
- Win Rate
- 30.3%
- Pick Rate
- 2.3%
- Δ vs Avg
- +16.0
Convergence Skill
- Type
- Skill
- Rarity
- Uncommon
- Cost
- 1
- Class
- Regent
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Next turn, gain Energy and Stars. Retain your Hand this turn.
Is Convergence good in Slay the Spire 2?
In Slay the Spire 2, Convergence is an uncommon skill from the Regent card pool. Its effect: Next turn, gain Energy and Stars. Retain your Hand this turn. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 625 tracked runs its win rate sits at 30.3%, 16.0% ahead of the 14.3% all-deck baseline. It sees niche play, included in only 2.3% of eligible runs. When it is actually offered players take it 32.0% of the time, and that looks correct: those runs win 31.2% against 22.8% for runs that passed, a +8.3% pick lift over 519 decided runs. Within Regent runs it’s drafted 13.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Mad Science, which lifts its win rate by +25.3% when the two share a deck. On the relic side, Sword of Jade is its standout companion, worth a +37.6% win-rate swing alongside it. It costs 1 energy, gets upgraded 31.3% of the time, and tends to be picked up near floor 15.
Upgrading the card adds +1 Stars to its stat line. Of the runs that drafted it, 187 ended in victory against 431 deaths and 7 abandons. Its most common run-ender is Queen Boss, finishing 5.1% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Convergence fits a Regent deck.
Convergence Win Rate & Pick Rate
At a 30.3% win rate, Convergence runs 16.0% ahead of the 14.3% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Convergence
Across the 625 tracked runs that drafted Convergence, 187 ended in a win and 438 in a loss — a 29.9% win share, counting abandons as losses.
- Wins 29.9%
- Losses 70.1%
Pick or Skip: Convergence
Players take Convergence in 32.0% of the 1745 offers it appears in; those runs win 31.2% against 22.8% for runs that passed, a pick lift of +8.3% over 519 decided runs.
Taken 558 times out of 1745 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Convergence
Of the 4 pickup windows recorded for Convergence, Act 3 is the best: 64.3% across 70 runs.
Win rate of runs by the act Convergence entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Convergence
Convergence’s strongest card pairings so far are Mad Science (+25.3%), Terraforming (+19.8%), and Arsenal (+19.8%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Convergence Win Rate by Class
Exclusive to the Regent, Convergence posts a 30.3% win rate over 618 tracked runs.
Best Relics for Convergence
The relics that swing Convergence’s win rate the most are Sword of Jade (+37.6%), Mummified Hand (+26.2%), and Fragrant Mushroom (+25.6%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Convergence Card Details
A 1-energy uncommon skill, Convergence is upgraded 31.3% of the time and tends to enter the deck around floor 15.
Next turn, gain Energy and Stars. Retain your Hand this turn.
Upgrade: +1 Stars
What Ends Runs with Convergence
Runs holding Convergence end most often against Queen Boss (5.1%), Decimillipede Elite (4.6%), and Aeonglass Boss (4.5%) — the share of its runs each accounts for is shown.
- Queen Boss5.1% of runs
- Decimillipede Elite4.6% of runs
- Aeonglass Boss4.5% of runs
- Kaiser Crab Boss4.2% of runs
- Test Subject Boss4.0% of runs
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Convergence – Frequently Asked Questions
Is Convergence good in Slay the Spire 2?
Across 625 tracked runs, Convergence has a 30.3% win rate — +16.0% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Convergence do in Slay the Spire 2?
Convergence costs 1 energy. Next turn, gain Energy and Stars. Retain your Hand this turn.
What class is Convergence in Slay the Spire 2?
Convergence is an Uncommon Regent Skill.
Is Convergence worth upgrading in Slay the Spire 2?
Players upgrade Convergence in 31.3% of runs. Upgrading it grants +1 Stars.
What is the best relic for Convergence?
In tracked runs, Convergence has performed best alongside Sword of Jade, which lifts its win rate by +37.6% over 21 runs together.
Should I take Convergence when it is offered?
Players take Convergence in 32.0% of its 1745 recorded offers. Runs that picked it win 31.2% (519 decided runs) against 22.8% for runs that skipped it (822 decided runs) — a +8.5% difference, and a +8.3% pick lift once sample size is accounted for.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.