Poppy, League of Legends champion
Win Rate
50.6%
Pick Rate
1.7%
Ban Rate
4.3%

Poppy vs Seraphine

Poppy C TierTankFighter
Patch
26.22
Games
3,298
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Poppy vs Seraphine (Support): Poppy wins 52.7% of 148 ranked games over the last 2 patches (gold diff at 15: -134). Patch 26.22 build & runes.

Poppy – League of Legends champion iconPoppy52.7%
No clear favoriteModerate confidence · 148 games · Patch 26.21–26.22
47.3%SeraphineSeraphine – League of Legends champion icon

Current data slightly favors Poppy, but the sample is too limited for a strong conclusion: Poppy wins 52.7% of 148 games (95% range 44.7–60.6%).

Poppy Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Poppy performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Poppy – League of Legends champion icon
Poppy
52.7%
VS
Seraphine
47.3%
Seraphine – League of Legends champion icon

Who wins Poppy vs Seraphine?

No clear favoriteModerate confidence

Poppy wins 52.7% of these games. With this many games the true rate is most likely between 44.7% and 60.6% (95% range).

Expected
51.4%
From both champions' overall Support win rates
Matchup effect
+1.3 pts
Observed minus expected
Sample
148 games
Lane: Support · Patch 26.21–26.22
vs patch 26.21
+11.3 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (148 games). The lane, game-length, build and rune sections below use patch 26.22 only (57 games).

Key takeaways

  • Current data slightly favors Poppy, but the sample is too limited for a strong conclusion: Poppy wins 52.7% of 148 games (95% range 44.7–60.6%).
  • Both champions' overall Support win rates predict 51.4% for Poppy; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 134, within the margin of error (56 games).
  • Poppy players pick Treasure Hunter far more often against Seraphine: 30.2% of their other Support games, 52.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Poppy and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Poppy's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Poppy vs Seraphine Laning Stats

PoppySeraphine

At 15 minutes

Gold difference
−134
Within the margin of error
95% range −324 to +56
XP difference
−371
Seraphine ahead
95% range −552 to −189
CS difference
−0.6
Within the margin of error
95% range −3.5 to +2.4
1.48
Kills before 15 min
1.80
2.98
Deaths before 15 min
2.46
0.05
Solo kills before 15 min
0.12
5.3%
First blood
10.5%

Whole-game averages

1.2
CS / min
1.4
474
DMG / min
460
9,601
Gold / game
9,392
148
Heal / min
301
1,199
DMG Mitigated / min
355
1.2
CC / min
1.2

Poppy vs Seraphine Win Rate by Game Length

Poppy's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
6 games
Too few games
20–25 min
7 games
Too few games
25–30 min
16 games
Too few games
30–35 min
17 games
Too few games
35+ min
11 games
Poppy vs Seraphine95% rangePoppy usual (Support)

No game length stands out: Poppy's results against Seraphine in short and long games are within the margin of error of each other.

Poppy vs Seraphine Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenPoppy gold at 15: −134
  2. First itemSeraphinePoppy: 15.8 min · Seraphine: 13.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Poppy Changes Against Seraphine

Choices Poppy players make noticeably more or less often in this matchup than in their other Support games.

  • Treasure Hunter – League of Legends rune
    Usually
    30.2%
    vs Seraphine
    52.6%
    +22.5 pts53.3% WR here
  • Flash – League of Legends summoner spellIgnite – League of Legends summoner spell
    Flash + IgniteSummoner spells
    Usually
    54.6%
    vs Seraphine
    75.4%
    +20.9 pts53.5% WR here
  • Flash – League of Legends summoner spellHeal – League of Legends summoner spell
    Flash + HealSummoner spells
    Usually
    30.8%
    vs Seraphine
    10.5%
    −20.3 pts
  • Sudden Impact – League of Legends rune
    Usually
    39.4%
    vs Seraphine
    59.6%
    +20.3 pts52.9% WR here
  • Health Scaling (defense) – League of Legends rune
    Health Scaling (defense)Stat shard
    Usually
    66.9%
    vs Seraphine
    84.2%
    +17.3 pts58.3% WR here
  • Health (defense) – League of Legends rune
    Health (defense)Stat shard
    Usually
    28.9%
    vs Seraphine
    12.3%
    −16.6 pts
  • Bone Plating – League of Legends rune
    Usually
    53.3%
    vs Seraphine
    36.8%
    −16.4 pts66.7% WR here
  • Hail of Blades – League of Legends rune
    Usually
    34.6%
    vs Seraphine
    50.9%
    +16.3 pts48.3% WR here

Best Poppy Build vs Seraphine

Usual Poppy build (Support)

66.0% win rate · 47 games

Against Seraphine

Not enough matchup-specific build data: only 4 of 18 Poppy games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Poppy's standard build instead.

  • Poppy usually completes Dead Man's Plate first, at 15.8 min (median of 37 games).
  • Seraphine usually completes Echoes of Helia first, at 13.4 min (median of 28 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Poppy Runes vs Seraphine

Usual Poppy runes (Support)

Aftershock – League of Legends runeAftershock
Resolve
Font of Life – League of Legends runeBone Plating – League of Legends runeUnflinching – League of Legends rune
Inspiration
Hextech Flashtraption – League of Legends runeCosmic Insight – League of Legends rune
Adaptive Force (offense) – League of Legends runeMove Speed (flex) – League of Legends runeHealth (defense) – League of Legends rune

72.2% win rate · 18 games

Against Seraphine

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Poppy draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Poppy matchup data for League of Legends patch 26.22. The table below shows Poppy's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Poppy build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Poppy Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Poppy vs Seraphine FAQ - Patch 26.21–26.22

Who wins Poppy vs Seraphine?

Current data slightly favors Poppy, but the sample is too limited for a strong conclusion: Poppy wins 52.7% of 148 games (95% range 44.7–60.6%).

What is Poppy's win rate against Seraphine?

Poppy wins 52.7% of 148 Support games against Seraphine on patch 26.21–26.22 (95% range 44.7–60.6%). Based on both champions' overall Support win rates, 51.4% would be expected.

Does Poppy counter Seraphine?

Not clearly. Poppy wins 52.7% of 148 games against Seraphine, and the 95% range (44.7–60.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Poppy or Seraphine?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 134, within the margin of error (56 games).

Does Poppy outscale Seraphine?

There are too few games of each length to tell yet.

When is Seraphine strongest against Poppy?

Seraphine is measurably ahead in: First item.

What should Poppy build against Seraphine?

There are not enough games for a matchup-specific core, so use Poppy's usual Support core: Dead Man's Plate, Locket of the Iron Solari, Knight's Vow.

What runes should Poppy use against Seraphine?

Use Poppy's usual Aftershock page (Resolve + Inspiration); there are too few games for a matchup-specific page. The biggest change against Seraphine: Treasure Hunter (30.2% usually, 52.6% here).