Swain, League of Legends champion
Win Rate
50.1%
Pick Rate
2.9%
Ban Rate
3.0%

Swain vs Brand

Swain C TierMageSupport
Patch
26.22
Games
5,717
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Swain vs Brand (Support): Swain wins 49.5% of 192 ranked games over the last 2 patches (gold diff at 15: +169). Patch 26.22 build & runes.

Swain – League of Legends champion iconSwain49.5%
Even matchupModerate confidence · 192 games · Patch 26.21–26.22
50.5%BrandBrand – League of Legends champion icon

Swain vs Brand is an even matchup: Swain wins 49.5% of 192 games, and the 95% range (42.5–56.5%) comfortably includes 50%.

Swain Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Swain performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Swain – League of Legends champion icon
Swain
49.5%
VS
Brand
50.5%
Brand – League of Legends champion icon

Who wins Swain vs Brand?

Even matchupModerate confidence

Swain wins 49.5% of these games. With this many games the true rate is most likely between 42.5% and 56.5% (95% range).

Expected
49.1%
From both champions' overall Support win rates
Matchup effect
+0.4 pts
Observed minus expected
Sample
192 games
Lane: Support · Patch 26.21–26.22
vs patch 26.21
−4.6 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (192 games). The lane, game-length, build and rune sections below use patch 26.22 only (52 games).

They also met in another lane (Mid): 6 games, Swain won 50.0%.

They also met in another lane (Bot): 3 games, Swain won 66.7%.

They also met in another lane (Top): 3 games, Swain won 0.0%.

Key takeaways

  • Swain vs Brand is an even matchup: Swain wins 49.5% of 192 games, and the 95% range (42.5–56.5%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 49.1% for Swain; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 169, within the margin of error (52 games).
  • Swain players pick Plated Steelcaps much less often against Brand: 23.3% of their other Support games, 11.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Swain and Brand played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Swain's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Swain vs Brand Laning Stats

SwainBrand

At 15 minutes

Gold difference
+169
Within the margin of error
95% range −78 to +415
XP difference
+174
Within the margin of error
95% range −28 to +376
CS difference
+2.2
Within the margin of error
95% range −0.6 to +5.0
2.08
Kills before 15 min
1.58
3.15
Deaths before 15 min
3.96
0.13
Solo kills before 15 min
0.08
13.5%
First blood
3.8%

Whole-game averages

1.9
CS / min
1.9
655
DMG / min
930
10,797
Gold / game
10,978
361
Heal / min
89
721
DMG Mitigated / min
334
1.5
CC / min
1.1

Swain vs Brand Win Rate by Game Length

Swain's win rate against Brand by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
7 games
Too few games
25–30 min
13 games
Too few games
30–35 min
13 games
Too few games
35+ min
17 games
Swain vs Brand95% rangeSwain usual (Support)

No game length stands out: Swain's results against Brand in short and long games are within the margin of error of each other.

Swain vs Brand Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenSwain gold at 15: +169
  2. First itemSwainSwain: 12.2 min · Brand: 14.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Swain Changes Against Brand

Choices Swain players make noticeably more or less often in this matchup than in their other Support games.

  • Plated Steelcaps – League of Legends item
    Usually
    23.3%
    vs Brand
    11.5%
    −11.8 pts
  • Spirit Visage – League of Legends item
    Usually
    13.1%
    vs Brand
    23.1%
    +10.0 pts
  • Cosmic Insight – League of Legends rune
    Usually
    10.2%
    vs Brand
    19.2%
    +9.0 pts
  • Imperial Mandate – League of Legends item
    Usually
    0.5%
    vs Brand
    5.8%
    +5.3 pts
  • Health Potion – League of Legends itemStealth Ward – League of Legends item
    Health Potion + Stealth WardStarting items
    Usually
    1.1%
    vs Brand
    5.8%
    +4.7 pts
  • Riftmaker – League of Legends item
    Usually
    1.9%
    vs Brand
    5.8%
    +3.9 pts
  • Health Potion – League of Legends itemHealth Potion – League of Legends itemHealth Potion – League of Legends item
    Health Potion + Health Potion + Health PotionStarting items
    Usually
    under 0.5%
    vs Brand
    3.8%
    +3.8 pts
  • E > W > Q
    the E > W > Q skill orderSkill priority
    Usually
    under 0.5%
    vs Brand
    3.8%
    +3.8 pts

Best Swain Build vs Brand

Usual Swain build (Support)

80.0% win rate · 15 games

Against Brand

Not enough matchup-specific build data: only 3 of 24 Swain games against Brand carried a complete build, which is too few to recommend an item path from. Use Swain's standard build instead.

  • Swain usually completes Rylai's Crystal Scepter first, at 12.2 min (median of 31 games).
  • Brand usually completes Liandry's Torment first, at 14.6 min (median of 21 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Swain Runes vs Brand

Usual Swain runes (Support)

Electrocute – League of Legends runeElectrocute
Domination
Cheap Shot – League of Legends runeGrisly Mementos – League of Legends runeUltimate Hunter – League of Legends rune
Precision
Coup de Grace – League of Legends runePresence of Mind – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

51.0% win rate · 576 games

Against Brand

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Swain draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Swain matchup data for League of Legends patch 26.22. The table below shows Swain's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Swain build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Swain Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Swain vs Brand FAQ - Patch 26.21–26.22

Who wins Swain vs Brand?

Swain vs Brand is an even matchup: Swain wins 49.5% of 192 games, and the 95% range (42.5–56.5%) comfortably includes 50%.

What is Swain's win rate against Brand?

Swain wins 49.5% of 192 Support games against Brand on patch 26.21–26.22 (95% range 42.5–56.5%). Based on both champions' overall Support win rates, 49.1% would be expected.

Does Swain counter Brand?

Not clearly. Swain wins 49.5% of 192 games against Brand, and the 95% range (42.5–56.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Swain or Brand?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 169, within the margin of error (52 games).

Does Swain outscale Brand?

There are too few games of each length to tell yet.

When is Brand strongest against Swain?

On current data there is no stage of the game where Brand is ahead of Swain beyond the margin of error.

What should Swain build against Brand?

There are not enough games for a matchup-specific core, so use Swain's usual Support core: Rylai's Crystal Scepter, Spirit Visage, Unending Despair. The biggest change against Brand: Plated Steelcaps (23.3% usually, 11.5% here).

What runes should Swain use against Brand?

Use Swain's usual Electrocute page (Domination + Precision); there are too few games for a matchup-specific page. The biggest change against Brand: Cosmic Insight (10.2% usually, 19.2% here).