
BlurSkill
Gain 5 Block. Block is not removed at the start of your next turn.
Is Blur good in Slay the Spire 2?
In Slay the Spire 2, Blur is an uncommon skill from the Silent card pool. Its effect: Gain 5 Block. Block is not removed at the start of your next turn. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 101 tracked runs its win rate sits at 32.1%, 13.2% ahead of the 19.0% all-deck baseline. It sees niche play, included in only 2.7% of eligible runs. Within Necrobinder runs it’s drafted 0.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Flanking, which lifts its win rate by +22.1% when the two share a deck. On the relic side, Razor Tooth is its standout companion, worth a +27.9% win-rate swing alongside it. It costs 1 energy, gets upgraded 26.6% of the time, and tends to be picked up near floor 16.
Upgrading the card adds +3 Block to its stat line. Of the runs that drafted it, 27 ended in victory against 57 deaths and 17 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 7.9% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Blur fits a Silent deck.
Blur Win Rate & Pick Rate
At a 32.1% win rate, Blur runs 13.2% ahead of the 19.0% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Blur
Across the 101 tracked runs that drafted Blur, 27 ended in a win and 74 in a loss — a 26.7% win share, counting abandons as losses.
- Wins 26.7%
- Losses 73.3%
Best Cards to Pair with Blur
Blur’s strongest card pairings so far are Flanking (+22.1%), Squash (+19.2%), and Adrenaline (+18.8%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Blur Win Rate by Class
Of the 2 classes that draft Blur, it performs best with Necrobinder (100.0%) and Silent (31.3%).
Best Relics for Blur
The relics that swing Blur’s win rate the most are Razor Tooth (+27.9%), Oddly Smooth Stone (+27.1%), and Centennial Puzzle (+25.3%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Blur Card Details
A 1-energy uncommon skill, Blur is upgraded 26.6% of the time and tends to enter the deck around floor 16.
Gain 5 Block. Block is not removed at the start of your next turn.
Upgrade: +3 Block
What Ends Runs with Blur
Runs holding Blur end most often against Knowledge Demon Boss (7.9%), Queen Boss (5.0%), and Hunter Killer Normal (4.0%) — the share of its runs each accounts for is shown.
- Knowledge Demon Boss7.9% of runs
- Queen Boss5.0% of runs
- Hunter Killer Normal4.0% of runs
- Terror Eel Elite4.0% of runs
- Bygone Effigy Elite3.0% of runs
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Blur – Frequently Asked Questions
Is Blur good in Slay the Spire 2?
Across 101 tracked runs, Blur has a 32.1% win rate — +13.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Blur do in Slay the Spire 2?
Blur costs 1 energy. Gain 5 Block. Block is not removed at the start of your next turn.
What class is Blur in Slay the Spire 2?
Blur is an Uncommon Silent Skill.
Is Blur worth upgrading in Slay the Spire 2?
Players upgrade Blur in 26.6% of runs. Upgrading it grants +3 Block.
What is the best relic for Blur?
In tracked runs, Blur has performed best alongside Razor Tooth, which lifts its win rate by +27.9% over 7 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.