Best Jungle Laners - Lane Phase Stats

Patch 26.19

72 Jungle champions ranked by how they do against their lane opponent at 15 minutes on patch 26.19, from 11,007 ranked games. Kha'Zix wins lane hardest at +499 gold ahead on average and is ahead in 65% of games. Rammus turns a gold lead into a win most often (72%), while Trundle recovers from a deficit best (48%).

Patch
26.19
Strongest laner
Kha'Zix · +499
Highest lane win rate
Kha'Zix · 65.3%
Best at closing a lead
Rammus · 71.6%
Best from behind
Trundle · 47.7%
Most solo kills
Kha'Zix · 0.43

Patch 26.19 · Iron–Silver · NA ranked Solo/Duo & Flex · Games: 11,007

Kha'Zix is the Jungle lane bully of patch 26.19: +499 gold, +1.5 CS and +156 XP ahead of the enemy laner at 15 minutes on average, and ahead in 65% of games. Across the role, 30% of champions with a full sample hold a statistically clear gold lead at 15.

Winning lane and winning the game are different skills. Rammus converts a gold lead into a win 72% of the time, the best in the role, while Trundle wins 48% of the games it starts behind, the strongest comeback profile. Kha'Zix takes the most solo kills before 15 (0.43 per game) and Shaco draws first blood in 11% of games.

These numbers come from 11,007 ranked Solo/Duo and Flex games on the North American server, patch 26.19, Iron–Silver. A champion needs 30 games with a 15-minute snapshot before any lane number is shown and 200 games before it can headline this page. The MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets and adds a lane map of gold lead against scaling.

