
Pull AggroSkill
Summon 4. Gain 7 Block.
Is Pull Aggro good in Slay the Spire 2?
Pull Aggro is a common Necrobinder skill in Slay the Spire 2. In combat it resolves as: Summon 4. Gain 7 Block. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 21 recorded runs, decks running it win 9.5% of the time, trailing the 12.6% average by 3.1%. It’s a more selective pick, turning up in just 4.0% of decks that could run it. Necrobinder players keep it in 12.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Bury — together they post a +57.1% swing in win rate. It also has strong chemistry with the relic Gorget, which moves its win rate by +40.5%. At 2 energy, it’s upgraded in 18.5% of runs and usually joins the deck around floor 11.
Upgraded, it gains +1 Summon, +2 Block, which is why so many decks invest a rest-site upgrade in it. That’s 2 wins, 19 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 19.0% of its appearances. Read on for Pull Aggro’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Pull Aggro Win Rate & Pick Rate
Pull Aggro’s 9.5% win rate trails the 12.6% all-deck average by 3.1%, the gap charted below.
Run Outcomes with Pull Aggro
Pull Aggro has 2 wins and 19 losses over 21 tracked runs (9.5% won); abandoned runs count as losses.
- Wins 9.5%
- Losses 90.5%
Pull Aggro Win Rate by Class
Pull Aggro is drafted only by the Necrobinder, where it holds a 9.5% win rate across 21 runs.
Best Relics for Pull Aggro
Pull Aggro pairs best with the relics Gorget (+40.5%), Parrying Shield (+23.8%), and Leafy Poultice (+23.8%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Pull Aggro Card Details
Pull Aggro is a common skill costing 2 energy; it’s upgraded in 18.5% of runs and usually picked up by floor 11.
Summon 4. Gain 7 Block.
Upgrade: +1 Summon, +2 Block
What Ends Runs with Pull Aggro
Pull Aggro’s most common run-enders are Decimillipede Elite (19.0%), Bygone Effigy Elite (9.5%), and The Kin Boss (9.5%).
- Decimillipede Elite19.0% of runs
- Bygone Effigy Elite9.5% of runs
- The Kin Boss9.5% of runs
- Phrog Parasite Elite9.5% of runs
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Pull Aggro – Frequently Asked Questions
Is Pull Aggro good in Slay the Spire 2?
Across 21 tracked runs, Pull Aggro has a 9.5% win rate — +3.1% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Pull Aggro do in Slay the Spire 2?
Pull Aggro costs 2 energy. Summon 4. Gain 7 Block.
What class is Pull Aggro in Slay the Spire 2?
Pull Aggro is a Common Necrobinder Skill.
Is Pull Aggro worth upgrading in Slay the Spire 2?
Players upgrade Pull Aggro in 18.5% of runs. Upgrading it grants +1 Summon, +2 Block.
What is the best relic for Pull Aggro?
In tracked runs, Pull Aggro has performed best alongside Gorget, which lifts its win rate by +40.5% over 4 runs together.
See Also
Compare Pull Aggro with the rest of the best Slay the Spire 2 cards, relics, and classes below.