Hemokinesis
Win Rate
28.0%
Pick Rate
1.6%
Δ vs Avg
+9.1

HemokinesisAttack

Uncommon
TypeAttack
RarityUncommon
Cost1
ClassIronclad
MethodologyData Methodology

Lose 2 HP. Deal 15 damage.

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Is Hemokinesis good in Slay the Spire 2?

In Slay the Spire 2, Hemokinesis is an uncommon attack from the Ironclad card pool. Its effect: Lose 2 HP. Deal 15 damage. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 61 tracked runs its win rate sits at 28.0%, 9.1% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 1.6% of eligible runs. Within Ironclad runs it’s drafted 8.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Aggression, which lifts its win rate by +17.3% when the two share a deck. On the relic side, Anchor is its standout companion, worth a +21.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 28.8% of the time, and tends to be picked up near floor 16.

Upgrading the card adds +5 Damage to its stat line. Of the runs that drafted it, 14 ended in victory against 36 deaths and 11 abandons. Its most common run-ender is The Insatiable Boss, finishing 8.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Hemokinesis fits a Ironclad deck.

Hemokinesis Win Rate & Pick Rate

At a 28.0% win rate, Hemokinesis runs 9.1% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.

Win rate28.0%
Average deck18.9%
+9.1% vs averagePick rate: 1.6%61 runs

Run Outcomes with Hemokinesis

Across the 61 tracked runs that drafted Hemokinesis, 14 ended in a win and 47 in a loss — a 23.0% win share, counting abandons as losses.

  • Wins 23.0%
  • Losses 77.0%

Best Cards to Pair with Hemokinesis

Hemokinesis’s strongest card pairings so far are Aggression (+17.3%), Offering (+16.0%), and Iron Wave (+14.6%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hemokinesis Win Rate by Class

Exclusive to the Ironclad, Hemokinesis posts a 28.0% win rate over 61 tracked runs.

The IroncladThe Ironcladappears in 8.6% of its runs (61 tracked)

Best Relics for Hemokinesis

The relics that swing Hemokinesis’s win rate the most are Anchor (+21.0%), The Chosen Cheese (+20.6%), and Lizard Tail (+20.6%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hemokinesis Card Details

A 1-energy uncommon attack, Hemokinesis is upgraded 28.8% of the time and tends to enter the deck around floor 16.

Lose 2 HP. Deal 15 damage.

Cost1
TypeAttack
RarityUncommon
ClassIronclad
Avg copies / deck1.1
Upgraded28.8%
Typical pickup floor16

Upgrade: +5 Damage

What Ends Runs with Hemokinesis

Runs holding Hemokinesis end most often against The Insatiable Boss (8.2%), Doormaker Boss (6.6%), and The Kin Boss (4.9%) — the share of its runs each accounts for is shown.

  • The Insatiable Boss8.2% of runs
  • Doormaker Boss6.6% of runs
  • The Kin Boss4.9% of runs
  • Two Tailed Rats Normal3.3% of runs
  • Kaiser Crab Boss3.3% of runs
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Hemokinesis – Frequently Asked Questions

Is Hemokinesis good in Slay the Spire 2?

Across 61 tracked runs, Hemokinesis has a 28.0% win rate — +9.1% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Hemokinesis do in Slay the Spire 2?

Hemokinesis costs 1 energy. Lose 2 HP. Deal 15 damage.

What class is Hemokinesis in Slay the Spire 2?

Hemokinesis is an Uncommon Ironclad Attack.

Is Hemokinesis worth upgrading in Slay the Spire 2?

Players upgrade Hemokinesis in 28.8% of runs. Upgrading it grants +5 Damage.

What is the best relic for Hemokinesis?

In tracked runs, Hemokinesis has performed best alongside Anchor, which lifts its win rate by +21.0% over 10 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.