
BlurSkill
Gain 5 Block. Block is not removed at the start of your next turn.
Is Blur good in Slay the Spire 2?
In Slay the Spire 2, Blur is an uncommon skill from the Silent card pool. Its effect: Gain 5 Block. Block is not removed at the start of your next turn. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.
Over 8 tracked runs its win rate sits at 25.0%, 12.4% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 1.5% of eligible runs. Within Silent runs it’s drafted 7.7% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Footwork, which lifts its win rate by +25.0% when the two share a deck. On the relic side, Venerable Tea Set is its standout companion, worth a +25.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 50.0% of the time, and tends to be picked up near floor 13.
Upgrading the card adds +3 Block to its stat line. Of the runs that drafted it, 1 ended in victory against 3 deaths and 4 abandons. See the synergies, class split, and threats below for the full picture of where Blur fits a Silent deck.
Blur Win Rate & Pick Rate
At a 25.0% win rate, Blur runs 12.4% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Blur
Across the 8 tracked runs that drafted Blur, 1 ended in a win and 7 in a loss — a 12.5% win share, counting abandons as losses.
- Wins 12.5%
- Losses 87.5%
Blur Win Rate by Class
Exclusive to the Silent, Blur posts a 25.0% win rate over 8 tracked runs.
Best Relics for Blur
The relics that swing Blur’s win rate the most are Venerable Tea Set (+25.0%), Anchor (+8.3%), and Ring of the Snake (-25.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Blur Card Details
A 1-energy uncommon skill, Blur is upgraded 50.0% of the time and tends to enter the deck around floor 13.
Gain 5 Block. Block is not removed at the start of your next turn.
Upgrade: +3 Block
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Blur – Frequently Asked Questions
Is Blur good in Slay the Spire 2?
Across 8 tracked runs, Blur has a 25.0% win rate — +12.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Blur do in Slay the Spire 2?
Blur costs 1 energy. Gain 5 Block. Block is not removed at the start of your next turn.
What class is Blur in Slay the Spire 2?
Blur is an Uncommon Silent Skill.
Is Blur worth upgrading in Slay the Spire 2?
Players upgrade Blur in 50.0% of runs. Upgrading it grants +3 Block.
What is the best relic for Blur?
In tracked runs, Blur has performed best alongside Venerable Tea Set, which lifts its win rate by +25.0% over 4 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.