Solar Strike
Win Rate
21.0%
Pick Rate
3.4%
Δ vs Avg
+6.8

Solar Strike Attack

Common
Type
Attack
Rarity
Common
Cost
1
Class
Regent
Methodology
Data Methodology

Deal 9 damage. Gain Stars.

Is Solar Strike good in Slay the Spire 2?

Solar Strike is a common Regent attack in Slay the Spire 2. In combat it resolves as: Deal 9 damage. Gain Stars. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 910 recorded runs, decks running it win 21.0% of the time, comfortably clear of the 14.3% average, by 6.8%. It’s a more selective pick, turning up in just 3.4% of decks that could run it. Taken in 17.0% of its offers, it still trails on the pick-versus-skip split: 19.7% for runs that took it against 25.3% for runs that left it, a -5.5% pick lift over 720 decided runs. Regent players keep it in 19.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Mad Science — together they post a +34.5% swing in win rate. It also has strong chemistry with the relic Sword of Jade, which moves its win rate by +36.5%. At 1 energy, it’s upgraded in 31.9% of runs and usually joins the deck around floor 11.

Upgraded, it gains +1 Damage, +1 Stars, which is why so many decks invest a rest-site upgrade in it. That’s 190 wins, 713 deaths, and 7 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 4.9% of its appearances. Read on for Solar Strike’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Solar Strike Win Rate & Pick Rate

Solar Strike’s 21.0% win rate clears the 14.3% all-deck average by 6.8%, the gap charted below.

Win rate21.0%
Average deck14.3%
+6.8% vs averagePick rate: 3.4%910 runs

Run Outcomes with Solar Strike

Solar Strike has 190 wins and 720 losses over 910 tracked runs (20.9% won); abandoned runs count as losses.

  • Wins 20.9%
  • Losses 79.1%

Pick or Skip: Solar Strike

Out of 4909 recorded offers Solar Strike is taken 17.0% of the time, and taking it is worth -5.5% in pick lift — 19.7% for runs that picked it against 25.3% for runs that skipped, across 720 decided runs.

Pick rate when offered17.0%4909 offers

Taken 836 times out of 4909 offers.

Win rate when picked19.7%720 runs
Win rate when skipped25.3%1922 runs
-5.6% vs skippingPick lift: -5.5%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Solar Strike

Solar Strike is strongest when it joins the deck in Act 3, where runs win 51.9% across 52 runs — one of 4 recorded pickup windows.

Starting deck20.0%10 runs
Act 117.3%674 runs
Act 226.2%174 runs
Act 351.9%52 runs

Win rate of runs by the act Solar Strike entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Solar Strike

Ranked by win-rate lift, Solar Strike performs best alongside Mad Science (+34.5%), Arsenal (+30.7%), and Largesse (+25.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Solar Strike Win Rate by Class

Solar Strike is drafted only by the Regent, where it holds a 21.1% win rate across 902 runs.

The RegentThe Regentappears in 19.4% of its runs (902 tracked)

Best Relics for Solar Strike

Solar Strike pairs best with the relics Sword of Jade (+36.5%), Meat on the Bone (+32.6%), and Pael's Blood (+32.4%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Solar Strike Card Details

Solar Strike is a common attack costing 1 energy; it’s upgraded in 31.9% of runs and usually picked up by floor 11.

Deal 9 damage. Gain Stars.

Cost1
TypeAttack
RarityCommon
ClassRegent
Avg copies / deck1.2
Upgraded31.9%
Typical pickup floor11

Upgrade: +1 Damage, +1 Stars

What Ends Runs with Solar Strike

Solar Strike’s most common run-enders are Knowledge Demon Boss (4.9%), The Insatiable Boss (4.5%), and Decimillipede Elite (4.5%).

  • Knowledge Demon Boss4.9% of runs
  • The Insatiable Boss4.5% of runs
  • Decimillipede Elite4.5% of runs
  • Infested Prisms Elite4.4% of runs
  • Test Subject Boss4.1% of runs
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Solar Strike – Frequently Asked Questions

Is Solar Strike good in Slay the Spire 2?

Across 910 tracked runs, Solar Strike has a 21.0% win rate — +6.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Solar Strike do in Slay the Spire 2?

Solar Strike costs 1 energy. Deal 9 damage. Gain Stars.

What class is Solar Strike in Slay the Spire 2?

Solar Strike is a Common Regent Attack.

Is Solar Strike worth upgrading in Slay the Spire 2?

Players upgrade Solar Strike in 31.9% of runs. Upgrading it grants +1 Damage, +1 Stars.

What is the best relic for Solar Strike?

In tracked runs, Solar Strike has performed best alongside Sword of Jade, which lifts its win rate by +36.5% over 18 runs together.

Should I take Solar Strike when it is offered?

Players take Solar Strike in 17.0% of its 4909 recorded offers. Runs that picked it win 19.7% (720 decided runs) against 25.3% for runs that skipped it (1922 decided runs) — a -5.6% difference, and a -5.5% pick lift once sample size is accounted for.

See Also

Compare Solar Strike with the rest of the best Slay the Spire 2 cards, relics, and classes below.