Top 3 Jungle laners

Rank
Champion
Profile
Gold @15CS @15XP @15Lane WRWin AheadWin BehindSolo KillsFirst BloodScalingWin RatePick ShareGames
1Lane bully+499+1.5+15665.3%58.7%28.7%0.438.7%+2.448.0%1.6%358
2Lane bully+428−0.6+4862.0%65.4%39.0%0.389.1%+1.155.2%4.3%938
3Lane bully+343+3.8+21461.1%60.6%32.7%0.254.8%−1.149.7%5.0%1,094
4Lane bully+232+9.1+33457.4%56.8%37.1%0.254.6%−1.048.6%1.9%416
5Lane bully+230+7.8+34256.6%63.2%30.4%0.278.8%+1.749.6%1.1%240
6Lane bully+158+6.7+23554.2%59.4%29.1%0.316.2%−8.745.5%1.5%325
7Balanced+144+1.7+17557.3%61.3%31.4%0.237.1%−1.548.5%1.1%241
8Lane bully+140+1.3+4253.4%62.3%36.4%0.266.7%+3.150.3%7.0%1,530
9Lane bully+120+5.1+9254.1%63.1%34.8%0.223.4%+3.850.3%2.2%493
10Balanced+98−5.2−12353.7%61.6%29.1%0.2510.0%−6.946.8%1.9%412
11Lane bully+93+8.1+28855.1%62.9%40.5%0.223.7%−2.652.5%4.8%1,053
12Lane bully+91−4.2−4553.0%60.1%36.1%0.338.1%−2.449.0%5.8%1,284
13Lane bully+87+1.9+7253.1%59.5%38.1%0.285.4%−1.149.0%3.5%779
14Balanced+31−0.7−3651.8%65.1%32.4%0.154.9%−0.648.3%1.3%288
15Stabilizer+26+1.3+4754.3%64.4%41.4%0.324.8%+4.854.0%1.7%376
16Balanced+19−0.4−3448.3%57.8%36.5%0.268.6%+4.146.8%1.2%269
17Balanced−13+5.9+20348.5%64.0%39.1%0.184.4%+2.051.1%2.3%499
18Stabilizer−18+0.1+5049.0%62.9%47.7%0.287.0%−2.454.4%1.4%298
19Stabilizer−28+0.5+449.6%67.5%42.7%0.275.5%−2.255.0%3.1%691
20Balanced−37−4.1−8949.6%59.1%33.8%0.276.3%−7.847.0%1.8%394
21Balanced−52−1.6−14547.1%65.4%40.0%0.193.9%+1.951.9%1.1%231
22Balanced−62−0.9−5447.5%58.6%33.8%0.229.1%+1.945.6%1.4%309
23Balanced−69+2.9+1848.2%65.2%39.4%0.267.2%−4.751.4%1.3%278
24Balanced−83−6.8−16347.1%56.9%36.7%0.3111.1%+2.246.3%2.5%557
25Stabilizer−91−0.4+146.9%65.9%42.2%0.214.5%−4.553.5%2.0%441
26Balanced−115−6.5−9348.6%64.7%31.3%0.244.1%+2.147.4%1.3%291
27Balanced−122−3.2−6348.0%62.7%29.0%0.305.0%−0.645.1%1.6%357
28Balanced−123−2.3−5945.7%58.6%38.4%0.227.3%−8.047.9%1.2%259
29Scaler−134−0.9−12946.0%62.1%40.5%0.185.0%+3.650.5%5.1%1,131
30Scaler−151+0.9−12344.8%71.0%43.1%0.164.3%+10.055.0%1.3%282
31Stabilizer−223−2.9−13341.3%65.0%41.8%0.136.0%−8.751.4%1.5%333
32Scaler−225−0.2−6143.1%63.0%38.8%0.194.0%+4.149.3%3.4%756
33Balanced−245+0.3−10743.6%59.6%37.0%0.102.2%−3.347.2%1.0%229
34Scaler−267−2.1−12742.3%64.4%45.0%0.204.0%+4.653.8%3.3%719
35Stabilizer−297−1.8−10541.5%69.5%46.6%0.153.9%+0.955.9%1.2%256
36Scaler−515−12.4−49034.5%64.5%38.9%0.073.2%+6.147.5%1.0%221
37Balanced−559−7.7−35932.2%71.6%39.7%0.113.6%−0.449.8%2.0%444
38Lane bully+385+2.6+9162.2%48.3%38.9%0.214.7%−5.945.0%0.7%149Low sample
39Lane bully+376+1.4+2565.0%55.0%37.2%0.241.6%−12.148.8%0.6%123Low sample
40Lane bully+327+11.6+48263.3%61.8%27.3%0.307.4%−6.849.2%0.6%122Low sample
41Balanced+110−1.4+4149.4%53.8%40.0%0.281.3%—47.5%0.4%80Low sample
42Balanced+99−20.4−61052.5%——0.2017.1%—46.3%0.2%41Low sample
43Balanced+96−7.0−11153.8%62.8%29.7%0.263.7%—48.1%0.4%81Low sample
44Stabilizer+90−2.1−1647.4%59.3%41.7%0.177.9%+1.850.0%0.5%114Low sample
45Balanced+88−0.4+1060.0%——0.233.3%—50.0%0.1%30Low sample
46Snowballer+86+13.5+43049.1%62.5%33.7%0.283.6%−4.947.9%0.8%167Low sample
47Balanced+65+2.0+22151.7%74.2%—0.156.6%—55.7%0.3%61Low sample
48Balanced+20+3.9+6846.0%—38.2%0.121.5%—50.0%0.3%66Low sample
49Balanced−12+3.8+15647.3%66.0%30.5%0.425.3%+13.246.9%0.5%113Low sample
50Balanced−34+3.6+15247.0%64.5%37.1%0.227.4%—50.0%0.3%68Low sample
51Balanced−40−6.7−7447.5%52.6%35.7%0.138.5%−12.242.7%0.4%82Low sample
52Balanced−89+4.4+6145.7%62.5%31.6%0.411.4%—45.1%0.3%71Low sample
53Balanced−114−5.9−18930.0%——0.133.3%—46.7%0.1%30Low sample
54Stabilizer−121+3.0−2742.2%57.4%41.9%0.267.0%−10.248.8%0.6%129Low sample
55Balanced−145−9.1−44734.6%—38.2%0.187.7%—46.2%0.2%52Low sample
56Balanced−148+4.3+1849.2%74.2%40.6%0.144.8%—57.1%0.3%63Low sample
57Balanced−157−2.7−8443.5%——0.132.1%—46.8%0.2%47Low sample
58Stabilizer−160−9.3−27247.1%54.2%44.4%0.287.8%+19.849.0%0.5%102Low sample
59Balanced−182−8.6−24047.8%50.0%35.4%0.166.5%−4.742.4%0.4%92Low sample
60Balanced−235+5.9+8442.9%——0.200.0%—54.3%0.2%35Low sample
61Balanced−237+0.8−7646.8%——0.226.4%—51.1%0.2%47Low sample
62Balanced−277+1.4−2039.8%60.0%30.2%0.032.2%−7.042.2%0.4%90Low sample
63Balanced−286−0.7−12440.9%62.7%40.2%0.194.8%−0.349.1%0.8%167Low sample
64Balanced−295−3.2−25843.8%——0.148.2%—46.9%0.2%49Low sample
65Balanced−314−4.8−26833.3%——0.145.4%—62.2%0.2%37Low sample
66Scaler−319−9.7−47739.3%61.4%35.3%0.055.3%+2.545.6%0.5%114Low sample
67Scaler−322+3.1−5337.9%55.3%53.2%0.093.1%+9.754.7%0.6%128Low sample
68Stabilizer−406+0.9−12539.6%57.1%42.2%0.160.0%+0.249.1%0.5%108Low sample
69Balanced−437−7.3−27032.4%67.6%39.4%0.162.8%−14.949.1%0.5%108Low sample
70Balanced−485−8.5−32534.0%—38.7%0.138.5%—44.7%0.2%47Low sample
71Stabilizer−515−12.8−38431.1%—54.8%0.096.7%—57.8%0.2%45Low sample
72Balanced−720−14.0−57823.2%—39.7%0.062.4%—49.4%0.4%83Low sample
MetaBot Desktop

Every lane, split by rank, live in the app

The desktop Lane Phase tab adds the Iron–Silver, Gold–Platinum and Emerald+ brackets, a lane map of gold lead against scaling, and a per-champion breakdown of how leads turn into wins.

