Hand Trick
Win Rate
24.9%
Pick Rate
1.7%
Δ vs Avg
+10.9

Hand TrickSkill

Uncommon
TypeSkill
RarityUncommon
Cost1
ClassSilent
MethodologyData Methodology

Gain 7 Block. Add Sly to a Skill in your Hand this turn.

Is Hand Trick good in Slay the Spire 2?

In Slay the Spire 2, Hand Trick is an uncommon skill from the Silent card pool. Its effect: Gain 7 Block. Add Sly to a Skill in your Hand this turn. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 200 tracked runs its win rate sits at 24.9%, 10.9% ahead of the 14.0% all-deck baseline. It sees niche play, included in only 1.7% of eligible runs. Offer data argues the other way: taken 18.0% of the time it is shown, runs that picked it win 25.4% against 30.1% for runs that passed — a -4.4% pick lift across 165 decided runs. Within Silent runs it’s drafted 6.9% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Adrenaline, which lifts its win rate by +23.6% when the two share a deck. On the relic side, Red Mask is its standout companion, worth a +34.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 20.8% of the time, and tends to be picked up near floor 15.

Upgrading the card adds +3 Block to its stat line. Of the runs that drafted it, 49 ended in victory against 148 deaths and 3 abandons. Its most common run-ender is Lagavulin Matriarch Boss, finishing 5.0% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Hand Trick fits a Silent deck.

Hand Trick Win Rate & Pick Rate

At a 24.9% win rate, Hand Trick runs 10.9% ahead of the 14.0% all-deck baseline — the bars below put the two side by side.

Win rate24.9%
Average deck14.0%
+10.9% vs averagePick rate: 1.7%200 runs

Run Outcomes with Hand Trick

Across the 200 tracked runs that drafted Hand Trick, 49 ended in a win and 151 in a loss — a 24.5% win share, counting abandons as losses.

  • Wins 24.5%
  • Losses 75.5%

Pick or Skip: Hand Trick

Players take Hand Trick in 18.0% of the 954 offers it appears in; those runs win 25.4% against 30.1% for runs that passed, a pick lift of -4.4% over 165 decided runs.

Pick rate when offered18.0%954 offers

Taken 172 times out of 954 offers.

Win rate when picked25.4%165 runs
Win rate when skipped30.1%587 runs
-4.7% vs skippingPick lift: -4.4%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Hand Trick

Of the 4 pickup windows recorded for Hand Trick, Act 3 is the best: 71.4% across 21 runs.

Starting deckNot enough data—6 runs
Act 114.7%112 runs
Act 229.5%61 runs
Act 371.4%21 runs

Win rate of runs by the act Hand Trick entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Hand Trick

Hand Trick’s strongest card pairings so far are Adrenaline (+23.6%), Afterimage (+21.1%), and Malaise (+21.1%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hand Trick Win Rate by Class

Exclusive to the Silent, Hand Trick posts a 24.5% win rate over 199 tracked runs.

The SilentThe Silentappears in 6.9% of its runs (199 tracked)

Best Relics for Hand Trick

The relics that swing Hand Trick’s win rate the most are Red Mask (+34.0%), Pendulum (+29.3%), and Centennial Puzzle (+28.9%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hand Trick Card Details

A 1-energy uncommon skill, Hand Trick is upgraded 20.8% of the time and tends to enter the deck around floor 15.

Gain 7 Block. Add Sly to a Skill in your Hand this turn.

Cost1
TypeSkill
RarityUncommon
ClassSilent
Avg copies / deck1.1
Upgraded20.8%
Typical pickup floor15

Upgrade: +3 Block

What Ends Runs with Hand Trick

Runs holding Hand Trick end most often against Lagavulin Matriarch Boss (5.0%), Knowledge Demon Boss (4.5%), and Kaiser Crab Boss (4.5%) — the share of its runs each accounts for is shown.

  • Lagavulin Matriarch Boss5.0% of runs
  • Knowledge Demon Boss4.5% of runs
  • Kaiser Crab Boss4.5% of runs
  • Test Subject Boss3.5% of runs
  • Entomancer Elite3.5% of runs
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Hand Trick – Frequently Asked Questions

Is Hand Trick good in Slay the Spire 2?

Across 200 tracked runs, Hand Trick has a 24.9% win rate — +10.9% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Hand Trick do in Slay the Spire 2?

Hand Trick costs 1 energy. Gain 7 Block. Add Sly to a Skill in your Hand this turn.

What class is Hand Trick in Slay the Spire 2?

Hand Trick is an Uncommon Silent Skill.

Is Hand Trick worth upgrading in Slay the Spire 2?

Players upgrade Hand Trick in 20.8% of runs. Upgrading it grants +3 Block.

What is the best relic for Hand Trick?

In tracked runs, Hand Trick has performed best alongside Red Mask, which lifts its win rate by +34.0% over 18 runs together.

Should I take Hand Trick when it is offered?

Players take Hand Trick in 18.0% of its 954 recorded offers. Runs that picked it win 25.4% (165 decided runs) against 30.1% for runs that skipped it (587 decided runs) — a -4.7% difference, and a -4.4% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.