Hand Drill
Win Rate
0.0%
Pick Rate
0.8%
Δ vs Avg
-12.6

Hand DrillRelic

Event
RarityEvent
MethodologyData Methodology

Whenever you break an enemy's Block, apply Vulnerable.

MetaBot Desktop
Live In-Game Overlays
Join Our Discord
Bug reports, feature requests & developer chat
Join Discord

Is Hand Drill good in Slay the Spire 2?

In Slay the Spire 2, Hand Drill is an event relic you can pick up on your climb. Its effect: Whenever you break an enemy's Block, apply Vulnerable. The data marks it as a weaker relic, settling at F tier — rarely a run-defining grab.

Over 4 tracked runs the win rate of decks holding it sits at 0.0%, 12.6% short of the 12.6% all-run baseline. It sees lighter play, carried in only 0.8% of runs. It does its best work in the hands of the Necrobinder, who post a 0.0% win rate with it. Within Necrobinder runs specifically, it’s carried 1.7% of the time.

Its standout card pairing is Strike, which lifts the relic’s win rate by 0.0% when both are in play. It also works nicely with Defend, good for a 0.0% win-rate change. It typically enters the deck near floor 8. As an event relic, how often it’s offered depends on its rarity tier.

Of the runs that carried it, 0 ended in victory while 2 fell to a defeat. See the best cards, class split, and threats below for the full read on whether Hand Drill is worth grabbing.

Hand Drill Win Rate & Pick Rate

At a 0.0% win rate, Hand Drill runs 12.6% behind the 12.6% all-run baseline — the bars below put the two side by side.

Win rate0.0%
Average run12.6%
-12.6% vs averagePick rate: 0.8%4 runs (limited)

Run Outcomes with Hand Drill

Across the 4 runs that carried Hand Drill, 0 ended in a win and 4 in a loss — a 0.0% win share, counting abandons as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards with Hand Drill

The cards that gain the most from carrying Hand Drill are Strike (0.0%), Defend (0.0%), and Bodyguard (0.0%), each shown with its win-rate swing.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Hand Drill Win Rate by Class

Of the 2 classes that carry Hand Drill, it performs best with Necrobinder (0.0%) and Silent (0.0%).

Hand Drill Details

Carried in 0.8% of runs, Hand Drill is an event relic typically acquired near floor 8.

Whenever you break an enemy's Block, apply Vulnerable.

RarityEvent
Typical pickup floor8
Pick rate0.8%
Runs tracked4

Get the MetaBot Desktop App

Level up your gameplay with real-time overlays, automatic game detection, and instant stats — all on your desktop.

In-game overlaysAuto game detectionMulti-game supportPersonal dashboard
Download NowFree download
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Hand Drill – Frequently Asked Questions

Is Hand Drill good in Slay the Spire 2?

Across 4 tracked runs carrying it, Hand Drill wins 0.0% of the time — +12.6% below the average run. Win rate reflects how often runs with the relic end in victory.

What does Hand Drill do in Slay the Spire 2?

Whenever you break an enemy's Block, apply Vulnerable.

How rare is Hand Drill in Slay the Spire 2?

Hand Drill is an Event relic, picked up in 0.8% of tracked runs.

What is the best card to use with Hand Drill?

In tracked runs, Hand Drill has performed best alongside Strike, which lifts its win rate by 0.0% over 3 runs together.

Which class is Hand Drill best in?

Hand Drill has its highest win rate with The Necrobinder (0.0%).

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.