
Bouncing FlaskSkill
Apply 3 Poison to a random enemy times.
Is Bouncing Flask good in Slay the Spire 2?
In Slay the Spire 2, Bouncing Flask is an uncommon skill from the Silent card pool. Its effect: Apply 3 Poison to a random enemy times. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 67 tracked runs its win rate sits at 29.0%, 10.1% ahead of the 19.0% all-deck baseline. It sees niche play, included in only 1.8% of eligible runs. Within Silent runs it’s drafted 6.8% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.
Its standout pairing so far is Tactician, which lifts its win rate by +23.3% when the two share a deck. On the relic side, Red Mask is its standout companion, worth a +25.5% win-rate swing alongside it. It costs 2 energy, gets upgraded 31.3% of the time, and tends to be picked up near floor 12.
Upgrading the card adds +1 Repeat to its stat line. Of the runs that drafted it, 18 ended in victory against 44 deaths and 5 abandons. Its most common run-ender is Kaiser Crab Boss, finishing 7.5% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Bouncing Flask fits a Silent deck.
Bouncing Flask Win Rate & Pick Rate
At a 29.0% win rate, Bouncing Flask runs 10.1% ahead of the 19.0% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Bouncing Flask
Across the 67 tracked runs that drafted Bouncing Flask, 18 ended in a win and 49 in a loss — a 26.9% win share, counting abandons as losses.
- Wins 26.9%
- Losses 73.1%
Best Cards to Pair with Bouncing Flask
Bouncing Flask’s strongest card pairings so far are Tactician (+23.3%), Follow Through (+20.4%), and Regret (+16.4%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Bouncing Flask Win Rate by Class
Exclusive to the Silent, Bouncing Flask posts a 29.0% win rate over 67 tracked runs.
Best Relics for Bouncing Flask
The relics that swing Bouncing Flask’s win rate the most are Red Mask (+25.5%), Lasting Candy (+23.3%), and Anchor (+22.7%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Bouncing Flask Card Details
A 2-energy uncommon skill, Bouncing Flask is upgraded 31.3% of the time and tends to enter the deck around floor 12.
Apply 3 Poison to a random enemy times.
Upgrade: +1 Repeat
What Ends Runs with Bouncing Flask
Runs holding Bouncing Flask end most often against Kaiser Crab Boss (7.5%), Knowledge Demon Boss (6.0%), and Ceremonial Beast Boss (4.5%) — the share of its runs each accounts for is shown.
- Kaiser Crab Boss7.5% of runs
- Knowledge Demon Boss6.0% of runs
- Ceremonial Beast Boss4.5% of runs
- The Insatiable Boss4.5% of runs
- Queen Boss4.5% of runs
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Bouncing Flask – Frequently Asked Questions
Is Bouncing Flask good in Slay the Spire 2?
Across 67 tracked runs, Bouncing Flask has a 29.0% win rate — +10.1% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Bouncing Flask do in Slay the Spire 2?
Bouncing Flask costs 2 energy. Apply 3 Poison to a random enemy times.
What class is Bouncing Flask in Slay the Spire 2?
Bouncing Flask is an Uncommon Silent Skill.
Is Bouncing Flask worth upgrading in Slay the Spire 2?
Players upgrade Bouncing Flask in 31.3% of runs. Upgrading it grants +1 Repeat.
What is the best relic for Bouncing Flask?
In tracked runs, Bouncing Flask has performed best alongside Red Mask, which lifts its win rate by +25.5% over 11 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.