Best Jungle Laners - Lane Phase Stats

Patch 26.20

77 Jungle champions ranked by how they do against their lane opponent at 15 minutes on patch 26.20, from 15,302 ranked games. Briar wins lane hardest at +418 gold ahead on average and is ahead in 62% of games. Sejuani turns a gold lead into a win most often (74%), while Rammus recovers from a deficit best (48%).

Patch
26.20
Strongest laner
Briar · +418
Highest lane win rate
Briar · 61.8%
Best at closing a lead
Sejuani · 74.2%
Best from behind
Rammus · 48.2%
Most solo kills
Kha'Zix · 0.35

Patch 26.20 · Gold–Platinum · NA ranked Solo/Duo & Flex · Games: 15,302

Briar is the Jungle lane bully of patch 26.20: +418 gold, −2.2 CS and −7 XP ahead of the enemy laner at 15 minutes on average, and ahead in 62% of games. Across the role, 27% of champions with a full sample hold a statistically clear gold lead at 15.

Winning lane and winning the game are different skills. Sejuani converts a gold lead into a win 74% of the time, the best in the role, while Rammus wins 48% of the games it starts behind, the strongest comeback profile. Kha'Zix takes the most solo kills before 15 (0.35 per game) and Shaco draws first blood in 11% of games.

These numbers come from 15,302 ranked Solo/Duo and Flex games on the North American server, patch 26.20, Gold–Platinum. A champion needs 30 games with a 15-minute snapshot before any lane number is shown and 200 games before it can headline this page. The MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets and adds a lane map of gold lead against scaling.

