
HemokinesisAttack
Lose 2 HP. Deal 15 damage.
Is Hemokinesis good in Slay the Spire 2?
In Slay the Spire 2, Hemokinesis is an uncommon attack from the Ironclad card pool. Its effect: Lose 2 HP. Deal 15 damage. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.
Over 3 tracked runs its win rate sits at 33.3%, 20.7% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Within Ironclad runs it’s drafted 6.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Bash, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Burning Blood is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 0.0% of the time, and tends to be picked up near floor 6.
Upgrading the card adds +5 Damage to its stat line. Of the runs that drafted it, 1 ended in victory against 2 deaths and 0 abandons. See the synergies, class split, and threats below for the full picture of where Hemokinesis fits a Ironclad deck.
Hemokinesis Win Rate & Pick Rate
At a 33.3% win rate, Hemokinesis runs 20.7% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Hemokinesis
Across the 3 tracked runs that drafted Hemokinesis, 1 ended in a win and 2 in a loss — a 33.3% win share, counting abandons as losses.
- Wins 33.3%
- Losses 66.7%
Best Cards to Pair with Hemokinesis
Hemokinesis’s strongest card pairings so far are Bash (0.0%), Bloodletting (0.0%), and Defend (0.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Hemokinesis Win Rate by Class
Exclusive to the Ironclad, Hemokinesis posts a 33.3% win rate over 3 tracked runs.
Best Relics for Hemokinesis
The relics that swing Hemokinesis’s win rate the most are Burning Blood (0.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Hemokinesis Card Details
A 1-energy uncommon attack, Hemokinesis is upgraded 0.0% of the time and tends to enter the deck around floor 6.
Lose 2 HP. Deal 15 damage.
Upgrade: +5 Damage
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Hemokinesis – Frequently Asked Questions
Is Hemokinesis good in Slay the Spire 2?
Across 3 tracked runs, Hemokinesis has a 33.3% win rate — +20.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Hemokinesis do in Slay the Spire 2?
Hemokinesis costs 1 energy. Lose 2 HP. Deal 15 damage.
What class is Hemokinesis in Slay the Spire 2?
Hemokinesis is an Uncommon Ironclad Attack.
Is Hemokinesis worth upgrading in Slay the Spire 2?
Players upgrade Hemokinesis in 0.0% of runs. Upgrading it grants +5 Damage.
What is the best relic for Hemokinesis?
In tracked runs, Hemokinesis has performed best alongside Burning Blood, which lifts its win rate by 0.0% over 3 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.