
- Win Rate
- 30.5%
- Pick Rate
- 1.1%
- Δ vs Avg
- +16.6
Discovery Skill
- Type
- Skill
- Rarity
- Uncommon
- Cost
- 1
- Class
- Colorless
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Is Discovery good in Slay the Spire 2?
Discovery is an uncommon Colorless skill in Slay the Spire 2. In combat it resolves as: Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 235 recorded runs, decks running it win 30.5% of the time, comfortably clear of the 13.8% average, by 16.6%. It’s a more selective pick, turning up in just 1.1% of decks that could run it. Offer data backs the pick — taken 6.5% of the time it is shown, with 37.3% for runs that took it against 29.5% for runs that did not, a +6.8% pick lift across 67 decided runs. Regent players keep it in 1.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Spectrum Shift — together they post a +18.0% swing in win rate. It also has strong chemistry with the relic Stone Cracker, which moves its win rate by +31.0%. At 1 energy, it’s upgraded in 50.2% of runs and usually joins the deck around floor 17.
That’s 71 wins, 162 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Aeonglass Boss, which closes out 8.1% of its appearances. Read on for Discovery’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Colorless run.
Discovery Win Rate & Pick Rate
Discovery’s 30.5% win rate clears the 13.8% all-deck average by 16.6%, the gap charted below.
Run Outcomes with Discovery
Discovery has 71 wins and 164 losses over 235 tracked runs (30.2% won); abandoned runs count as losses.
- Wins 30.2%
- Losses 69.8%
Pick or Skip: Discovery
Out of 1025 recorded offers Discovery is taken 6.5% of the time, and taking it is worth +6.8% in pick lift — 37.3% for runs that picked it against 29.5% for runs that skipped, across 67 decided runs.
Taken 67 times out of 1025 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Discovery
Discovery is strongest when it joins the deck in Act 3, where runs win 61.5% across 40 runs — one of 3 recorded pickup windows.
Win rate of runs by the act Discovery entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Discovery
Ranked by win-rate lift, Discovery performs best alongside Spectrum Shift (+18.0%), Hologram (+14.2%), and Inflame (+13.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Discovery Win Rate by Class
Discovery is played across 5 classes, led by Regent (35.4%), Defect (33.3%), and Necrobinder (28.9%) by win rate.
Best Relics for Discovery
Discovery pairs best with the relics Stone Cracker (+31.0%), Gremlin Horn (+28.5%), and Parrying Shield (+24.5%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Discovery Card Details
Discovery is an uncommon skill costing 1 energy; it’s upgraded in 50.2% of runs and usually picked up by floor 17.
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
What Ends Runs with Discovery
Discovery’s most common run-enders are Aeonglass Boss (8.1%), Queen Boss (6.4%), and Test Subject Boss (5.5%).
- Aeonglass Boss8.1% of runs
- Queen Boss6.4% of runs
- Test Subject Boss5.5% of runs
- Knowledge Demon Boss3.8% of runs
- Entomancer Elite3.4% of runs
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Discovery – Frequently Asked Questions
Is Discovery good in Slay the Spire 2?
Across 235 tracked runs, Discovery has a 30.5% win rate — +16.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Discovery do in Slay the Spire 2?
Discovery costs 1 energy. Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
What class is Discovery in Slay the Spire 2?
Discovery is an Uncommon Colorless Skill.
Is Discovery worth upgrading in Slay the Spire 2?
Discovery can be upgraded at a rest site to improve its effect.
What is the best relic for Discovery?
In tracked runs, Discovery has performed best alongside Stone Cracker, which lifts its win rate by +31.0% over 22 runs together.
Should I take Discovery when it is offered?
Players take Discovery in 6.5% of its 1025 recorded offers. Runs that picked it win 37.3% (67 decided runs) against 29.5% for runs that skipped it (891 decided runs) — a +7.8% difference, and a +6.8% pick lift once sample size is accounted for.
See Also
Compare Discovery with the rest of the best Slay the Spire 2 cards, relics, and classes below.