Bouncing Flask
Win Rate
25.2%
Pick Rate
2.0%
Δ vs Avg
+11.0

Bouncing Flask Skill

Uncommon
Type
Skill
Rarity
Uncommon
Cost
2
Class
Silent
Methodology
Data Methodology

Apply 3 Poison to a random enemy times.

Is Bouncing Flask good in Slay the Spire 2?

In Slay the Spire 2, Bouncing Flask is an uncommon skill from the Silent card pool. Its effect: Apply 3 Poison to a random enemy times. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 552 tracked runs its win rate sits at 25.2%, 11.0% ahead of the 14.3% all-deck baseline. It sees niche play, included in only 2.0% of eligible runs. Offer data argues the other way: taken 21.9% of the time it is shown, runs that picked it win 25.3% against 29.8% for runs that passed — a -4.3% pick lift across 466 decided runs. Within Silent runs it’s drafted 9.4% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is Flanking, which lifts its win rate by +28.6% when the two share a deck. On the relic side, Fragrant Mushroom is its standout companion, worth a +30.9% win-rate swing alongside it. It costs 2 energy, gets upgraded 39.0% of the time, and tends to be picked up near floor 14.

Upgrading the card adds +1 Repeat to its stat line. Of the runs that drafted it, 138 ended in victory against 409 deaths and 5 abandons. Its most common run-ender is Test Subject Boss, finishing 6.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Bouncing Flask fits a Silent deck.

Bouncing Flask Win Rate & Pick Rate

At a 25.2% win rate, Bouncing Flask runs 11.0% ahead of the 14.3% all-deck baseline — the bars below put the two side by side.

Win rate25.2%
Average deck14.3%
+11.0% vs averagePick rate: 2.0%552 runs

Run Outcomes with Bouncing Flask

Across the 552 tracked runs that drafted Bouncing Flask, 138 ended in a win and 414 in a loss — a 25.0% win share, counting abandons as losses.

  • Wins 25.0%
  • Losses 75.0%

Pick or Skip: Bouncing Flask

Players take Bouncing Flask in 21.9% of the 2449 offers it appears in; those runs win 25.3% against 29.8% for runs that passed, a pick lift of -4.3% over 466 decided runs.

Pick rate when offered21.9%2449 offers

Taken 535 times out of 2449 offers.

Win rate when picked25.3%466 runs
Win rate when skipped29.8%1371 runs
-4.4% vs skippingPick lift: -4.3%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Bouncing Flask

Of the 4 pickup windows recorded for Bouncing Flask, Act 3 is the best: 56.8% across 44 runs.

Starting deckNot enough data—6 runs
Act 116.8%326 runs
Act 233.1%176 runs
Act 356.8%44 runs

Win rate of runs by the act Bouncing Flask entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Bouncing Flask

Bouncing Flask’s strongest card pairings so far are Flanking (+28.6%), Tactician (+21.2%), and Sneaky (+21.1%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Bouncing Flask Win Rate by Class

Exclusive to the Silent, Bouncing Flask posts a 24.9% win rate over 546 tracked runs.

The SilentThe Silentappears in 9.4% of its runs (546 tracked)

Best Relics for Bouncing Flask

The relics that swing Bouncing Flask’s win rate the most are Fragrant Mushroom (+30.9%), Razor Tooth (+30.2%), and Jeweled Mask (+27.7%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Bouncing Flask Card Details

A 2-energy uncommon skill, Bouncing Flask is upgraded 39.0% of the time and tends to enter the deck around floor 14.

Apply 3 Poison to a random enemy times.

Cost2
TypeSkill
RarityUncommon
ClassSilent
Avg copies / deck1.2
Upgraded39.0%
Typical pickup floor14

Upgrade: +1 Repeat

What Ends Runs with Bouncing Flask

Runs holding Bouncing Flask end most often against Test Subject Boss (6.3%), Kaiser Crab Boss (5.4%), and Aeonglass Boss (4.7%) — the share of its runs each accounts for is shown.

  • Test Subject Boss6.3% of runs
  • Kaiser Crab Boss5.4% of runs
  • Aeonglass Boss4.7% of runs
  • Queen Boss3.4% of runs
  • Slumbering Beetle Normal3.4% of runs
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Bouncing Flask – Frequently Asked Questions

Is Bouncing Flask good in Slay the Spire 2?

Across 552 tracked runs, Bouncing Flask has a 25.2% win rate — +11.0% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Bouncing Flask do in Slay the Spire 2?

Bouncing Flask costs 2 energy. Apply 3 Poison to a random enemy times.

What class is Bouncing Flask in Slay the Spire 2?

Bouncing Flask is an Uncommon Silent Skill.

Is Bouncing Flask worth upgrading in Slay the Spire 2?

Players upgrade Bouncing Flask in 39.0% of runs. Upgrading it grants +1 Repeat.

What is the best relic for Bouncing Flask?

In tracked runs, Bouncing Flask has performed best alongside Fragrant Mushroom, which lifts its win rate by +30.9% over 23 runs together.

Should I take Bouncing Flask when it is offered?

Players take Bouncing Flask in 21.9% of its 2449 recorded offers. Runs that picked it win 25.3% (466 decided runs) against 29.8% for runs that skipped it (1371 decided runs) — a -4.4% difference, and a -4.3% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.