Top 3 Jungle laners

Rank
Champion
Profile
Gold @15CS @15XP @15Lane WRWin AheadWin BehindSolo KillsFirst BloodScalingWin RatePick ShareGames
1Lane bully+418−2.2−761.8%61.8%34.9%0.349.1%−3.051.5%3.3%1,023
2Lane bully+354−1.6−1159.2%57.4%34.1%0.3510.7%+1.747.7%2.3%690
3Lane bully+304+11.5+51357.4%60.2%31.4%0.235.7%−3.348.4%2.4%740
4Lane bully+267+2.1+10957.8%63.6%35.2%0.258.3%−2.251.6%4.8%1,466
5Lane bully+244+2.0+8858.4%59.7%33.6%0.215.5%+1.949.0%4.3%1,327
6Lane bully+242+6.9+24658.4%56.7%35.1%0.256.7%+7.647.8%1.6%494
7Lane bully+232+7.5+22557.5%60.5%38.6%0.226.8%−5.351.4%3.3%1,010
8Lane bully+200+7.5+31154.3%57.3%34.8%0.204.6%−7.447.1%1.8%548
9Lane bully+197+0.5+3555.5%57.0%33.1%0.206.5%+7.146.5%1.8%551
10Balanced+126−3.1−7054.5%51.8%18.9%0.339.9%−7.636.6%0.7%213
11Lane bully+122+0.9+3254.4%66.4%37.8%0.227.4%−5.153.4%1.7%511
12Lane bully+108+0.2+953.8%61.8%40.7%0.157.3%+3.551.6%1.9%577
13Lane bully+102+6.5+25353.2%69.9%37.4%0.153.6%−0.254.9%3.1%944
14Balanced+83+1.4+10154.4%63.4%34.6%0.276.5%+2.950.3%1.7%523
15Balanced+74+1.2−8452.3%65.5%35.6%0.234.2%+1.552.1%0.9%284
16Stabilizer+73+4.6+22253.7%61.5%41.8%0.255.6%−5.452.1%1.5%468
17Balanced+63−5.6+6054.3%61.1%39.7%0.165.8%+1.751.3%1.1%345
18Balanced+57−4.5−10251.7%55.3%36.0%0.248.9%−2.845.7%2.8%868
19Stabilizer+53+2.3+7752.7%63.6%41.1%0.236.8%−4.552.8%1.3%411
20Balanced+47−6.5−12852.5%63.6%35.0%0.308.5%−8.250.3%3.4%1,046
21Balanced+24+12.5+45254.0%52.3%31.2%0.304.4%0.042.9%0.7%203
22Balanced−2+7.1+22350.2%58.2%40.6%0.173.4%−0.749.7%3.8%1,160
23Balanced−16+1.6−1448.8%62.2%38.0%0.266.2%−6.049.8%2.6%789
24Balanced−26−5.2−12149.2%57.8%36.1%0.248.6%−0.846.6%1.9%584
25Stabilizer−34−5.9−11048.4%61.5%43.9%0.218.4%+4.452.5%1.2%356
26Stabilizer−59−0.3+1348.2%61.3%44.3%0.224.2%−1.152.4%4.1%1,267
27Balanced−61−1.6−7749.1%58.4%37.4%0.185.5%−0.547.2%2.1%652
28Scaler−105−0.1−11646.8%64.1%37.2%0.197.5%+3.549.6%5.1%1,563
29Balanced−108+3.0−1247.0%62.4%39.6%0.134.0%+0.950.4%1.4%427
30Scaler−152−5.7−17945.9%58.4%41.9%0.2210.9%+6.449.7%2.6%797
31Balanced−166−2.2−11043.6%53.7%34.1%0.205.0%−5.143.2%0.7%220
32Balanced−193−4.7−17442.7%63.9%36.6%0.188.1%−6.247.5%0.8%259
33Balanced−207−2.6−12843.5%62.6%40.7%0.163.8%+0.250.1%1.7%531
34Scaler−215−2.0−20043.9%61.3%33.5%0.122.8%+2.245.6%1.3%386
35Scaler−232−3.9−17947.5%50.4%34.5%0.234.6%+3.242.0%0.9%281
36Balanced−247+3.6+5541.0%71.3%40.0%0.120.5%−10.052.6%0.7%213
37Scaler−262+0.4−5041.0%62.5%43.9%0.174.9%+5.351.4%3.7%1,139
38Scaler−282−3.9−18337.3%74.2%42.5%0.113.8%+3.754.1%1.4%418
39Stabilizer−315−3.8−15740.5%70.9%44.6%0.154.0%−1.454.5%2.3%697
40Balanced−326−6.1−23242.8%65.2%35.3%0.115.7%−3.548.3%0.7%209
41Stabilizer−349−6.0−28037.6%63.4%45.6%0.085.6%−2.152.6%1.3%390
42Scaler−434−10.5−36035.7%61.2%43.6%0.072.6%+3.449.6%1.2%381
43Stabilizer−485+0.5−11636.5%64.9%43.4%0.132.5%−8.751.2%0.7%203
44Scaler−600−11.7−46727.7%68.9%48.2%0.073.4%+4.554.0%1.6%494
45Lane bully+696+7.6+30180.0%54.5%—0.2010.9%—47.3%0.2%55Low sample
46Lane bully+471+11.4+48964.7%54.5%—0.134.4%—51.5%0.2%68Low sample
47Balanced+309−3.3+2262.5%——0.163.1%—59.4%0.1%32Low sample
48Balanced+296−3.6+2164.9%40.5%—0.146.9%—39.7%0.2%58Low sample
49Stabilizer+279+9.1+38055.7%63.3%41.0%0.273.4%—53.4%0.3%88Low sample
50Stabilizer+150−0.9−8259.5%53.4%41.7%0.173.9%+3.149.3%0.5%152Low sample
51Stabilizer+145−0.6+9751.1%60.9%42.0%0.153.3%+12.852.2%0.6%184Low sample
52Balanced+110+2.3+7455.4%70.7%27.3%0.054.1%—51.4%0.2%74Low sample
53Balanced+76+3.9+21754.2%62.7%37.1%0.327.6%+2.551.9%0.5%158Low sample
54Snowballer+59+9.6+29752.2%75.0%34.8%0.085.0%−19.055.4%0.5%139Low sample
55Balanced+29+3.1+9952.1%67.6%35.3%0.184.2%—52.1%0.2%71Low sample
56Balanced+15+4.3+14155.9%59.6%36.6%0.375.3%−6.450.0%0.3%94Low sample
57Balanced+10+2.6+251.6%——0.169.4%—50.0%0.1%32Low sample
58Stabilizer−56−10.0−28051.3%60.3%43.6%0.158.8%+2.552.2%0.4%113Low sample
59Balanced−63−7.0−21844.2%64.3%28.3%0.169.5%—44.2%0.3%95Low sample
60Balanced−104+3.9+6947.4%63.9%40.0%0.289.2%—51.3%0.3%76Low sample
61Balanced−105+5.3+14347.2%69.5%39.4%0.133.1%−7.852.8%0.4%127Low sample
62Stabilizer−133+3.2+6047.0%68.3%45.1%0.325.1%+10.956.6%0.4%136Low sample
63Balanced−143−9.8−27243.2%63.5%38.6%0.166.8%+5.449.3%0.5%146Low sample
64Balanced−143−3.9−17349.0%54.2%38.0%0.156.1%−13.545.9%0.3%98Low sample
65Scaler−192+1.8+1941.1%59.7%51.0%0.134.2%+22.253.9%0.5%165Low sample
66Balanced−271−0.5−18338.2%——0.295.7%—42.9%0.1%35Low sample
67Balanced−297+2.5+1241.8%—37.5%0.075.4%—42.9%0.2%56Low sample
68Balanced−309−8.0−43547.8%——0.072.2%—45.7%0.1%46Low sample
69Balanced−340−1.7−8839.5%68.8%40.8%0.163.7%—52.4%0.3%82Low sample
70Balanced−386−6.7−26738.3%58.1%40.0%0.074.9%—47.6%0.3%82Low sample
71Stabilizer−435−10.1−43535.1%—43.2%0.143.5%—45.6%0.2%57Low sample
72Scaler−445−10.7−32334.4%61.3%39.8%0.072.2%+7.147.5%0.6%181Low sample
73Balanced−447−3.1−37733.3%——0.0312.5%—40.6%0.1%32Low sample
74Balanced−460−6.2−36932.4%——0.082.7%—37.8%0.1%37Low sample
75Balanced−488−1.6−30828.1%——0.286.3%—43.8%0.1%32Low sample
76Scaler−513−3.1−19834.7%72.7%41.9%0.132.1%+7.352.6%0.3%95Low sample
77Balanced−779−14.3−59528.6%—40.0%0.262.0%—48.0%0.2%50Low sample
MetaBot Desktop

