Senna, League of Legends champion
Win Rate
49.9%
Pick Rate
3.5%
Ban Rate
2.2%

Sennavs Xerath

Senna C TierSupportMarksman
Patch26.19
Games3,196
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Senna vs Xerath is a decisive matchup in LoL patch 26.19. Senna wins with a 61.4% win rate (+22.7%) over Xerath based on 44 games. Senna holds the advantage in both the early and late game. Below you'll find the best Senna build, runes, laning stats, and strategies for the Senna vs Xerath matchup.

Senna Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Senna performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Senna
Senna
53.7%
VS
Xerath
46.3%
Xerath

Who wins Senna vs Xerath?

Slight Senna edgeLow confidence

Senna wins 53.7% of these games. With this many games the true rate is most likely between 41.9% and 65.1% (95% range).

Expected
49.3%
From both champions' overall Support win rates
Matchup effect
+4.4 pts
Observed minus expected
Sample
67 games
Lane: Support
vs patch 26.18
+0.7 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Senna, but the sample is too limited for a strong conclusion: Senna wins 53.7% of 67 games (95% range 41.9–65.1%).
  • Both champions' overall Support win rates predict 49.3% for Senna; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Xerath usually wins the lane: 216 gold ahead of Senna at 15 minutes on average (65 games with a 15-minute snapshot).
  • Senna players pick Cosmic Insight much less often against Xerath: 10.7% of their other Support games, under 2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Senna and Xerath played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Senna's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Senna vs Xerath Laning Stats

SennaXerath

At 15 minutes

Gold difference
−216
Xerath ahead
95% range −416 to −16
XP difference
−352
Xerath ahead
95% range −550 to −153
CS difference
−1.0
Within the margin of error
95% range −3.7 to +1.7
1.05
Kills before 15 min
2.05
3.35
Deaths before 15 min
2.34
0.06
Solo kills before 15 min
0.15
4.5%
First blood
4.5%

Whole-game averages

1.6
CS / min
2.0
574
DMG / min
895
11,070
Gold / game
11,102
441
Heal / min
103
356
DMG Mitigated / min
278
1.1
CC / min
1.1

Senna vs Xerath Win Rate by Game Length

Senna's win rate against Xerath by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
9 games
Too few games
20–25 min
7 games
Too few games
25–30 min
13 games
Too few games
30–35 min
15 games
Too few games
35+ min
23 games
Senna vs Xerath95% rangeSenna usual (Support)

No game length stands out: Senna's results against Xerath in short and long games are within the margin of error of each other.

Senna vs Xerath Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)XerathSenna gold at 15: −216
  2. First itemEvenSenna: 12.9 min · Xerath: 13.0 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Senna Changes Against Xerath

Choices Senna players make noticeably more or less often in this matchup than in their other Support games.

  • Cosmic Insight
    Usually
    10.7%
    vs Xerath
    under 2%
    −10.7 pts
  • FlashHeal
    Flash + HealSummoner spells
    Usually
    76.3%
    vs Xerath
    65.7%
    −10.6 pts54.5% WR here
  • Mercury's Treads
    Usually
    2.7%
    vs Xerath
    7.5%
    +4.8 pts
  • Summon Aery
    Summon AeryKeystone
    Usually
    2.2%
    vs Xerath
    6.0%
    +3.7 pts

Best Senna Build vs Xerath

Usual Senna build (Support)

90.9% win rate · 11 games

Against Xerath

Not enough matchup-specific build data: only 12 of 38 Senna games against Xerath carried a complete build, which is too few to recommend an item path from. Use Senna's standard build instead.

  • Senna usually completes Black Cleaver first, at 12.9 min (median of 28 games).
  • Xerath usually completes Luden's Echo first, at 13.0 min (median of 60 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Senna Runes vs Xerath

Usual Senna runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandCelerityGathering Storm
Inspiration
Jack Of All TradesMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health (defense)

53.0% win rate · 965 games

Against Xerath

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Senna draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Senna matchup data for League of Legends patch 26.19. The table below shows Senna's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Senna build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Senna Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Senna vs Xerath FAQ - Patch 26.19

Who wins Senna vs Xerath?

Current data slightly favors Senna, but the sample is too limited for a strong conclusion: Senna wins 53.7% of 67 games (95% range 41.9–65.1%).

What is Senna's win rate against Xerath?

Senna wins 53.7% of 67 Support games against Xerath on patch 26.19 (95% range 41.9–65.1%). Based on both champions' overall Support win rates, 49.3% would be expected.

Does Senna counter Xerath?

Not clearly. Senna wins 53.7% of 67 games against Xerath, and the 95% range (41.9–65.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Senna or Xerath?

Xerath usually wins the lane: 216 gold ahead of Senna at 15 minutes on average (65 games with a 15-minute snapshot).

Does Senna outscale Xerath?

There are too few games of each length to tell yet.

When is Xerath strongest against Senna?

Xerath is measurably ahead in: Lane (15 min).

What should Senna build against Xerath?

There are not enough games for a matchup-specific core, so use Senna's usual Support core: Dawncore, Echoes of Helia, Moonstone Renewer. The biggest change against Xerath: Mercury's Treads (2.7% usually, 7.5% here).

What runes should Senna use against Xerath?

Use Senna's usual Deathfire Touch page (Sorcery + Inspiration); there are too few games for a matchup-specific page. The biggest change against Xerath: Cosmic Insight (10.7% usually, under 2% here).