
FetchAttack
Osty deals 3 damage. If this is the first time this card has been played this turn, draw cards.
Is Fetch good in Slay the Spire 2?
Fetch is an uncommon Necrobinder attack in Slay the Spire 2. In combat it resolves as: Osty deals 3 damage. If this is the first time this card has been played this turn, draw cards. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 18 recorded runs, decks running it win 29.4% of the time, comfortably clear of the 12.6% average, by 16.8%. It’s a more selective pick, turning up in just 3.5% of decks that could run it. Necrobinder players keep it in 10.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Afterlife — together they post a +70.6% swing in win rate. It also has strong chemistry with the relic Strike Dummy, which moves its win rate by +70.6%. At 0 energy, it’s upgraded in 10.0% of runs and usually joins the deck around floor 10.
Upgraded, it gains +3 OstyDamage, which is why so many decks invest a rest-site upgrade in it. That’s 5 wins, 12 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Fossil Stalker Normal, which closes out 11.1% of its appearances. Read on for Fetch’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Fetch Win Rate & Pick Rate
Fetch’s 29.4% win rate clears the 12.6% all-deck average by 16.8%, the gap charted below.
Run Outcomes with Fetch
Fetch has 5 wins and 13 losses over 18 tracked runs (27.8% won); abandoned runs count as losses.
- Wins 27.8%
- Losses 72.2%
Fetch Win Rate by Class
Fetch is drafted only by the Necrobinder, where it holds a 29.4% win rate across 18 runs.
Best Relics for Fetch
Fetch pairs best with the relics Strike Dummy (+70.6%), Unceasing Top (+70.6%), and Meal Ticket (+70.6%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Fetch Card Details
Fetch is an uncommon attack costing 0 energy; it’s upgraded in 10.0% of runs and usually picked up by floor 10.
Osty deals 3 damage. If this is the first time this card has been played this turn, draw cards.
Upgrade: +3 OstyDamage
What Ends Runs with Fetch
Fetch’s most common run-enders are Fossil Stalker Normal (11.1%) and Phrog Parasite Elite (11.1%).
- Fossil Stalker Normal11.1% of runs
- Phrog Parasite Elite11.1% of runs
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Fetch – Frequently Asked Questions
Is Fetch good in Slay the Spire 2?
Across 18 tracked runs, Fetch has a 29.4% win rate — +16.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Fetch do in Slay the Spire 2?
Fetch costs 0 energy. Osty deals 3 damage. If this is the first time this card has been played this turn, draw cards.
What class is Fetch in Slay the Spire 2?
Fetch is an Uncommon Necrobinder Attack.
Is Fetch worth upgrading in Slay the Spire 2?
Players upgrade Fetch in 10.0% of runs. Upgrading it grants +3 OstyDamage.
What is the best relic for Fetch?
In tracked runs, Fetch has performed best alongside Strike Dummy, which lifts its win rate by +70.6% over 3 runs together.
See Also
Compare Fetch with the rest of the best Slay the Spire 2 cards, relics, and classes below.