Every lane, split by rank, live in the app

The desktop Lane Phase tab adds the Iron–Silver, Gold–Platinum and Emerald+ brackets, a lane map of gold lead against scaling, and a per-champion breakdown of how leads turn into wins.

  • Rank brackets: Iron–Silver, Gold–Platinum, Emerald+
  • Lane map: gold lead at 15 against late-game scaling
  • Lead conversion and favored lanes for every champion
MetaBot desktop app Lane Phase tab showing the mid lane leaderboard and a champion's lane profile

Jungle lane archetypes on patch 26.20

Every champion gets one label from its own numbers: a lane bully holds a clear gold lead at 15, a scaler loses lane but wins late, a snowballer converts big leads far better than it recovers, and a stabilizer keeps winning from behind. Only champions with 200 or more games are listed.

Lane bully

Wins lane consistently and pressures the opponent early: a statistically clear gold lead at 15.

  1. Briar+418 gold at 15, ahead in 62% of lanes
  2. Kha'Zix+354 gold at 15, ahead in 59% of lanes
  3. Hecarim+304 gold at 15, ahead in 57% of lanes
  4. Master Yi+267 gold at 15, ahead in 58% of lanes
  5. Viego+244 gold at 15, ahead in 58% of lanes

Snowballer

Turns a big lead into a win far more often than it recovers from a deficit.

