Scare
Win Rate
30.6%
Pick Rate
1.4%
Δ vs Avg
+16.3

Scare Skill

Uncommon
Type
Skill
Rarity
Uncommon
Cost
0
Class
Silent
Methodology
Data Methodology

Apply 1 Weak to ALL enemies.

Is Scare good in Slay the Spire 2?

Scare is an uncommon Silent skill in Slay the Spire 2. In combat it resolves as: Apply 1 Weak to ALL enemies. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 388 recorded runs, decks running it win 30.6% of the time, comfortably clear of the 14.3% average, by 16.3%. It’s a more selective pick, turning up in just 1.4% of decks that could run it. Offer data backs the pick — taken 19.6% of the time it is shown, with 29.0% for runs that took it against 25.9% for runs that did not, a +3.0% pick lift across 314 decided runs. Silent players keep it in 6.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Sneaky — together they post a +26.3% swing in win rate. It also has strong chemistry with the relic Sparkling Rouge, which moves its win rate by +30.9%. At 0 energy, it’s upgraded in 25.5% of runs and usually joins the deck around floor 15.

That’s 118 wins, 268 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Aeonglass Boss, which closes out 5.4% of its appearances. Read on for Scare’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.

Scare Win Rate & Pick Rate

Scare’s 30.6% win rate clears the 14.3% all-deck average by 16.3%, the gap charted below.

Win rate30.6%
Average deck14.3%
+16.3% vs averagePick rate: 1.4%388 runs

Run Outcomes with Scare

Scare has 118 wins and 270 losses over 388 tracked runs (30.4% won); abandoned runs count as losses.

  • Wins 30.4%
  • Losses 69.6%

Pick or Skip: Scare

Out of 1673 recorded offers Scare is taken 19.6% of the time, and taking it is worth +3.0% in pick lift — 29.0% for runs that picked it against 25.9% for runs that skipped, across 314 decided runs.

Pick rate when offered19.6%1673 offers

Taken 327 times out of 1673 offers.

Win rate when picked29.0%314 runs
Win rate when skipped25.9%966 runs
+3.1% vs skippingPick lift: +3.0%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Scare

Scare is strongest when it joins the deck in Act 3, where runs win 63.2% across 38 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—8 runs
Act 124.8%204 runs
Act 231.9%138 runs
Act 363.2%38 runs

Win rate of runs by the act Scare entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Scare

Ranked by win-rate lift, Scare performs best alongside Sneaky (+26.3%), Flanking (+22.9%), and Adrenaline (+22.4%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Scare Win Rate by Class

Scare is drafted only by the Silent, where it holds a 30.7% win rate across 373 runs.

The SilentThe Silentappears in 6.4% of its runs (373 tracked)

Best Relics for Scare

Scare pairs best with the relics Sparkling Rouge (+30.9%), Fragrant Mushroom (+28.9%), and Kunai (+28.4%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Scare Card Details

Scare is an uncommon skill costing 0 energy; it’s upgraded in 25.5% of runs and usually picked up by floor 15.

Apply 1 Weak to ALL enemies.

Cost0
TypeSkill
RarityUncommon
ClassSilent
Avg copies / deck1.1
Upgraded25.5%
Typical pickup floor15

What Ends Runs with Scare

Scare’s most common run-enders are Aeonglass Boss (5.4%), Kaiser Crab Boss (5.2%), and Test Subject Boss (5.2%).

  • Aeonglass Boss5.4% of runs
  • Kaiser Crab Boss5.2% of runs
  • Test Subject Boss5.2% of runs
  • The Insatiable Boss4.1% of runs
  • Knowledge Demon Boss3.9% of runs
MetaBot Desktop

Get the Winning Edge

Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.

  • In-game overlays
  • Automatic match tracking
  • Desktop-exclusive tools
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Scare – Frequently Asked Questions

Is Scare good in Slay the Spire 2?

Across 388 tracked runs, Scare has a 30.6% win rate — +16.3% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Scare do in Slay the Spire 2?

Scare costs 0 energy. Apply 1 Weak to ALL enemies.

What class is Scare in Slay the Spire 2?

Scare is an Uncommon Silent Skill.

Is Scare worth upgrading in Slay the Spire 2?

Scare can be upgraded at a rest site to improve its effect.

What is the best relic for Scare?

In tracked runs, Scare has performed best alongside Sparkling Rouge, which lifts its win rate by +30.9% over 34 runs together.

Should I take Scare when it is offered?

Players take Scare in 19.6% of its 1673 recorded offers. Runs that picked it win 29.0% (314 decided runs) against 25.9% for runs that skipped it (966 decided runs) — a +3.1% difference, and a +3.0% pick lift once sample size is accounted for.

See Also

Compare Scare with the rest of the best Slay the Spire 2 cards, relics, and classes below.