Bouncing Flask
Win Rate
33.3%
Pick Rate
2.1%
Δ vs Avg
+20.7

Bouncing FlaskSkill

Uncommon
TypeSkill
RarityUncommon
Cost2
ClassSilent
MethodologyData Methodology

Apply 3 Poison to a random enemy times.

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Is Bouncing Flask good in Slay the Spire 2?

In Slay the Spire 2, Bouncing Flask is an uncommon skill from the Silent card pool. Its effect: Apply 3 Poison to a random enemy times. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.

Over 11 tracked runs its win rate sits at 33.3%, 20.7% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 2.1% of eligible runs. Within Silent runs it’s drafted 10.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Ascender's Bane, which lifts its win rate by +33.3% when the two share a deck. On the relic side, Red Mask is its standout companion, worth a +66.7% win-rate swing alongside it. It costs 2 energy, gets upgraded 25.0% of the time, and tends to be picked up near floor 14.

Upgrading the card adds +1 Repeat to its stat line. Of the runs that drafted it, 3 ended in victory against 6 deaths and 2 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 18.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Bouncing Flask fits a Silent deck.

Bouncing Flask Win Rate & Pick Rate

At a 33.3% win rate, Bouncing Flask runs 20.7% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.

Win rate33.3%
Average deck12.6%
+20.7% vs averagePick rate: 2.1%11 runs

Run Outcomes with Bouncing Flask

Across the 11 tracked runs that drafted Bouncing Flask, 3 ended in a win and 8 in a loss — a 27.3% win share, counting abandons as losses.

  • Wins 27.3%
  • Losses 72.7%

Best Cards to Pair with Bouncing Flask

Bouncing Flask’s strongest card pairings so far are Ascender's Bane (+33.3%), Ricochet (+16.7%), and Snakebite (+16.7%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Bouncing Flask Win Rate by Class

Exclusive to the Silent, Bouncing Flask posts a 33.3% win rate over 11 tracked runs.

The SilentThe Silentappears in 10.6% of its runs (11 tracked)

Best Relics for Bouncing Flask

The relics that swing Bouncing Flask’s win rate the most are Red Mask (+66.7%), Neow's Bones (+16.7%), and Pendulum (+16.7%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Bouncing Flask Card Details

A 2-energy uncommon skill, Bouncing Flask is upgraded 25.0% of the time and tends to enter the deck around floor 14.

Apply 3 Poison to a random enemy times.

Cost2
TypeSkill
RarityUncommon
ClassSilent
Avg copies / deck1.1
Upgraded25.0%
Typical pickup floor14

Upgrade: +1 Repeat

What Ends Runs with Bouncing Flask

Runs holding Bouncing Flask end most often against Knowledge Demon Boss (18.2%) — the share of its runs each accounts for is shown.

  • Knowledge Demon Boss18.2% of runs

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Bouncing Flask – Frequently Asked Questions

Is Bouncing Flask good in Slay the Spire 2?

Across 11 tracked runs, Bouncing Flask has a 33.3% win rate — +20.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Bouncing Flask do in Slay the Spire 2?

Bouncing Flask costs 2 energy. Apply 3 Poison to a random enemy times.

What class is Bouncing Flask in Slay the Spire 2?

Bouncing Flask is an Uncommon Silent Skill.

Is Bouncing Flask worth upgrading in Slay the Spire 2?

Players upgrade Bouncing Flask in 25.0% of runs. Upgrading it grants +1 Repeat.

What is the best relic for Bouncing Flask?

In tracked runs, Bouncing Flask has performed best alongside Red Mask, which lifts its win rate by +66.7% over 3 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.