
HyperbeamAttack
Deal 26 damage to ALL enemies. Lose 3 Focus.
Is Hyperbeam good in Slay the Spire 2?
In Slay the Spire 2, Hyperbeam is a rare attack from the Defect card pool. Its effect: Deal 26 damage to ALL enemies. Lose 3 Focus. The data flags it as a weaker pick, settling at F tier — usually one to pass on unless your deck specifically wants it.
Over 22 tracked runs its win rate sits at 15.8%, 3.2% short of the 18.9% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Within Necrobinder runs it’s drafted 0.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.
Its standout pairing so far is Genetic Algorithm, which lifts its win rate by +11.7% when the two share a deck. On the relic side, Bag of Marbles is its standout companion, worth a +16.9% win-rate swing alongside it. It costs 2 energy, gets upgraded 50.0% of the time, and tends to be picked up near floor 13.
Upgrading the card adds +8 Damage to its stat line. Of the runs that drafted it, 3 ended in victory against 16 deaths and 3 abandons. Its most common run-ender is Test Subject Boss, finishing 13.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Hyperbeam fits a Defect deck.
Hyperbeam Win Rate & Pick Rate
At a 15.8% win rate, Hyperbeam runs 3.2% behind the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Hyperbeam
Across the 22 tracked runs that drafted Hyperbeam, 3 ended in a win and 19 in a loss — a 13.6% win share, counting abandons as losses.
- Wins 13.6%
- Losses 86.4%
Best Cards to Pair with Hyperbeam
Hyperbeam’s strongest card pairings so far are Genetic Algorithm (+11.7%), Compact (+9.8%), and Leap (+6.6%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Hyperbeam Win Rate by Class
Of the 2 classes that draft Hyperbeam, it performs best with Necrobinder (100.0%) and Defect (11.1%).
Best Relics for Hyperbeam
The relics that swing Hyperbeam’s win rate the most are Bag of Marbles (+16.9%), Anchor??? (+11.7%), and Tiny Mailbox (+11.7%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Hyperbeam Card Details
A 2-energy rare attack, Hyperbeam is upgraded 50.0% of the time and tends to enter the deck around floor 13.
Deal 26 damage to ALL enemies. Lose 3 Focus.
Upgrade: +8 Damage
What Ends Runs with Hyperbeam
Runs holding Hyperbeam end most often against Test Subject Boss (13.6%), Queen Boss (9.1%), and The Insatiable Boss (9.1%) — the share of its runs each accounts for is shown.
- Test Subject Boss13.6% of runs
- Queen Boss9.1% of runs
- The Insatiable Boss9.1% of runs
- Mytes Normal9.1% of runs
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Hyperbeam – Frequently Asked Questions
Is Hyperbeam good in Slay the Spire 2?
Across 22 tracked runs, Hyperbeam has a 15.8% win rate — +3.2% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Hyperbeam do in Slay the Spire 2?
Hyperbeam costs 2 energy. Deal 26 damage to ALL enemies. Lose 3 Focus.
What class is Hyperbeam in Slay the Spire 2?
Hyperbeam is a Rare Defect Attack.
Is Hyperbeam worth upgrading in Slay the Spire 2?
Players upgrade Hyperbeam in 50.0% of runs. Upgrading it grants +8 Damage.
What is the best relic for Hyperbeam?
In tracked runs, Hyperbeam has performed best alongside Bag of Marbles, which lifts its win rate by +16.9% over 4 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.