Hyperbeam
Win Rate
15.8%
Pick Rate
0.6%
Δ vs Avg
-3.2

HyperbeamAttack

Rare
TypeAttack
RarityRare
Cost2
ClassDefect
MethodologyData Methodology

Deal 26 damage to ALL enemies. Lose 3 Focus.

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Is Hyperbeam good in Slay the Spire 2?

In Slay the Spire 2, Hyperbeam is a rare attack from the Defect card pool. Its effect: Deal 26 damage to ALL enemies. Lose 3 Focus. The data flags it as a weaker pick, settling at F tier — usually one to pass on unless your deck specifically wants it.

Over 22 tracked runs its win rate sits at 15.8%, 3.2% short of the 18.9% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Within Necrobinder runs it’s drafted 0.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is Genetic Algorithm, which lifts its win rate by +11.7% when the two share a deck. On the relic side, Bag of Marbles is its standout companion, worth a +16.9% win-rate swing alongside it. It costs 2 energy, gets upgraded 50.0% of the time, and tends to be picked up near floor 13.

Upgrading the card adds +8 Damage to its stat line. Of the runs that drafted it, 3 ended in victory against 16 deaths and 3 abandons. Its most common run-ender is Test Subject Boss, finishing 13.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Hyperbeam fits a Defect deck.

Hyperbeam Win Rate & Pick Rate

At a 15.8% win rate, Hyperbeam runs 3.2% behind the 18.9% all-deck baseline — the bars below put the two side by side.

Win rate15.8%
Average deck18.9%
-3.2% vs averagePick rate: 0.6%22 runs

Run Outcomes with Hyperbeam

Across the 22 tracked runs that drafted Hyperbeam, 3 ended in a win and 19 in a loss — a 13.6% win share, counting abandons as losses.

  • Wins 13.6%
  • Losses 86.4%

Best Cards to Pair with Hyperbeam

Hyperbeam’s strongest card pairings so far are Genetic Algorithm (+11.7%), Compact (+9.8%), and Leap (+6.6%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hyperbeam Win Rate by Class

Of the 2 classes that draft Hyperbeam, it performs best with Necrobinder (100.0%) and Defect (11.1%).

Best Relics for Hyperbeam

The relics that swing Hyperbeam’s win rate the most are Bag of Marbles (+16.9%), Anchor??? (+11.7%), and Tiny Mailbox (+11.7%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hyperbeam Card Details

A 2-energy rare attack, Hyperbeam is upgraded 50.0% of the time and tends to enter the deck around floor 13.

Deal 26 damage to ALL enemies. Lose 3 Focus.

Cost2
TypeAttack
RarityRare
ClassDefect
Avg copies / deck1.2
Upgraded50.0%
Typical pickup floor13

Upgrade: +8 Damage

What Ends Runs with Hyperbeam

Runs holding Hyperbeam end most often against Test Subject Boss (13.6%), Queen Boss (9.1%), and The Insatiable Boss (9.1%) — the share of its runs each accounts for is shown.

  • Test Subject Boss13.6% of runs
  • Queen Boss9.1% of runs
  • The Insatiable Boss9.1% of runs
  • Mytes Normal9.1% of runs
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Hyperbeam – Frequently Asked Questions

Is Hyperbeam good in Slay the Spire 2?

Across 22 tracked runs, Hyperbeam has a 15.8% win rate — +3.2% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Hyperbeam do in Slay the Spire 2?

Hyperbeam costs 2 energy. Deal 26 damage to ALL enemies. Lose 3 Focus.

What class is Hyperbeam in Slay the Spire 2?

Hyperbeam is a Rare Defect Attack.

Is Hyperbeam worth upgrading in Slay the Spire 2?

Players upgrade Hyperbeam in 50.0% of runs. Upgrading it grants +8 Damage.

What is the best relic for Hyperbeam?

In tracked runs, Hyperbeam has performed best alongside Bag of Marbles, which lifts its win rate by +16.9% over 4 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.