
FetchAttack
Osty deals 3 damage. If this is the first time this card has been played this turn, draw cards.
Is Fetch good in Slay the Spire 2?
Fetch is an uncommon Necrobinder attack in Slay the Spire 2. In combat it resolves as: Osty deals 3 damage. If this is the first time this card has been played this turn, draw cards. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 108 recorded runs, decks running it win 26.0% of the time, comfortably clear of the 18.9% average, by 7.0%. It’s a more selective pick, turning up in just 2.9% of decks that could run it. Necrobinder players keep it in 13.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Parse — together they post a +24.6% swing in win rate. It also has strong chemistry with the relic Pendulum, which moves its win rate by +27.3%. At 0 energy, it’s upgraded in 15.8% of runs and usually joins the deck around floor 11.
Upgraded, it gains +3 OstyDamage, which is why so many decks invest a rest-site upgrade in it. That’s 26 wins, 74 deaths, and 8 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 7.4% of its appearances. Read on for Fetch’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Fetch Win Rate & Pick Rate
Fetch’s 26.0% win rate clears the 18.9% all-deck average by 7.0%, the gap charted below.
Run Outcomes with Fetch
Fetch has 26 wins and 82 losses over 108 tracked runs (24.1% won); abandoned runs count as losses.
- Wins 24.1%
- Losses 75.9%
Fetch Win Rate by Class
Fetch is drafted only by the Necrobinder, where it holds a 26.0% win rate across 108 runs.
Best Relics for Fetch
Fetch pairs best with the relics Pendulum (+27.3%), Anchor (+26.1%), and Meat on the Bone (+24.7%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Fetch Card Details
Fetch is an uncommon attack costing 0 energy; it’s upgraded in 15.8% of runs and usually picked up by floor 11.
Osty deals 3 damage. If this is the first time this card has been played this turn, draw cards.
Upgrade: +3 OstyDamage
What Ends Runs with Fetch
Fetch’s most common run-enders are Decimillipede Elite (7.4%), Knowledge Demon Boss (6.5%), and Ceremonial Beast Boss (4.6%).
- Decimillipede Elite7.4% of runs
- Knowledge Demon Boss6.5% of runs
- Ceremonial Beast Boss4.6% of runs
- Phrog Parasite Elite4.6% of runs
- Lagavulin Matriarch Boss4.6% of runs
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Fetch – Frequently Asked Questions
Is Fetch good in Slay the Spire 2?
Across 108 tracked runs, Fetch has a 26.0% win rate — +7.0% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Fetch do in Slay the Spire 2?
Fetch costs 0 energy. Osty deals 3 damage. If this is the first time this card has been played this turn, draw cards.
What class is Fetch in Slay the Spire 2?
Fetch is an Uncommon Necrobinder Attack.
Is Fetch worth upgrading in Slay the Spire 2?
Players upgrade Fetch in 15.8% of runs. Upgrading it grants +3 OstyDamage.
What is the best relic for Fetch?
In tracked runs, Fetch has performed best alongside Pendulum, which lifts its win rate by +27.3% over 9 runs together.
See Also
Compare Fetch with the rest of the best Slay the Spire 2 cards, relics, and classes below.