Ammo Box (Tier 1) Permafrost container loot table

ContainerName from data files
Possible items
1
Pool rolls
1
Methodology
Data Methodology

The Ammo Box (Tier 1) can hold 1 different item: 0 guaranteed and 1 random, drawn from 1 pool over 1 roll.

Possible items
1Wooden Arrow
Most likely random
Wooden Arrow100% per roll

Random contents

Calculated

1 possible items from weighted pools; chance is the weight share for one roll.

Random contents
ItemAmountChance / rollExpectedPool
Wooden Arrow1–2100%1.5Preset: Military Ammo Woods*

Chance = item weight ÷ pool weight for one roll; expected = chance × average amount × rolls. Pools marked * are named from the game's data files.

Pools it rolls

Game data

The weighted lists this source draws from, and how many times each is rolled.

  • Preset: Military Ammo Woods*1 entry · 1× rolled

Pools are shared between containers; the random table above already expands them.

MetaBot Desktop

Know what Ammo Box (Tier 1) gives you

Every container, corpse, animal and trader with what they hold, drop chances and prices, plus a where-to-buy search across every trader's stock.

  • Loot with drop chances
  • Animals & what they drop
  • Where to buy anything
The Permafrost world database in MetaBot Desktop

Other Containers

Sources of the same kind, with their item count and most likely contents.

Data: Permafrost Early Access preview build 0.44.2.4552-playtest — refreshed at the Oct 9 launch. How we source this

The Ammo Box (Tier 1) is a Permafrost world container holding up to 1 different items. Its random pools roll 1 times; Wooden Arrow is the most likely draw at 100% per roll. Chances are weight shares from the game's loot configs; positions are not in the preview data.

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Ammo Box (Tier 1) FAQ

What is in the Ammo Box (Tier 1)?

Up to 1 different items — 0 guaranteed and 1 random. The most likely random draw is Wooden Arrow.

What is the most likely item from the Ammo Box (Tier 1)?

Wooden Arrow at 100% per roll.

Where do you find it?

The preview data has no coordinates for containers; check the region pages for which items spawn where.