
ConvergenceSkill
Next turn, gain Energy and Stars. Retain your Hand this turn.
Is Convergence good in Slay the Spire 2?
In Slay the Spire 2, Convergence is an uncommon skill from the Regent card pool. Its effect: Next turn, gain Energy and Stars. Retain your Hand this turn. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 103 tracked runs its win rate sits at 27.5%, 8.5% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 2.7% of eligible runs. Within Regent runs it’s drafted 14.9% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Void Form, which lifts its win rate by +25.6% when the two share a deck. On the relic side, Galactic Dust is its standout companion, worth a +27.2% win-rate swing alongside it. It costs 1 energy, gets upgraded 33.0% of the time, and tends to be picked up near floor 14.
Upgrading the card adds +1 Stars to its stat line. Of the runs that drafted it, 25 ended in victory against 66 deaths and 12 abandons. Its most common run-ender is Infested Prisms Elite, finishing 5.8% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Convergence fits a Regent deck.
Convergence Win Rate & Pick Rate
At a 27.5% win rate, Convergence runs 8.5% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Convergence
Across the 103 tracked runs that drafted Convergence, 25 ended in a win and 78 in a loss — a 24.3% win share, counting abandons as losses.
- Wins 24.3%
- Losses 75.7%
Best Relics for Convergence
The relics that swing Convergence’s win rate the most are Galactic Dust (+27.2%), Meal Ticket (+18.6%), and Bronze Scales (+18.6%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Convergence Card Details
A 1-energy uncommon skill, Convergence is upgraded 33.0% of the time and tends to enter the deck around floor 14.
Next turn, gain Energy and Stars. Retain your Hand this turn.
Upgrade: +1 Stars
What Ends Runs with Convergence
Runs holding Convergence end most often against Infested Prisms Elite (5.8%), Knowledge Demon Boss (3.9%), and Decimillipede Elite (3.9%) — the share of its runs each accounts for is shown.
- Infested Prisms Elite5.8% of runs
- Knowledge Demon Boss3.9% of runs
- Decimillipede Elite3.9% of runs
- Phrog Parasite Elite3.9% of runs
- Skulking Colony Elite2.9% of runs
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Convergence – Frequently Asked Questions
Is Convergence good in Slay the Spire 2?
Across 103 tracked runs, Convergence has a 27.5% win rate — +8.5% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Convergence do in Slay the Spire 2?
Convergence costs 1 energy. Next turn, gain Energy and Stars. Retain your Hand this turn.
What class is Convergence in Slay the Spire 2?
Convergence is an Uncommon Regent Skill.
Is Convergence worth upgrading in Slay the Spire 2?
Players upgrade Convergence in 33.0% of runs. Upgrading it grants +1 Stars.
What is the best relic for Convergence?
In tracked runs, Convergence has performed best alongside Galactic Dust, which lifts its win rate by +27.2% over 6 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.