  • Rank brackets: Iron–Silver, Gold–Platinum, Emerald+
  • Lane map: gold lead at 15 against late-game scaling
  • Lead conversion and favored lanes for every champion
MetaBot desktop app Lane Phase tab showing the mid lane leaderboard and a champion's lane profile

Jungle lane archetypes on patch 26.19

Every champion gets one label from its own numbers: a lane bully holds a clear gold lead at 15, a scaler loses lane but wins late, a snowballer converts big leads far better than it recovers, and a stabilizer keeps winning from behind. Only champions with 200 or more games are listed.

Lane bully

Wins lane consistently and pressures the opponent early: a statistically clear gold lead at 15.

  1. Kha'Zix+499 gold at 15, ahead in 65% of lanes
  2. Briar+428 gold at 15, ahead in 62% of lanes
  3. Viego+343 gold at 15, ahead in 61% of lanes
  4. Hecarim+232 gold at 15, ahead in 57% of lanes
  5. Talon+230 gold at 15, ahead in 57% of lanes

Snowballer

Turns a big lead into a win far more often than it recovers from a deficit.

No Jungle champion fits this profile on the current patch.

Scaler

Survives a rough lane and wins more the longer the game goes.

  1. Bel'Veth−151 gold at 15, win rate climbs +10.0 points into the late game
  2. Zac−515 gold at 15, win rate climbs +6.1 points into the late game
  3. Amumu−267 gold at 15, win rate climbs +4.6 points into the late game
  4. Cho'Gath−225 gold at 15, win rate climbs +4.1 points into the late game
  5. Kayn−134 gold at 15, win rate climbs +3.6 points into the late game

Stabilizer

Recovers from deficits often - a lost lane rarely means a lost game.

  1. TrundleWins 48% of games from behind (−18 gold at 15)
  2. SejuaniWins 47% of games from behind (−297 gold at 15)
  3. WukongWins 43% of games from behind (−28 gold at 15)
  4. ViWins 42% of games from behind (−91 gold at 15)
  5. Nunu & WillumpWins 42% of games from behind (−223 gold at 15)

How to read these stats

The lane opponent is the enemy player in the same role. Every edge is this champion's number minus the opponent's at the 15:00 timeline frame - gold, CS (minions plus monsters) and XP - averaged across games and shown with a 95% confidence interval. A champion is only called "ahead" or "behind" when the whole interval sits on one side of zero; otherwise the edge is within the margin of error.

Lane win rate is the share of games with any gold lead at 15:00. Win rate when ahead and when behind split the same games by that lead, and every such rate carries a Wilson 95% interval; a champion needs 30 games in a band before the number is shown. The 1,000-gold bands isolate big leads and deficits.

Solo kills count unassisted kills on the lane opponent before 15:00; first blood is the share of games where this player took it. Scaling is the late-game win rate minus the early-game win rate, split at the population's average game length, and needs 40 games on each side. Champions under 200 games carry a Low sample tag and never headline the page.

Data: 11,007 ranked Solo/Duo and Flex games on the North American server, patch 26.19, all ranks combined. The rank bands group games by the seeded player's tier: Iron–Silver, Gold–Platinum and Emerald and above. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.

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LoL Lane Phase FAQ - Jungle, patch 26.19

Which Jungle champion wins lane the most on patch 26.19?

Kha'Zix has the biggest Jungle lane lead on patch 26.19: +499 gold and +1.5 CS ahead of the lane opponent at 15 minutes on average, ahead in 65% of games, over 358 ranked games.

What does "gold lead at 15" mean?

It is this champion's total gold minus the lane opponent's total gold at the 15-minute mark of the match timeline, averaged over every game where both players have a 15-minute snapshot. A positive number means the champion is usually ahead in lane; the confidence range on each page says whether that lead is statistically clear or within noise.

Does winning lane mean winning the game?

Not by itself. In Jungle, Rammus turns a gold lead at 15 into a win 72% of the time, while Trundle still wins 48% of the games it starts behind. Compare the "win ahead" and "win behind" columns: a champion with a big gap between them lives and dies by its lane, one with a small gap can afford a rough laning phase.

Which Jungle champions are lane bullies right now?

On patch 26.19, 11 Jungle champions with a full sample hold a statistically clear gold lead at 15 minutes. The biggest: Kha'Zix, Briar, Viego, Hecarim, Talon. A lane bully here means the whole 95% confidence range of the gold edge sits above zero, not just a positive average.

What is lane win rate?

The share of a champion's games in which it had any gold lead over the lane opponent at the 15-minute mark. It ignores the size of the lead, so it pairs with the gold edge: a champion with a high lane win rate but a small average edge wins lane often by a little, while a big edge with a middling lane win rate means occasional blowouts.

Where does this data come from?

From 11,007 ranked Solo/Duo and Flex games on the North American server for patch 26.19, using Riot's match timelines for the 15-minute snapshot. All ranks are combined on this page; the MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.