
Pull AggroSkill
Summon 4. Gain 7 Block.
Is Pull Aggro good in Slay the Spire 2?
Pull Aggro is a common Necrobinder skill in Slay the Spire 2. In combat it resolves as: Summon 4. Gain 7 Block. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 120 recorded runs, decks running it win 20.6% of the time, comfortably clear of the 18.9% average, by 1.6%. It’s a more selective pick, turning up in just 3.2% of decks that could run it. Necrobinder players keep it in 14.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Mad Science — together they post a +19.8% swing in win rate. It also has strong chemistry with the relic Pendulum, which moves its win rate by +27.7%. At 2 energy, it’s upgraded in 34.8% of runs and usually joins the deck around floor 11.
Upgraded, it gains +1 Summon, +2 Block, which is why so many decks invest a rest-site upgrade in it. That’s 22 wins, 85 deaths, and 13 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 8.3% of its appearances. Read on for Pull Aggro’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Pull Aggro Win Rate & Pick Rate
Pull Aggro’s 20.6% win rate clears the 18.9% all-deck average by 1.6%, the gap charted below.
Run Outcomes with Pull Aggro
Pull Aggro has 22 wins and 98 losses over 120 tracked runs (18.3% won); abandoned runs count as losses.
- Wins 18.3%
- Losses 81.7%
Best Cards to Pair with Pull Aggro
Ranked by win-rate lift, Pull Aggro performs best alongside Mad Science (+19.8%), Debilitate (+19.7%), and Fasten (+18.3%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Pull Aggro Win Rate by Class
Pull Aggro is played across 2 classes, led by Necrobinder (20.8%) and Silent (0.0%) by win rate.
Best Relics for Pull Aggro
Pull Aggro pairs best with the relics Pendulum (+27.7%), Happy Flower (+27.5%), and Potion Belt (+25.8%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Pull Aggro Card Details
Pull Aggro is a common skill costing 2 energy; it’s upgraded in 34.8% of runs and usually picked up by floor 11.
Summon 4. Gain 7 Block.
Upgrade: +1 Summon, +2 Block
What Ends Runs with Pull Aggro
Pull Aggro’s most common run-enders are Knowledge Demon Boss (8.3%), Kaiser Crab Boss (6.7%), and Decimillipede Elite (6.7%).
- Knowledge Demon Boss8.3% of runs
- Kaiser Crab Boss6.7% of runs
- Decimillipede Elite6.7% of runs
- Bygone Effigy Elite4.2% of runs
- The Kin Boss4.2% of runs
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Pull Aggro – Frequently Asked Questions
Is Pull Aggro good in Slay the Spire 2?
Across 120 tracked runs, Pull Aggro has a 20.6% win rate — +1.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Pull Aggro do in Slay the Spire 2?
Pull Aggro costs 2 energy. Summon 4. Gain 7 Block.
What class is Pull Aggro in Slay the Spire 2?
Pull Aggro is a Common Necrobinder Skill.
Is Pull Aggro worth upgrading in Slay the Spire 2?
Players upgrade Pull Aggro in 34.8% of runs. Upgrading it grants +1 Summon, +2 Block.
What is the best relic for Pull Aggro?
In tracked runs, Pull Aggro has performed best alongside Pendulum, which lifts its win rate by +27.7% over 16 runs together.
See Also
Compare Pull Aggro with the rest of the best Slay the Spire 2 cards, relics, and classes below.