−145
Within the margin of error
95% range −629 to +340
CS difference
−0.5
Within the margin of error
95% range −9.4 to +8.3
4.07
Kills before 15 min
4.37
3.40
Deaths before 15 min
3.03
1.28
Solo kills before 15 min
1.28
9.4%
First blood
21.9%

Whole-game averages

5.1
CS / min
5.2
916
DMG / min
867
11,857
Gold / game
12,714
137
Heal / min
382
712
DMG Mitigated / min
569
0.9
CC / min
0.5

Pantheon vs Locke Win Rate by Game Length

Pantheon's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
7 games
Too few games
25–30 min
7 games
Too few games
30–35 min
4 games
Too few games
35+ min
10 games
Pantheon vs Locke95% rangePantheon usual (Mid)

No game length stands out: Pantheon's results against Locke in short and long games are within the margin of error of each other.

Pantheon vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenPantheon gold at 15: −79
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Pantheon Changes Against Locke

Choices Pantheon players make noticeably more or less often in this matchup than in their other Mid games.

  • Stormraider's Surge
    Usually
    3.4%
    vs Locke
    12.5%
    +9.1 pts
  • Iceborn Gauntlet
    Usually
    under 0.5%
    vs Locke
    3.1%
    +3.1 pts
  • Doran's Blade
    Doran's BladeStarting items
    Usually
    under 0.5%
    vs Locke
    3.1%
    +3.1 pts
  • Long SwordDoran's BladeHealth PotionGlowing Mote
    Long Sword + Doran's Blade + Health Potion + Glowing MoteStarting items
    Usually
    under 0.5%
    vs Locke
    3.1%
    +3.1 pts
  • BootsLong SwordLong SwordRefillable PotionStealth Ward
    Boots + Long Sword + Long Sword + Refillable Potion + Stealth WardStarting items
    Usually
    under 0.5%
    vs Locke
    3.1%
    +3.1 pts

Best Pantheon Build vs Locke

Usual Pantheon build (Mid)

73.3% win rate · 15 games

Against Locke

Not enough matchup-specific build data: only 3 of 18 Pantheon games against Locke carried a complete build, which is too few to recommend an item path from. Use Pantheon's standard build instead.

  • Locke usually completes Lich Bane first, at 11.3 min (median of 30 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Pantheon Runes vs Locke

Usual Pantheon runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactSixth SenseTreasure Hunter
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

53.9% win rate · 191 games

Against Locke

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Pantheon draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Pantheon matchup data for League of Legends patch 26.20. The table below shows Pantheon's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Pantheon build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Pantheon Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Pantheon vs Locke FAQ - Patch 26.20

Who wins Pantheon vs Locke?

Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Pantheon wins 43.8% of 32 games (95% range 28.2–60.7%).

What is Pantheon's win rate against Locke?

Pantheon wins 43.8% of 32 Mid games against Locke on patch 26.20 (95% range 28.2–60.7%). Based on both champions' overall Mid win rates, 50.2% would be expected.

Does Pantheon counter Locke?

Not clearly. Pantheon wins 43.8% of 32 games against Locke, and the 95% range (28.2–60.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Pantheon or Locke?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 79, within the margin of error (30 games).

Does Pantheon outscale Locke?

There are too few games of each length to tell yet.

When is Locke strongest against Pantheon?

On current data there is no stage of the game where Locke is ahead of Pantheon beyond the margin of error.

What should Pantheon build against Locke?

There are not enough games for a matchup-specific core, so use Pantheon's usual Mid core: Eclipse, Sundered Sky, Black Cleaver. The biggest change against Locke: Iceborn Gauntlet (under 0.5% usually, 3.1% here).

What runes should Pantheon use against Locke?

Use Pantheon's usual Electrocute page (Domination + Inspiration); there are too few games for a matchup-specific page. The biggest change against Locke: Stormraider's Surge (3.4% usually, 12.5% here).