No Jungle champion fits this profile on the current patch.

Scaler

Survives a rough lane and wins more the longer the game goes.

  1. Shaco−152 gold at 15, win rate climbs +6.4 points into the late game
  2. Cho'Gath−262 gold at 15, win rate climbs +5.3 points into the late game
  3. Rammus−600 gold at 15, win rate climbs +4.5 points into the late game
  4. Sejuani−282 gold at 15, win rate climbs +3.7 points into the late game
  5. Kayn−105 gold at 15, win rate climbs +3.5 points into the late game

Stabilizer

Recovers from deficits often - a lost lane rarely means a lost game.

  1. Nunu & WillumpWins 46% of games from behind (−349 gold at 15)
  2. AmumuWins 45% of games from behind (−315 gold at 15)
  3. WukongWins 44% of games from behind (−59 gold at 15)
  4. EliseWins 44% of games from behind (−34 gold at 15)
  5. TeemoWins 43% of games from behind (−485 gold at 15)

How to read these stats

The lane opponent is the enemy player in the same role. Every edge is this champion's number minus the opponent's at the 15:00 timeline frame - gold, CS (minions plus monsters) and XP - averaged across games and shown with a 95% confidence interval. A champion is only called "ahead" or "behind" when the whole interval sits on one side of zero; otherwise the edge is within the margin of error.

Lane win rate is the share of games with any gold lead at 15:00. Win rate when ahead and when behind split the same games by that lead, and every such rate carries a Wilson 95% interval; a champion needs 30 games in a band before the number is shown. The 1,000-gold bands isolate big leads and deficits.

Solo kills count unassisted kills on the lane opponent before 15:00; first blood is the share of games where this player took it. Scaling is the late-game win rate minus the early-game win rate, split at the population's average game length, and needs 40 games on each side. Champions under 200 games carry a Low sample tag and never headline the page.

Data: 15,302 ranked Solo/Duo and Flex games on the North American server, patch 26.20, all ranks combined. The rank bands group games by the seeded player's tier: Iron–Silver, Gold–Platinum and Emerald and above. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.

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LoL Lane Phase FAQ - Jungle, patch 26.20

Which Jungle champion wins lane the most on patch 26.20?

Briar has the biggest Jungle lane lead on patch 26.20: +418 gold and −2.2 CS ahead of the lane opponent at 15 minutes on average, ahead in 62% of games, over 1,023 ranked games.

What does "gold lead at 15" mean?

It is this champion's total gold minus the lane opponent's total gold at the 15-minute mark of the match timeline, averaged over every game where both players have a 15-minute snapshot. A positive number means the champion is usually ahead in lane; the confidence range on each page says whether that lead is statistically clear or within noise.

Does winning lane mean winning the game?

Not by itself. In Jungle, Sejuani turns a gold lead at 15 into a win 74% of the time, while Rammus still wins 48% of the games it starts behind. Compare the "win ahead" and "win behind" columns: a champion with a big gap between them lives and dies by its lane, one with a small gap can afford a rough laning phase.

Which Jungle champions are lane bullies right now?

On patch 26.20, 12 Jungle champions with a full sample hold a statistically clear gold lead at 15 minutes. The biggest: Briar, Kha'Zix, Hecarim, Master Yi, Viego. A lane bully here means the whole 95% confidence range of the gold edge sits above zero, not just a positive average.

What is lane win rate?

The share of a champion's games in which it had any gold lead over the lane opponent at the 15-minute mark. It ignores the size of the lead, so it pairs with the gold edge: a champion with a high lane win rate but a small average edge wins lane often by a little, while a big edge with a middling lane win rate means occasional blowouts.

Where does this data come from?

From 15,302 ranked Solo/Duo and Flex games on the North American server for patch 26.20, using Riot's match timelines for the 15-minute snapshot. All ranks are combined on this page; the MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.