Hand Trick
Win Rate
0.0%
Pick Rate
1.5%
Δ vs Avg
-12.6

Hand TrickSkill

Uncommon
TypeSkill
RarityUncommon
Cost1
ClassSilent
MethodologyData Methodology

Gain 7 Block. Add Sly to a Skill in your Hand this turn.

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Is Hand Trick good in Slay the Spire 2?

In Slay the Spire 2, Hand Trick is an uncommon skill from the Silent card pool. Its effect: Gain 7 Block. Add Sly to a Skill in your Hand this turn. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 8 tracked runs its win rate sits at 0.0%, 12.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 1.5% of eligible runs. Within Silent runs it’s drafted 7.7% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.

Its standout pairing so far is Ascender's Bane, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Ring of the Snake is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 0.0% of the time, and tends to be picked up near floor 10.

Upgrading the card adds +3 Block to its stat line. Of the runs that drafted it, 0 ended in victory against 7 deaths and 1 abandons. See the synergies, class split, and threats below for the full picture of where Hand Trick fits a Silent deck.

Hand Trick Win Rate & Pick Rate

At a 0.0% win rate, Hand Trick runs 12.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 1.5%8 runs (limited)

Run Outcomes with Hand Trick

Across the 8 tracked runs that drafted Hand Trick, 0 ended in a win and 8 in a loss — a 0.0% win share, counting abandons as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Hand Trick

Hand Trick’s strongest card pairings so far are Ascender's Bane (0.0%), Bubble Bubble (0.0%), and Calculated Gamble (0.0%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hand Trick Win Rate by Class

Exclusive to the Silent, Hand Trick posts a 0.0% win rate over 8 tracked runs.

The SilentThe Silentappears in 7.7% of its runs (8 tracked)

Best Relics for Hand Trick

The relics that swing Hand Trick’s win rate the most are Ring of the Snake (0.0%) and Festive Popper (0.0%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hand Trick Card Details

A 1-energy uncommon skill, Hand Trick is upgraded 0.0% of the time and tends to enter the deck around floor 10.

Gain 7 Block. Add Sly to a Skill in your Hand this turn.

Cost1
TypeSkill
RarityUncommon
ClassSilent
Avg copies / deck1.0
Upgraded0.0%
Typical pickup floor10

Upgrade: +3 Block

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Hand Trick – Frequently Asked Questions

Is Hand Trick good in Slay the Spire 2?

Across 8 tracked runs, Hand Trick has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Hand Trick do in Slay the Spire 2?

Hand Trick costs 1 energy. Gain 7 Block. Add Sly to a Skill in your Hand this turn.

What class is Hand Trick in Slay the Spire 2?

Hand Trick is an Uncommon Silent Skill.

Is Hand Trick worth upgrading in Slay the Spire 2?

Players upgrade Hand Trick in 0.0% of runs. Upgrading it grants +3 Block.

What is the best relic for Hand Trick?

In tracked runs, Hand Trick has performed best alongside Ring of the Snake, which lifts its win rate by 0.0% over 8 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.